DeviceEvent

Enum DeviceEvent 

Source
pub enum DeviceEvent {
    PointerMotion {
        delta: (f64, f64),
    },
    MouseWheel {
        delta: MouseScrollDelta,
    },
    Button {
        button: ButtonId,
        state: ElementState,
    },
    Key(RawKeyEvent),
}
Expand description

Represents raw hardware events that are not associated with any particular window.

Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because window events typically arise from virtual devices (corresponding to GUI pointers and keyboard focus) the device IDs may not match.

Note that these events are delivered regardless of input focus.

Variants§

§

PointerMotion

Change in physical position of a pointing device.

This represents raw, unfiltered physical motion. Not to be confused with WindowEvent::PointerMoved.

§Platform-specific

Web: Only returns raw data, not OS accelerated, if CursorGrabMode::Locked is used and browser support is available.

Fields

§delta: (f64, f64)

(x, y) change in position in unspecified units.

Different devices may use different units.

§

MouseWheel

Physical scroll event

Fields

§

Button

Fields

§button: ButtonId
§

Key(RawKeyEvent)

Trait Implementations§

Source§

impl Clone for DeviceEvent

Source§

fn clone(&self) -> DeviceEvent

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for DeviceEvent

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl PartialEq for DeviceEvent

Source§

fn eq(&self, other: &DeviceEvent) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Copy for DeviceEvent

Source§

impl StructuralPartialEq for DeviceEvent

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.