Struct winapi::d3d11shader::D3D11_PARAMETER_DESC
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pub struct D3D11_PARAMETER_DESC { pub Name: LPCSTR, pub SemanticName: LPCSTR, pub Type: D3D_SHADER_VARIABLE_TYPE, pub Class: D3D_SHADER_VARIABLE_CLASS, pub Rows: UINT, pub Columns: UINT, pub InterpolationMode: D3D_INTERPOLATION_MODE, pub Flags: D3D_PARAMETER_FLAGS, pub FirstInRegister: UINT, pub FirstInComponent: UINT, pub FirstOutRegister: UINT, pub FirstOutComponent: UINT, }
Fields
Name: LPCSTR
SemanticName: LPCSTR
Type: D3D_SHADER_VARIABLE_TYPE
Class: D3D_SHADER_VARIABLE_CLASS
Rows: UINT
Columns: UINT
InterpolationMode: D3D_INTERPOLATION_MODE
Flags: D3D_PARAMETER_FLAGS
FirstInRegister: UINT
FirstInComponent: UINT
FirstOutRegister: UINT
FirstOutComponent: UINT
Trait Implementations
impl Debug for D3D11_PARAMETER_DESC
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impl Copy for D3D11_PARAMETER_DESC
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impl Clone for D3D11_PARAMETER_DESC
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fn clone(&self) -> D3D11_PARAMETER_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more