Struct winapi::d2d1::D2D1_LAYER_PARAMETERS [] [src]

pub struct D2D1_LAYER_PARAMETERS {
    pub contentBounds: D2D1_RECT_F,
    pub geometricMask: *mut ID2D1Geometry,
    pub maskAntialiasMode: D2D1_ANTIALIAS_MODE,
    pub maskTransform: D2D1_MATRIX_3X2_F,
    pub opacity: FLOAT,
    pub opacityBrush: *mut ID2D1Brush,
    pub layerOptions: D2D1_LAYER_OPTIONS,
}

Fields

contentBounds: D2D1_RECT_F geometricMask: *mut ID2D1Geometry maskAntialiasMode: D2D1_ANTIALIAS_MODE maskTransform: D2D1_MATRIX_3X2_F opacity: FLOAT opacityBrush: *mut ID2D1Brush layerOptions: D2D1_LAYER_OPTIONS

Trait Implementations

impl Debug for D2D1_LAYER_PARAMETERS
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D2D1_LAYER_PARAMETERS
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impl Clone for D2D1_LAYER_PARAMETERS
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fn clone(&self) -> D2D1_LAYER_PARAMETERS

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more