Struct winapi::d3d11::D3D11_FEATURE_DATA_D3D11_OPTIONS2
[−]
[src]
pub struct D3D11_FEATURE_DATA_D3D11_OPTIONS2 { pub PSSpecifiedStencilRefSupported: BOOL, pub TypedUAVLoadAdditionalFormats: BOOL, pub ROVsSupported: BOOL, pub ConservativeRasterizationTier: D3D11_CONSERVATIVE_RASTERIZATION_TIER, pub TiledResourcesTier: D3D11_TILED_RESOURCES_TIER, pub MapOnDefaultTextures: BOOL, pub StandardSwizzle: BOOL, pub UnifiedMemoryArchitecture: BOOL, }
Fields
PSSpecifiedStencilRefSupported: BOOL
TypedUAVLoadAdditionalFormats: BOOL
ROVsSupported: BOOL
ConservativeRasterizationTier: D3D11_CONSERVATIVE_RASTERIZATION_TIER
TiledResourcesTier: D3D11_TILED_RESOURCES_TIER
MapOnDefaultTextures: BOOL
StandardSwizzle: BOOL
UnifiedMemoryArchitecture: BOOL
Trait Implementations
impl Debug for D3D11_FEATURE_DATA_D3D11_OPTIONS2
[src]
impl Copy for D3D11_FEATURE_DATA_D3D11_OPTIONS2
[src]
impl Clone for D3D11_FEATURE_DATA_D3D11_OPTIONS2
[src]
fn clone(&self) -> D3D11_FEATURE_DATA_D3D11_OPTIONS2
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more