pub struct Sender<T> { /* private fields */ }
Expand description

The sending side of a channel.

Examples

use std::thread;
use crossbeam_channel::unbounded;

let (s1, r) = unbounded();
let s2 = s1.clone();

thread::spawn(move || s1.send(1).unwrap());
thread::spawn(move || s2.send(2).unwrap());

let msg1 = r.recv().unwrap();
let msg2 = r.recv().unwrap();

assert_eq!(msg1 + msg2, 3);

Implementations§

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impl<T> Sender<T>

pub fn try_send(&self, msg: T) -> Result<(), TrySendError<T>>

Attempts to send a message into the channel without blocking.

This method will either send a message into the channel immediately or return an error if the channel is full or disconnected. The returned error contains the original message.

If called on a zero-capacity channel, this method will send the message only if there happens to be a receive operation on the other side of the channel at the same time.

Examples
use crossbeam_channel::{bounded, TrySendError};

let (s, r) = bounded(1);

assert_eq!(s.try_send(1), Ok(()));
assert_eq!(s.try_send(2), Err(TrySendError::Full(2)));

drop(r);
assert_eq!(s.try_send(3), Err(TrySendError::Disconnected(3)));

pub fn send(&self, msg: T) -> Result<(), SendError<T>>

Blocks the current thread until a message is sent or the channel is disconnected.

If the channel is full and not disconnected, this call will block until the send operation can proceed. If the channel becomes disconnected, this call will wake up and return an error. The returned error contains the original message.

If called on a zero-capacity channel, this method will wait for a receive operation to appear on the other side of the channel.

Examples
use std::thread;
use std::time::Duration;
use crossbeam_channel::{bounded, SendError};

let (s, r) = bounded(1);
assert_eq!(s.send(1), Ok(()));

thread::spawn(move || {
    assert_eq!(r.recv(), Ok(1));
    thread::sleep(Duration::from_secs(1));
    drop(r);
});

assert_eq!(s.send(2), Ok(()));
assert_eq!(s.send(3), Err(SendError(3)));

pub fn send_timeout( &self, msg: T, timeout: Duration ) -> Result<(), SendTimeoutError<T>>

Waits for a message to be sent into the channel, but only for a limited time.

If the channel is full and not disconnected, this call will block until the send operation can proceed or the operation times out. If the channel becomes disconnected, this call will wake up and return an error. The returned error contains the original message.

If called on a zero-capacity channel, this method will wait for a receive operation to appear on the other side of the channel.

Examples
use std::thread;
use std::time::Duration;
use crossbeam_channel::{bounded, SendTimeoutError};

let (s, r) = bounded(0);

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    assert_eq!(r.recv(), Ok(2));
    drop(r);
});

assert_eq!(
    s.send_timeout(1, Duration::from_millis(500)),
    Err(SendTimeoutError::Timeout(1)),
);
assert_eq!(
    s.send_timeout(2, Duration::from_secs(1)),
    Ok(()),
);
assert_eq!(
    s.send_timeout(3, Duration::from_millis(500)),
    Err(SendTimeoutError::Disconnected(3)),
);

pub fn send_deadline( &self, msg: T, deadline: Instant ) -> Result<(), SendTimeoutError<T>>

Waits for a message to be sent into the channel, but only until a given deadline.

If the channel is full and not disconnected, this call will block until the send operation can proceed or the operation times out. If the channel becomes disconnected, this call will wake up and return an error. The returned error contains the original message.

If called on a zero-capacity channel, this method will wait for a receive operation to appear on the other side of the channel.

Examples
use std::thread;
use std::time::{Duration, Instant};
use crossbeam_channel::{bounded, SendTimeoutError};

let (s, r) = bounded(0);

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    assert_eq!(r.recv(), Ok(2));
    drop(r);
});

let now = Instant::now();

assert_eq!(
    s.send_deadline(1, now + Duration::from_millis(500)),
    Err(SendTimeoutError::Timeout(1)),
);
assert_eq!(
    s.send_deadline(2, now + Duration::from_millis(1500)),
    Ok(()),
);
assert_eq!(
    s.send_deadline(3, now + Duration::from_millis(2000)),
    Err(SendTimeoutError::Disconnected(3)),
);

pub fn is_empty(&self) -> bool

Returns true if the channel is empty.

Note: Zero-capacity channels are always empty.

Examples
use crossbeam_channel::unbounded;

let (s, r) = unbounded();
assert!(s.is_empty());

s.send(0).unwrap();
assert!(!s.is_empty());

pub fn is_full(&self) -> bool

Returns true if the channel is full.

Note: Zero-capacity channels are always full.

Examples
use crossbeam_channel::bounded;

let (s, r) = bounded(1);

assert!(!s.is_full());
s.send(0).unwrap();
assert!(s.is_full());

pub fn len(&self) -> usize

Returns the number of messages in the channel.

Examples
use crossbeam_channel::unbounded;

let (s, r) = unbounded();
assert_eq!(s.len(), 0);

s.send(1).unwrap();
s.send(2).unwrap();
assert_eq!(s.len(), 2);

pub fn capacity(&self) -> Option<usize>

If the channel is bounded, returns its capacity.

Examples
use crossbeam_channel::{bounded, unbounded};

let (s, _) = unbounded::<i32>();
assert_eq!(s.capacity(), None);

let (s, _) = bounded::<i32>(5);
assert_eq!(s.capacity(), Some(5));

let (s, _) = bounded::<i32>(0);
assert_eq!(s.capacity(), Some(0));

pub fn same_channel(&self, other: &Sender<T>) -> bool

Returns true if senders belong to the same channel.

Examples
use crossbeam_channel::unbounded;

let (s, _) = unbounded::<usize>();

let s2 = s.clone();
assert!(s.same_channel(&s2));

let (s3, _) = unbounded();
assert!(!s.same_channel(&s3));

Trait Implementations§

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impl<T> Clone for Sender<T>

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fn clone(&self) -> Sender<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl DebounceEventHandler for Sender<Result<Vec<Event>, Vec<Error>>>

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fn handle_event(&mut self, event: Result<Vec<Event>, Vec<Error>>)

Handles an event.
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impl<T> Debug for Sender<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Drop for Sender<T>

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl EventHandler for Sender<Result<Event, Error>>

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fn handle_event(&mut self, event: Result<Event, Error>)

Handles an event.
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impl ScanEventHandler for Sender<Result<PathBuf, Error>>

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fn handle_event(&mut self, event: Result<PathBuf, Error>)

Handles an event.
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impl<T> RefUnwindSafe for Sender<T>

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impl<T> Send for Sender<T>where T: Send,

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impl<T> Sync for Sender<T>where T: Send,

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impl<T> UnwindSafe for Sender<T>

Auto Trait Implementations§

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impl<T> Unpin for Sender<T>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneAny for Twhere T: Any + Clone + Send + Sync,

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fn clone_any(&self) -> Box<dyn CloneAny>

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fn clone_any_send(&self) -> Box<dyn CloneAny + Send>

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fn clone_any_sync(&self) -> Box<dyn CloneAny + Sync>

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fn clone_any_send_sync(&self) -> Box<dyn CloneAny + Sync + Send>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> To for Twhere T: ?Sized,

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fn to<T>(self) -> Twhere Self: Into<T>,

Converts to T by calling Into<T>::into.
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fn try_to<T>(self) -> Result<T, Self::Error>where Self: TryInto<T>,

Tries to convert to T by calling TryInto<T>::try_into.
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DebugAny for Twhere T: Any + Debug,

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impl<T> UnsafeAny for Twhere T: Any,