#[repr(C)]pub struct ID3D12ShaderReflectionVariable {
pub lpVtbl: *const ID3D12ShaderReflectionVariableVtbl,
}
Fields§
§lpVtbl: *const ID3D12ShaderReflectionVariableVtbl
Implementations§
Source§impl ID3D12ShaderReflectionVariable
impl ID3D12ShaderReflectionVariable
pub unsafe fn GetDesc(&self, pDesc: *mut D3D12_SHADER_VARIABLE_DESC) -> HRESULT
pub unsafe fn GetType(&self) -> *mut ID3D12ShaderReflectionType
pub unsafe fn GetBuffer(&self) -> *mut ID3D12ShaderReflectionConstantBuffer
pub unsafe fn GetInterfaceSlot(&self, uArrayIndex: UINT) -> UINT
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ID3D12ShaderReflectionVariable
impl RefUnwindSafe for ID3D12ShaderReflectionVariable
impl !Send for ID3D12ShaderReflectionVariable
impl !Sync for ID3D12ShaderReflectionVariable
impl Unpin for ID3D12ShaderReflectionVariable
impl UnwindSafe for ID3D12ShaderReflectionVariable
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more