pub struct ButtonController { /* private fields */ }
Implementations§
Source§impl ButtonController
impl ButtonController
pub fn new() -> Result<Self>
Sourcepub fn read(&self) -> Option<State>
pub fn read(&self) -> Option<State>
Examples found in repository?
examples/button_control.rs (line 10)
5fn main() -> Result<()> {
6 let mut device = Device::new()?;
7 device.initialize_components()?;
8
9 loop {
10 if let Some(button_state) = device.button_controller.read() {
11 match button_state {
12 State::Key1 => println!("Key1 pressed"),
13 State::Key2 => println!("Key2 pressed"),
14 State::Key3 => println!("Key3 pressed"),
15 }
16 }
17 else {
18 println!("Nothing Pressed!")
19 }
20 }
21}
Auto Trait Implementations§
impl Freeze for ButtonController
impl !RefUnwindSafe for ButtonController
impl Send for ButtonController
impl Sync for ButtonController
impl Unpin for ButtonController
impl !UnwindSafe for ButtonController
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more