Struct winapi::d3d11shader::D3D11_PARAMETER_DESC [] [src]

pub struct D3D11_PARAMETER_DESC {
    pub Name: LPCSTR,
    pub SemanticName: LPCSTR,
    pub Type: D3D_SHADER_VARIABLE_TYPE,
    pub Class: D3D_SHADER_VARIABLE_CLASS,
    pub Rows: UINT,
    pub Columns: UINT,
    pub InterpolationMode: D3D_INTERPOLATION_MODE,
    pub Flags: D3D_PARAMETER_FLAGS,
    pub FirstInRegister: UINT,
    pub FirstInComponent: UINT,
    pub FirstOutRegister: UINT,
    pub FirstOutComponent: UINT,
}

Fields

Name: LPCSTR SemanticName: LPCSTR Type: D3D_SHADER_VARIABLE_TYPE Class: D3D_SHADER_VARIABLE_CLASS Rows: UINT Columns: UINT InterpolationMode: D3D_INTERPOLATION_MODE Flags: D3D_PARAMETER_FLAGS FirstInRegister: UINT FirstInComponent: UINT FirstOutRegister: UINT FirstOutComponent: UINT

Trait Implementations

impl Debug for D3D11_PARAMETER_DESC
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D11_PARAMETER_DESC
[src]

impl Clone for D3D11_PARAMETER_DESC
[src]

fn clone(&self) -> D3D11_PARAMETER_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more