pub struct TextureAnimationChunk {
pub texture_animations: Vec<ExtendedTextureAnimation>,
}Expand description
TXAC texture animation chunk data
Fields§
§texture_animations: Vec<ExtendedTextureAnimation>Extended texture animations beyond the standard set
Implementations§
Trait Implementations§
Source§impl Clone for TextureAnimationChunk
impl Clone for TextureAnimationChunk
Source§fn clone(&self) -> TextureAnimationChunk
fn clone(&self) -> TextureAnimationChunk
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for TextureAnimationChunk
impl RefUnwindSafe for TextureAnimationChunk
impl Send for TextureAnimationChunk
impl Sync for TextureAnimationChunk
impl Unpin for TextureAnimationChunk
impl UnwindSafe for TextureAnimationChunk
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more