pub struct ContainerBuilder<'u, 'a> {
pub id: Id,
/* private fields */
}Fields§
§id: IdImplementations§
Source§impl<'u, 'a> ContainerBuilder<'u, 'a>
impl<'u, 'a> ContainerBuilder<'u, 'a>
pub fn new(ui: &'u mut Ui<'a>) -> Self
pub fn absolute(self, x: f32, y: f32) -> Self
pub fn pos(self, x: f32, y: f32) -> Self
pub fn width(self, w: f32) -> Self
pub fn height(self, h: f32) -> Self
pub fn fill_x(self) -> Self
pub fn fill_y(self) -> Self
pub fn fill(self) -> Self
pub fn full_width(self) -> Self
pub fn full_height(self) -> Self
pub fn max_width(self, w: f32) -> Self
pub fn max_height(self, h: f32) -> Self
pub fn min_width(self, w: f32) -> Self
pub fn min_height(self, h: f32) -> Self
pub fn scrollable(self, x: bool, y: bool) -> Self
pub fn scroll_x(self, e: bool) -> Self
pub fn scroll_y(self, e: bool) -> Self
Sourcepub fn clip(self, enabled: bool) -> Self
pub fn clip(self, enabled: bool) -> Self
Force clip the overflowing content bounds of this container regardless of scrolling state
pub fn padding(self, t: f32, r: f32, b: f32, l: f32) -> Self
pub fn padding_all(self, p: f32) -> Self
pub fn padding_x(self, p: f32) -> Self
pub fn padding_y(self, p: f32) -> Self
pub fn padding_top(self, p: f32) -> Self
pub fn padding_bottom(self, p: f32) -> Self
pub fn padding_left(self, p: f32) -> Self
pub fn padding_right(self, p: f32) -> Self
pub fn row(self) -> Self
pub fn column(self) -> Self
pub fn wrap(self, strategy: Wrap) -> Self
pub fn no_wrap(self) -> Self
pub fn align(self, align: Align) -> Self
pub fn radius(self, tl: f32, tr: f32, br: f32, bl: f32) -> Self
pub fn radius_all(self, r: f32) -> Self
pub fn halign(self, align: Align) -> Self
pub fn valign(self, align: Align) -> Self
pub fn radius_top_left(self, r: f32) -> Self
pub fn radius_top_right(self, r: f32) -> Self
pub fn radius_bottom_right(self, r: f32) -> Self
pub fn radius_bottom_left(self, r: f32) -> Self
pub fn radius_top(self, r: f32) -> Self
pub fn radius_bottom(self, r: f32) -> Self
pub fn radius_left(self, r: f32) -> Self
pub fn radius_right(self, r: f32) -> Self
pub fn radius_x(self, r: f32) -> Self
pub fn radius_y(self, r: f32) -> Self
pub fn active_bg(self, color: Color) -> Self
pub fn active_border(self, color: Color, width: f32) -> Self
pub fn active_scale(self, scale: f32) -> Self
pub fn gap(self, g: f32) -> Self
pub fn bg(self, c: Color) -> Self
pub fn bg_opacity(self, opacity: f32) -> Self
pub fn border(self, c: Color, w: f32) -> Self
pub fn shadow(self, color: Color, x: f32, y: f32, blur: f32) -> Self
pub fn shadow_opacity(self, opacity: f32) -> Self
pub fn opacity(self, o: f32) -> Self
pub fn id(self, id: impl Hash) -> Self
pub fn hover_bg(self, color: Color) -> Self
pub fn hover_border(self, color: Color, width: f32) -> Self
pub fn hover_scale(self, scale: f32) -> Self
pub fn border_alignment(self, alignment: BorderAlignment) -> Self
Sourcepub fn backdrop_blur(self, radius: f32) -> Self
pub fn backdrop_blur(self, radius: f32) -> Self
Enable glassmorphism: blurs the scene content behind this container.
radius is in logical pixels — higher values produce a softer, deeper blur.
Typically 10.0–40.0. Combine with a semi-transparent .bg() for the frosted glass look.
pub fn post_process_shader(self, shader_id: &'static str) -> Self
pub fn backdrop_filter(self, filter: BackdropFilter) -> Self
pub fn render_mode(self, mode: RenderMode) -> Self
pub fn overlay(self) -> Self
pub fn on_click<F>(self, f: F) -> Selfwhere
F: FnMut() + 'a,
pub fn on_hover<F>(self, f: F) -> Self
pub fn on_scroll<F>(self, f: F) -> Self
pub fn on_event<F>(self, phase: EventPhase, f: F) -> Self
pub fn show<F>(self, f: F) -> Response
Auto Trait Implementations§
impl<'u, 'a> !RefUnwindSafe for ContainerBuilder<'u, 'a>
impl<'u, 'a> !Send for ContainerBuilder<'u, 'a>
impl<'u, 'a> !Sync for ContainerBuilder<'u, 'a>
impl<'u, 'a> !UnwindSafe for ContainerBuilder<'u, 'a>
impl<'u, 'a> Freeze for ContainerBuilder<'u, 'a>
impl<'u, 'a> Unpin for ContainerBuilder<'u, 'a>
impl<'u, 'a> UnsafeUnpin for ContainerBuilder<'u, 'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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