Struct winapi::d3d12::D3D12_RESOURCE_DESC
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pub struct D3D12_RESOURCE_DESC { pub Dimension: D3D12_RESOURCE_DIMENSION, pub Alignment: UINT64, pub Width: UINT64, pub Height: UINT, pub DepthOrArraySize: UINT16, pub MipLevels: UINT16, pub Format: DXGI_FORMAT, pub SampleDesc: DXGI_SAMPLE_DESC, pub Layout: D3D12_TEXTURE_LAYOUT, pub Flags: D3D12_RESOURCE_FLAGS, }
Fields
Dimension: D3D12_RESOURCE_DIMENSION
Alignment: UINT64
Width: UINT64
Height: UINT
DepthOrArraySize: UINT16
MipLevels: UINT16
Format: DXGI_FORMAT
SampleDesc: DXGI_SAMPLE_DESC
Layout: D3D12_TEXTURE_LAYOUT
Flags: D3D12_RESOURCE_FLAGS
Trait Implementations
impl Debug for D3D12_RESOURCE_DESC
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impl Copy for D3D12_RESOURCE_DESC
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impl Clone for D3D12_RESOURCE_DESC
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fn clone(&self) -> D3D12_RESOURCE_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more