Struct winapi::d2d1::D2D1_LAYER_PARAMETERS
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pub struct D2D1_LAYER_PARAMETERS { pub contentBounds: D2D1_RECT_F, pub geometricMask: *mut ID2D1Geometry, pub maskAntialiasMode: D2D1_ANTIALIAS_MODE, pub maskTransform: D2D1_MATRIX_3X2_F, pub opacity: FLOAT, pub opacityBrush: *mut ID2D1Brush, pub layerOptions: D2D1_LAYER_OPTIONS, }
Fields
contentBounds: D2D1_RECT_F
geometricMask: *mut ID2D1Geometry
maskAntialiasMode: D2D1_ANTIALIAS_MODE
maskTransform: D2D1_MATRIX_3X2_F
opacity: FLOAT
opacityBrush: *mut ID2D1Brush
layerOptions: D2D1_LAYER_OPTIONS
Trait Implementations
impl Debug for D2D1_LAYER_PARAMETERS
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impl Copy for D2D1_LAYER_PARAMETERS
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impl Clone for D2D1_LAYER_PARAMETERS
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fn clone(&self) -> D2D1_LAYER_PARAMETERS
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more