#[repr(C)]pub struct ID3D12ShaderReflectionConstantBuffer {
pub lpVtbl: *const ID3D12ShaderReflectionConstantBufferVtbl,
}
Fields§
§lpVtbl: *const ID3D12ShaderReflectionConstantBufferVtbl
Implementations§
Source§impl ID3D12ShaderReflectionConstantBuffer
impl ID3D12ShaderReflectionConstantBuffer
pub unsafe fn GetDesc(&self, pDesc: *mut D3D12_SHADER_BUFFER_DESC) -> HRESULT
pub unsafe fn GetVariableByIndex( &self, Index: UINT, ) -> *mut ID3D12ShaderReflectionVariable
pub unsafe fn GetVariableByName( &self, Name: LPCSTR, ) -> *mut ID3D12ShaderReflectionVariable
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ID3D12ShaderReflectionConstantBuffer
impl RefUnwindSafe for ID3D12ShaderReflectionConstantBuffer
impl !Send for ID3D12ShaderReflectionConstantBuffer
impl !Sync for ID3D12ShaderReflectionConstantBuffer
impl Unpin for ID3D12ShaderReflectionConstantBuffer
impl UnwindSafe for ID3D12ShaderReflectionConstantBuffer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more