1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161
use crate::{ utils, FileHolder, Resource, SerializedData, SerializedDataError, YyResource, YyResourceHandler, YypBoss, }; use std::path::Path; use yy_typings::{shader::Shader, utils::TrailingCommaUtility, ViewPath}; impl YyResource for Shader { type AssociatedData = ShaderFile; const SUBPATH_NAME: &'static str = "shaders"; const RESOURCE: Resource = Resource::Shader; fn name(&self) -> &str { &self.name } fn set_name(&mut self, name: String) { self.name = name; } fn set_parent_view_path(&mut self, vp: ViewPath) { self.parent = vp; } fn parent_view_path(&self) -> ViewPath { self.parent.clone() } fn get_handler(yyp_boss: &YypBoss) -> &YyResourceHandler<Self> { &yyp_boss.shaders } fn get_handler_mut(yyp_boss: &mut YypBoss) -> &mut YyResourceHandler<Self> { &mut yyp_boss.shaders } fn serialize_associated_data( &self, wd: &Path, data: &Self::AssociatedData, ) -> anyhow::Result<()> { let vtx_path = wd.join(&self.name).with_extension(Self::VERT_FILE_ENDING); let frag_path = wd.join(&self.name).with_extension(Self::FRAG_FILE_ENDING); std::fs::write(vtx_path, &data.vertex)?; std::fs::write(frag_path, &data.pixel)?; Ok(()) } fn deserialize_associated_data( &self, wd: &Path, _: &TrailingCommaUtility, ) -> Result<Self::AssociatedData, SerializedDataError> { let vtx_path = wd.join(&self.name).with_extension(Self::VERT_FILE_ENDING); let frag_path = wd.join(&self.name).with_extension(Self::FRAG_FILE_ENDING); let assoc_data = Self::AssociatedData { vertex: std::fs::read_to_string(vtx_path).map_err(|e| { SerializedDataError::CouldNotDeserializeFile(crate::FileSerializationError::Io( e.to_string(), )) })?, pixel: std::fs::read_to_string(frag_path).map_err(|e| { SerializedDataError::CouldNotDeserializeFile(crate::FileSerializationError::Io( e.to_string(), )) })?, }; Ok(assoc_data) } fn serialize_associated_data_into_data( _: &std::path::Path, associated_data: &Self::AssociatedData, ) -> Result<SerializedData, SerializedDataError> { match serde_json::to_string_pretty(associated_data) { Ok(data) => Ok(SerializedData::Value { data }), Err(e) => Err(e.into()), } } fn deserialize_associated_data_from_data( &self, incoming_data: &SerializedData, tcu: &TrailingCommaUtility, ) -> Result<Self::AssociatedData, SerializedDataError> { match incoming_data { SerializedData::Value { data: v } => { serde_json::from_str(v).map_err(|e| SerializedDataError::InnerError(e.to_string())) } SerializedData::Filepath { data: v } => { utils::deserialize_json_tc(v, tcu).map_err(|e| e.into()) } SerializedData::DefaultValue => Ok(Self::AssociatedData::default()), } } fn cleanup_on_replace(&self, _: impl FileHolder) { todo!() } } #[derive( Debug, Default, PartialEq, Eq, Ord, PartialOrd, Clone, Hash, serde::Serialize, serde::Deserialize, )] pub struct ShaderFile { pub vertex: String, pub pixel: String, } #[derive(Debug, PartialEq, Eq, Ord, PartialOrd, Clone, Copy, Hash, strum_macros::EnumIter)] pub enum ShaderKind { Vertex, Frag, } impl ShaderKind { pub fn file_ending(&self) -> &'static str { match self { ShaderKind::Vertex => Shader::VERT_FILE_ENDING, ShaderKind::Frag => Shader::FRAG_FILE_ENDING, } } pub fn iter() -> impl IntoIterator<Item = ShaderKind> { <Self as strum::IntoEnumIterator>::iter() } } impl std::ops::Index<ShaderKind> for ShaderFile { type Output = String; fn index(&self, index: ShaderKind) -> &Self::Output { match index { ShaderKind::Vertex => &self.vertex, ShaderKind::Frag => &self.pixel, } } } impl std::ops::IndexMut<ShaderKind> for ShaderFile { fn index_mut(&mut self, index: ShaderKind) -> &mut Self::Output { match index { ShaderKind::Vertex => &mut self.vertex, ShaderKind::Frag => &mut self.pixel, } } }