pub struct Receiver<T> { /* private fields */ }
Expand description

The receiving side of a channel.

Examples

use std::thread;
use std::time::Duration;
use crossbeam_channel::unbounded;

let (s, r) = unbounded();

thread::spawn(move || {
    let _ = s.send(1);
    thread::sleep(Duration::from_secs(1));
    let _ = s.send(2);
});

assert_eq!(r.recv(), Ok(1)); // Received immediately.
assert_eq!(r.recv(), Ok(2)); // Received after 1 second.

Implementations§

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impl<T> Receiver<T>

pub fn try_recv(&self) -> Result<T, TryRecvError>

Attempts to receive a message from the channel without blocking.

This method will either receive a message from the channel immediately or return an error if the channel is empty.

If called on a zero-capacity channel, this method will receive a message only if there happens to be a send operation on the other side of the channel at the same time.

Examples
use crossbeam_channel::{unbounded, TryRecvError};

let (s, r) = unbounded();
assert_eq!(r.try_recv(), Err(TryRecvError::Empty));

s.send(5).unwrap();
drop(s);

assert_eq!(r.try_recv(), Ok(5));
assert_eq!(r.try_recv(), Err(TryRecvError::Disconnected));

pub fn recv(&self) -> Result<T, RecvError>

Blocks the current thread until a message is received or the channel is empty and disconnected.

If the channel is empty and not disconnected, this call will block until the receive operation can proceed. If the channel is empty and becomes disconnected, this call will wake up and return an error.

If called on a zero-capacity channel, this method will wait for a send operation to appear on the other side of the channel.

Examples
use std::thread;
use std::time::Duration;
use crossbeam_channel::{unbounded, RecvError};

let (s, r) = unbounded();

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    s.send(5).unwrap();
    drop(s);
});

assert_eq!(r.recv(), Ok(5));
assert_eq!(r.recv(), Err(RecvError));

pub fn recv_timeout(&self, timeout: Duration) -> Result<T, RecvTimeoutError>

Waits for a message to be received from the channel, but only for a limited time.

If the channel is empty and not disconnected, this call will block until the receive operation can proceed or the operation times out. If the channel is empty and becomes disconnected, this call will wake up and return an error.

If called on a zero-capacity channel, this method will wait for a send operation to appear on the other side of the channel.

Examples
use std::thread;
use std::time::Duration;
use crossbeam_channel::{unbounded, RecvTimeoutError};

let (s, r) = unbounded();

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    s.send(5).unwrap();
    drop(s);
});

assert_eq!(
    r.recv_timeout(Duration::from_millis(500)),
    Err(RecvTimeoutError::Timeout),
);
assert_eq!(
    r.recv_timeout(Duration::from_secs(1)),
    Ok(5),
);
assert_eq!(
    r.recv_timeout(Duration::from_secs(1)),
    Err(RecvTimeoutError::Disconnected),
);

pub fn recv_deadline(&self, deadline: Instant) -> Result<T, RecvTimeoutError>

Waits for a message to be received from the channel, but only before a given deadline.

If the channel is empty and not disconnected, this call will block until the receive operation can proceed or the operation times out. If the channel is empty and becomes disconnected, this call will wake up and return an error.

If called on a zero-capacity channel, this method will wait for a send operation to appear on the other side of the channel.

Examples
use std::thread;
use std::time::{Instant, Duration};
use crossbeam_channel::{unbounded, RecvTimeoutError};

let (s, r) = unbounded();

thread::spawn(move || {
    thread::sleep(Duration::from_secs(1));
    s.send(5).unwrap();
    drop(s);
});

let now = Instant::now();

assert_eq!(
    r.recv_deadline(now + Duration::from_millis(500)),
    Err(RecvTimeoutError::Timeout),
);
assert_eq!(
    r.recv_deadline(now + Duration::from_millis(1500)),
    Ok(5),
);
assert_eq!(
    r.recv_deadline(now + Duration::from_secs(5)),
    Err(RecvTimeoutError::Disconnected),
);

pub fn is_empty(&self) -> bool

Returns true if the channel is empty.

Note: Zero-capacity channels are always empty.

Examples
use crossbeam_channel::unbounded;

let (s, r) = unbounded();

assert!(r.is_empty());
s.send(0).unwrap();
assert!(!r.is_empty());

pub fn is_full(&self) -> bool

Returns true if the channel is full.

Note: Zero-capacity channels are always full.

Examples
use crossbeam_channel::bounded;

let (s, r) = bounded(1);

assert!(!r.is_full());
s.send(0).unwrap();
assert!(r.is_full());

pub fn len(&self) -> usize

Returns the number of messages in the channel.

Examples
use crossbeam_channel::unbounded;

let (s, r) = unbounded();
assert_eq!(r.len(), 0);

s.send(1).unwrap();
s.send(2).unwrap();
assert_eq!(r.len(), 2);

pub fn capacity(&self) -> Option<usize>

If the channel is bounded, returns its capacity.

Examples
use crossbeam_channel::{bounded, unbounded};

let (_, r) = unbounded::<i32>();
assert_eq!(r.capacity(), None);

let (_, r) = bounded::<i32>(5);
assert_eq!(r.capacity(), Some(5));

let (_, r) = bounded::<i32>(0);
assert_eq!(r.capacity(), Some(0));

pub fn iter(&self) -> Iter<'_, T>

A blocking iterator over messages in the channel.

Each call to next blocks waiting for the next message and then returns it. However, if the channel becomes empty and disconnected, it returns None without blocking.

Examples
use std::thread;
use crossbeam_channel::unbounded;

let (s, r) = unbounded();

thread::spawn(move || {
    s.send(1).unwrap();
    s.send(2).unwrap();
    s.send(3).unwrap();
    drop(s); // Disconnect the channel.
});

// Collect all messages from the channel.
// Note that the call to `collect` blocks until the sender is dropped.
let v: Vec<_> = r.iter().collect();

assert_eq!(v, [1, 2, 3]);

pub fn try_iter(&self) -> TryIter<'_, T>

A non-blocking iterator over messages in the channel.

Each call to next returns a message if there is one ready to be received. The iterator never blocks waiting for the next message.

Examples
use std::thread;
use std::time::Duration;
use crossbeam_channel::unbounded;

let (s, r) = unbounded::<i32>();

thread::spawn(move || {
    s.send(1).unwrap();
    thread::sleep(Duration::from_secs(1));
    s.send(2).unwrap();
    thread::sleep(Duration::from_secs(2));
    s.send(3).unwrap();
});

thread::sleep(Duration::from_secs(2));

// Collect all messages from the channel without blocking.
// The third message hasn't been sent yet so we'll collect only the first two.
let v: Vec<_> = r.try_iter().collect();

assert_eq!(v, [1, 2]);

pub fn same_channel(&self, other: &Receiver<T>) -> bool

Returns true if receivers belong to the same channel.

Examples
use crossbeam_channel::unbounded;

let (_, r) = unbounded::<usize>();

let r2 = r.clone();
assert!(r.same_channel(&r2));

let (_, r3) = unbounded();
assert!(!r.same_channel(&r3));

Trait Implementations§

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impl<T> Clone for Receiver<T>

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fn clone(&self) -> Receiver<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for Receiver<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Drop for Receiver<T>

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl<'a, T> IntoIterator for &'a Receiver<T>

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type Item = T

The type of the elements being iterated over.
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type IntoIter = Iter<'a, T>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <&'a Receiver<T> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<T> IntoIterator for Receiver<T>

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type Item = T

The type of the elements being iterated over.
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type IntoIter = IntoIter<T>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <Receiver<T> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<T> RefUnwindSafe for Receiver<T>

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impl<T> Send for Receiver<T>where T: Send,

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impl<T> Sync for Receiver<T>where T: Send,

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impl<T> UnwindSafe for Receiver<T>

Auto Trait Implementations§

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impl<T> Unpin for Receiver<T>where T: Unpin,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneAny for Twhere T: Any + Clone + Send + Sync,

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fn clone_any(&self) -> Box<dyn CloneAny>

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fn clone_any_send(&self) -> Box<dyn CloneAny + Send>

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fn clone_any_sync(&self) -> Box<dyn CloneAny + Sync>

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fn clone_any_send_sync(&self) -> Box<dyn CloneAny + Sync + Send>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> To for Twhere T: ?Sized,

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fn to<T>(self) -> Twhere Self: Into<T>,

Converts to T by calling Into<T>::into.
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fn try_to<T>(self) -> Result<T, Self::Error>where Self: TryInto<T>,

Tries to convert to T by calling TryInto<T>::try_into.
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DebugAny for Twhere T: Any + Debug,

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impl<T> UnsafeAny for Twhere T: Any,