pub struct ExtendedTextureAnimation {
pub base_animation: M2TextureAnimation,
pub extended_properties: ExtendedAnimationProperties,
}Expand description
Extended texture animation for TXAC chunk
Fields§
§base_animation: M2TextureAnimationBase texture animation
extended_properties: ExtendedAnimationPropertiesExtended properties for advanced effects
Implementations§
Trait Implementations§
Source§impl Clone for ExtendedTextureAnimation
impl Clone for ExtendedTextureAnimation
Source§fn clone(&self) -> ExtendedTextureAnimation
fn clone(&self) -> ExtendedTextureAnimation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ExtendedTextureAnimation
impl RefUnwindSafe for ExtendedTextureAnimation
impl Send for ExtendedTextureAnimation
impl Sync for ExtendedTextureAnimation
impl Unpin for ExtendedTextureAnimation
impl UnwindSafe for ExtendedTextureAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more