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ContainerBuilder

Struct ContainerBuilder 

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pub struct ContainerBuilder<'u, 'a> {
    pub id: Id,
    /* private fields */
}

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§id: Id

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impl<'u, 'a> ContainerBuilder<'u, 'a>

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pub fn new(ui: &'u mut Ui<'a>) -> Self

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pub fn absolute(self, x: f32, y: f32) -> Self

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pub fn pos(self, x: f32, y: f32) -> Self

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pub fn width(self, w: f32) -> Self

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pub fn height(self, h: f32) -> Self

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pub fn fill_x(self) -> Self

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pub fn fill_y(self) -> Self

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pub fn fill(self) -> Self

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pub fn full_width(self) -> Self

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pub fn full_height(self) -> Self

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pub fn max_width(self, w: f32) -> Self

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pub fn max_height(self, h: f32) -> Self

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pub fn min_width(self, w: f32) -> Self

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pub fn min_height(self, h: f32) -> Self

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pub fn scrollable(self, x: bool, y: bool) -> Self

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pub fn scroll_x(self, e: bool) -> Self

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pub fn scroll_y(self, e: bool) -> Self

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pub fn clip(self, enabled: bool) -> Self

Force clip the overflowing content bounds of this container regardless of scrolling state

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pub fn padding(self, t: f32, r: f32, b: f32, l: f32) -> Self

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pub fn padding_all(self, p: f32) -> Self

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pub fn padding_x(self, p: f32) -> Self

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pub fn padding_y(self, p: f32) -> Self

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pub fn padding_top(self, p: f32) -> Self

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pub fn padding_bottom(self, p: f32) -> Self

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pub fn padding_left(self, p: f32) -> Self

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pub fn padding_right(self, p: f32) -> Self

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pub fn row(self) -> Self

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pub fn column(self) -> Self

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pub fn wrap(self, strategy: Wrap) -> Self

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pub fn no_wrap(self) -> Self

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pub fn align(self, align: Align) -> Self

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pub fn radius(self, tl: f32, tr: f32, br: f32, bl: f32) -> Self

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pub fn radius_all(self, r: f32) -> Self

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pub fn halign(self, align: Align) -> Self

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pub fn valign(self, align: Align) -> Self

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pub fn radius_top_left(self, r: f32) -> Self

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pub fn radius_top_right(self, r: f32) -> Self

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pub fn radius_bottom_right(self, r: f32) -> Self

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pub fn radius_bottom_left(self, r: f32) -> Self

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pub fn radius_top(self, r: f32) -> Self

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pub fn radius_bottom(self, r: f32) -> Self

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pub fn radius_left(self, r: f32) -> Self

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pub fn radius_right(self, r: f32) -> Self

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pub fn radius_x(self, r: f32) -> Self

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pub fn radius_y(self, r: f32) -> Self

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pub fn active_bg(self, color: Color) -> Self

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pub fn active_border(self, color: Color, width: f32) -> Self

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pub fn active_scale(self, scale: f32) -> Self

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pub fn gap(self, g: f32) -> Self

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pub fn bg(self, c: Color) -> Self

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pub fn bg_opacity(self, opacity: f32) -> Self

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pub fn border(self, c: Color, w: f32) -> Self

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pub fn shadow(self, color: Color, x: f32, y: f32, blur: f32) -> Self

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pub fn shadow_opacity(self, opacity: f32) -> Self

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pub fn opacity(self, o: f32) -> Self

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pub fn id(self, id: impl Hash) -> Self

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pub fn hover_bg(self, color: Color) -> Self

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pub fn hover_border(self, color: Color, width: f32) -> Self

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pub fn hover_scale(self, scale: f32) -> Self

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pub fn border_alignment(self, alignment: BorderAlignment) -> Self

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pub fn backdrop_blur(self, radius: f32) -> Self

Enable glassmorphism: blurs the scene content behind this container. radius is in logical pixels — higher values produce a softer, deeper blur. Typically 10.0–40.0. Combine with a semi-transparent .bg() for the frosted glass look.

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pub fn post_process_shader(self, shader_id: &'static str) -> Self

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pub fn backdrop_filter(self, filter: BackdropFilter) -> Self

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pub fn render_mode(self, mode: RenderMode) -> Self

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pub fn overlay(self) -> Self

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pub fn on_click<F>(self, f: F) -> Self
where F: FnMut() + 'a,

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pub fn on_hover<F>(self, f: F) -> Self
where F: FnMut(bool) + 'a,

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pub fn on_scroll<F>(self, f: F) -> Self
where F: FnMut(f32, f32) + 'a,

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pub fn on_event<F>(self, phase: EventPhase, f: F) -> Self
where F: FnMut(&mut EventContext, &WidgetEvent) + 'a,

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pub fn show<F>(self, f: F) -> Response
where F: FnOnce(&mut Ui<'_>),

Auto Trait Implementations§

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impl<'u, 'a> !RefUnwindSafe for ContainerBuilder<'u, 'a>

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impl<'u, 'a> !Send for ContainerBuilder<'u, 'a>

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impl<'u, 'a> !Sync for ContainerBuilder<'u, 'a>

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impl<'u, 'a> !UnwindSafe for ContainerBuilder<'u, 'a>

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impl<'u, 'a> Freeze for ContainerBuilder<'u, 'a>

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impl<'u, 'a> Unpin for ContainerBuilder<'u, 'a>

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impl<'u, 'a> UnsafeUnpin for ContainerBuilder<'u, 'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more