pub struct Select<'a> { /* private fields */ }
Expand description

Selects from a set of channel operations.

Select allows you to define a set of channel operations, wait until any one of them becomes ready, and finally execute it. If multiple operations are ready at the same time, a random one among them is selected.

An operation is considered to be ready if it doesn’t have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.

The select! macro is a convenience wrapper around Select. However, it cannot select over a dynamically created list of channel operations.

Once a list of operations has been built with Select, there are two different ways of proceeding:

  • Select an operation with try_select, select, or select_timeout. If successful, the returned selected operation has already begun and must be completed. If we don’t complete it, a panic will occur.

  • Wait for an operation to become ready with try_ready, ready, or ready_timeout. If successful, we may attempt to execute the operation, but are not obliged to. In fact, it’s possible for another thread to make the operation not ready just before we try executing it, so it’s wise to use a retry loop. However, note that these methods might return with success spuriously, so it’s a good idea to always double check if the operation is really ready.

Examples

Use select to receive a message from a list of receivers:

use crossbeam_channel::{Receiver, RecvError, Select};

fn recv_multiple<T>(rs: &[Receiver<T>]) -> Result<T, RecvError> {
    // Build a list of operations.
    let mut sel = Select::new();
    for r in rs {
        sel.recv(r);
    }

    // Complete the selected operation.
    let oper = sel.select();
    let index = oper.index();
    oper.recv(&rs[index])
}

Use ready to receive a message from a list of receivers:

use crossbeam_channel::{Receiver, RecvError, Select};

fn recv_multiple<T>(rs: &[Receiver<T>]) -> Result<T, RecvError> {
    // Build a list of operations.
    let mut sel = Select::new();
    for r in rs {
        sel.recv(r);
    }

    loop {
        // Wait until a receive operation becomes ready and try executing it.
        let index = sel.ready();
        let res = rs[index].try_recv();

        // If the operation turns out not to be ready, retry.
        if let Err(e) = res {
            if e.is_empty() {
                continue;
            }
        }

        // Success!
        return res.map_err(|_| RecvError);
    }
}

Implementations§

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impl<'a> Select<'a>

pub fn new() -> Select<'a>

Creates an empty list of channel operations for selection.

Examples
use crossbeam_channel::Select;

let mut sel = Select::new();

// The list of operations is empty, which means no operation can be selected.
assert!(sel.try_select().is_err());

pub fn send<T>(&mut self, s: &'a Sender<T>) -> usize

Adds a send operation.

Returns the index of the added operation.

Examples
use crossbeam_channel::{unbounded, Select};

let (s, r) = unbounded::<i32>();

let mut sel = Select::new();
let index = sel.send(&s);

pub fn recv<T>(&mut self, r: &'a Receiver<T>) -> usize

Adds a receive operation.

Returns the index of the added operation.

Examples
use crossbeam_channel::{unbounded, Select};

let (s, r) = unbounded::<i32>();

let mut sel = Select::new();
let index = sel.recv(&r);

pub fn remove(&mut self, index: usize)

Removes a previously added operation.

This is useful when an operation is selected because the channel got disconnected and we want to try again to select a different operation instead.

If new operations are added after removing some, the indices of removed operations will not be reused.

Panics

An attempt to remove a non-existing or already removed operation will panic.

Examples
use crossbeam_channel::{unbounded, Select};

let (s1, r1) = unbounded::<i32>();
let (_, r2) = unbounded::<i32>();

let mut sel = Select::new();
let oper1 = sel.recv(&r1);
let oper2 = sel.recv(&r2);

// Both operations are initially ready, so a random one will be executed.
let oper = sel.select();
assert_eq!(oper.index(), oper2);
assert!(oper.recv(&r2).is_err());
sel.remove(oper2);

s1.send(10).unwrap();

let oper = sel.select();
assert_eq!(oper.index(), oper1);
assert_eq!(oper.recv(&r1), Ok(10));

pub fn try_select(&mut self) -> Result<SelectedOperation<'a>, TrySelectError>

Attempts to select one of the operations without blocking.

If an operation is ready, it is selected and returned. If multiple operations are ready at the same time, a random one among them is selected. If none of the operations are ready, an error is returned.

An operation is considered to be ready if it doesn’t have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.

The selected operation must be completed with [SelectedOperation::send] or [SelectedOperation::recv].

Examples
use crossbeam_channel::{unbounded, Select};

let (s1, r1) = unbounded();
let (s2, r2) = unbounded();

s1.send(10).unwrap();
s2.send(20).unwrap();

let mut sel = Select::new();
let oper1 = sel.recv(&r1);
let oper2 = sel.recv(&r2);

// Both operations are initially ready, so a random one will be executed.
let oper = sel.try_select();
match oper {
    Err(_) => panic!("both operations should be ready"),
    Ok(oper) => match oper.index() {
        i if i == oper1 => assert_eq!(oper.recv(&r1), Ok(10)),
        i if i == oper2 => assert_eq!(oper.recv(&r2), Ok(20)),
        _ => unreachable!(),
    }
}

pub fn select(&mut self) -> SelectedOperation<'a>

Blocks until one of the operations becomes ready and selects it.

Once an operation becomes ready, it is selected and returned. If multiple operations are ready at the same time, a random one among them is selected.

An operation is considered to be ready if it doesn’t have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.

The selected operation must be completed with [SelectedOperation::send] or [SelectedOperation::recv].

Panics

Panics if no operations have been added to Select.

Examples
use std::thread;
use std::time::Duration;
use crossbeam_channel::{unbounded, Select};

let (s1, r1) = unbounded();
let (s2, r2) = unbounded();

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    s1.send(10).unwrap();
});
thread::spawn(move || s2.send(20).unwrap());

let mut sel = Select::new();
let oper1 = sel.recv(&r1);
let oper2 = sel.recv(&r2);

// The second operation will be selected because it becomes ready first.
let oper = sel.select();
match oper.index() {
    i if i == oper1 => assert_eq!(oper.recv(&r1), Ok(10)),
    i if i == oper2 => assert_eq!(oper.recv(&r2), Ok(20)),
    _ => unreachable!(),
}

pub fn select_timeout( &mut self, timeout: Duration ) -> Result<SelectedOperation<'a>, SelectTimeoutError>

Blocks for a limited time until one of the operations becomes ready and selects it.

If an operation becomes ready, it is selected and returned. If multiple operations are ready at the same time, a random one among them is selected. If none of the operations become ready for the specified duration, an error is returned.

An operation is considered to be ready if it doesn’t have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.

The selected operation must be completed with [SelectedOperation::send] or [SelectedOperation::recv].

Examples
use std::thread;
use std::time::Duration;
use crossbeam_channel::{unbounded, Select};

let (s1, r1) = unbounded();
let (s2, r2) = unbounded();

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    s1.send(10).unwrap();
});
thread::spawn(move || s2.send(20).unwrap());

let mut sel = Select::new();
let oper1 = sel.recv(&r1);
let oper2 = sel.recv(&r2);

// The second operation will be selected because it becomes ready first.
let oper = sel.select_timeout(Duration::from_millis(500));
match oper {
    Err(_) => panic!("should not have timed out"),
    Ok(oper) => match oper.index() {
        i if i == oper1 => assert_eq!(oper.recv(&r1), Ok(10)),
        i if i == oper2 => assert_eq!(oper.recv(&r2), Ok(20)),
        _ => unreachable!(),
    }
}

pub fn select_deadline( &mut self, deadline: Instant ) -> Result<SelectedOperation<'a>, SelectTimeoutError>

Blocks until a given deadline, or until one of the operations becomes ready and selects it.

If an operation becomes ready, it is selected and returned. If multiple operations are ready at the same time, a random one among them is selected. If none of the operations become ready before the given deadline, an error is returned.

An operation is considered to be ready if it doesn’t have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.

The selected operation must be completed with [SelectedOperation::send] or [SelectedOperation::recv].

Examples
use std::thread;
use std::time::{Instant, Duration};
use crossbeam_channel::{unbounded, Select};

let (s1, r1) = unbounded();
let (s2, r2) = unbounded();

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    s1.send(10).unwrap();
});
thread::spawn(move || s2.send(20).unwrap());

let mut sel = Select::new();
let oper1 = sel.recv(&r1);
let oper2 = sel.recv(&r2);

let deadline = Instant::now() + Duration::from_millis(500);

// The second operation will be selected because it becomes ready first.
let oper = sel.select_deadline(deadline);
match oper {
    Err(_) => panic!("should not have timed out"),
    Ok(oper) => match oper.index() {
        i if i == oper1 => assert_eq!(oper.recv(&r1), Ok(10)),
        i if i == oper2 => assert_eq!(oper.recv(&r2), Ok(20)),
        _ => unreachable!(),
    }
}

pub fn try_ready(&mut self) -> Result<usize, TryReadyError>

Attempts to find a ready operation without blocking.

If an operation is ready, its index is returned. If multiple operations are ready at the same time, a random one among them is chosen. If none of the operations are ready, an error is returned.

An operation is considered to be ready if it doesn’t have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.

Note that this method might return with success spuriously, so it’s a good idea to always double check if the operation is really ready.

Examples
use crossbeam_channel::{unbounded, Select};

let (s1, r1) = unbounded();
let (s2, r2) = unbounded();

s1.send(10).unwrap();
s2.send(20).unwrap();

let mut sel = Select::new();
let oper1 = sel.recv(&r1);
let oper2 = sel.recv(&r2);

// Both operations are initially ready, so a random one will be chosen.
match sel.try_ready() {
    Err(_) => panic!("both operations should be ready"),
    Ok(i) if i == oper1 => assert_eq!(r1.try_recv(), Ok(10)),
    Ok(i) if i == oper2 => assert_eq!(r2.try_recv(), Ok(20)),
    Ok(_) => unreachable!(),
}

pub fn ready(&mut self) -> usize

Blocks until one of the operations becomes ready.

Once an operation becomes ready, its index is returned. If multiple operations are ready at the same time, a random one among them is chosen.

An operation is considered to be ready if it doesn’t have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.

Note that this method might return with success spuriously, so it’s a good idea to always double check if the operation is really ready.

Panics

Panics if no operations have been added to Select.

Examples
use std::thread;
use std::time::Duration;
use crossbeam_channel::{unbounded, Select};

let (s1, r1) = unbounded();
let (s2, r2) = unbounded();

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    s1.send(10).unwrap();
});
thread::spawn(move || s2.send(20).unwrap());

let mut sel = Select::new();
let oper1 = sel.recv(&r1);
let oper2 = sel.recv(&r2);

// The second operation will be selected because it becomes ready first.
match sel.ready() {
    i if i == oper1 => assert_eq!(r1.try_recv(), Ok(10)),
    i if i == oper2 => assert_eq!(r2.try_recv(), Ok(20)),
    _ => unreachable!(),
}

pub fn ready_timeout( &mut self, timeout: Duration ) -> Result<usize, ReadyTimeoutError>

Blocks for a limited time until one of the operations becomes ready.

If an operation becomes ready, its index is returned. If multiple operations are ready at the same time, a random one among them is chosen. If none of the operations become ready for the specified duration, an error is returned.

An operation is considered to be ready if it doesn’t have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.

Note that this method might return with success spuriously, so it’s a good idea to double check if the operation is really ready.

Examples
use std::thread;
use std::time::Duration;
use crossbeam_channel::{unbounded, Select};

let (s1, r1) = unbounded();
let (s2, r2) = unbounded();

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    s1.send(10).unwrap();
});
thread::spawn(move || s2.send(20).unwrap());

let mut sel = Select::new();
let oper1 = sel.recv(&r1);
let oper2 = sel.recv(&r2);

// The second operation will be selected because it becomes ready first.
match sel.ready_timeout(Duration::from_millis(500)) {
    Err(_) => panic!("should not have timed out"),
    Ok(i) if i == oper1 => assert_eq!(r1.try_recv(), Ok(10)),
    Ok(i) if i == oper2 => assert_eq!(r2.try_recv(), Ok(20)),
    Ok(_) => unreachable!(),
}

pub fn ready_deadline( &mut self, deadline: Instant ) -> Result<usize, ReadyTimeoutError>

Blocks until a given deadline, or until one of the operations becomes ready.

If an operation becomes ready, its index is returned. If multiple operations are ready at the same time, a random one among them is chosen. If none of the operations become ready before the deadline, an error is returned.

An operation is considered to be ready if it doesn’t have to block. Note that it is ready even when it will simply return an error because the channel is disconnected.

Note that this method might return with success spuriously, so it’s a good idea to double check if the operation is really ready.

Examples
use std::thread;
use std::time::{Duration, Instant};
use crossbeam_channel::{unbounded, Select};

let deadline = Instant::now() + Duration::from_millis(500);

let (s1, r1) = unbounded();
let (s2, r2) = unbounded();

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    s1.send(10).unwrap();
});
thread::spawn(move || s2.send(20).unwrap());

let mut sel = Select::new();
let oper1 = sel.recv(&r1);
let oper2 = sel.recv(&r2);

// The second operation will be selected because it becomes ready first.
match sel.ready_deadline(deadline) {
    Err(_) => panic!("should not have timed out"),
    Ok(i) if i == oper1 => assert_eq!(r1.try_recv(), Ok(10)),
    Ok(i) if i == oper2 => assert_eq!(r2.try_recv(), Ok(20)),
    Ok(_) => unreachable!(),
}

Trait Implementations§

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impl<'a> Clone for Select<'a>

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fn clone(&self) -> Select<'a>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Select<'_>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a> Default for Select<'a>

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fn default() -> Select<'a>

Returns the “default value” for a type. Read more
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impl Send for Select<'_>

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impl Sync for Select<'_>

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for Select<'a>

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impl<'a> Unpin for Select<'a>

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impl<'a> !UnwindSafe for Select<'a>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneAny for Twhere T: Any + Clone + Send + Sync,

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fn clone_any(&self) -> Box<dyn CloneAny>

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fn clone_any_send(&self) -> Box<dyn CloneAny + Send>

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fn clone_any_sync(&self) -> Box<dyn CloneAny + Sync>

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fn clone_any_send_sync(&self) -> Box<dyn CloneAny + Sync + Send>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where C: Color,

Set the foreground color generically Read more
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Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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Change the background color to magenta
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Change the foreground color to purple
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Change the background color to purple
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Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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Change the background color to bright magenta
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Change the foreground color to bright purple
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Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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Make the text dim
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Make the text italicized
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Make the text italicized
Make the text blink
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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Hide the text
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Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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const ALIGN: usize = _

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type Init = T

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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DebugAny for Twhere T: Any + Debug,

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impl<T> UnsafeAny for Twhere T: Any,