pub struct Path<T: PathBackend> { /* private fields */ }
Implementations§
Source§impl<T: PathBackend> Path<T>
impl<T: PathBackend> Path<T>
pub fn new( context: Option<&DeviceContext<T::DeviceContextType>>, ) -> Result<Self, GraphicsError>
pub fn get_fill_type(&self) -> FillType
pub fn set_fill_type(&mut self, fill_type: FillType)
pub fn begin(&mut self)
pub fn close(&mut self)
pub fn move_to(&mut self, x: Float, y: Float)
pub fn line_to(&mut self, x: Float, y: Float)
pub fn arc_to( &mut self, x1: Float, y1: Float, x2: Float, y2: Float, radius: Float, )
pub fn bezier_curve_to( &mut self, cpx1: Float, cpy1: Float, cpx2: Float, cpy2: Float, x: Float, y: Float, )
pub fn quad_curve_to(&mut self, cpx: Float, cpy: Float, x: Float, y: Float)
pub fn add_arc( &mut self, x: Float, y: Float, radius: Float, start_angle: Float, end_angle: Float, clockwise: bool, )
pub fn add_rect(&mut self, x: Float, y: Float, width: Float, height: Float)
pub fn add_circle(&mut self, x: Float, y: Float, radius: Float)
pub fn add_ellipse(&mut self, x: Float, y: Float, width: Float, height: Float)
pub fn add_rounded_rect( &mut self, x: Float, y: Float, width: Float, height: Float, radius: Float, )
pub fn bounds(&self) -> FRect
pub fn is_empty(&self) -> bool
Source§impl Path<DefaultPath>
impl Path<DefaultPath>
pub fn new_default( context: Option<&DeviceContext<DefaultDeviceContext>>, ) -> Result<Self, GraphicsError>
Auto Trait Implementations§
impl<T> Freeze for Path<T>where
T: Freeze,
impl<T> RefUnwindSafe for Path<T>where
T: RefUnwindSafe,
impl<T> Send for Path<T>where
T: Send,
impl<T> Sync for Path<T>where
T: Sync,
impl<T> Unpin for Path<T>where
T: Unpin,
impl<T> UnwindSafe for Path<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more