#[repr(C)]pub struct IDCompositionSaturationEffectVtbl {
pub parent: IDCompositionFilterEffectVtbl,
pub SetSaturation_2: unsafe extern "system" fn(This: *mut IDCompositionSaturationEffect, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetSaturation_1: unsafe extern "system" fn(This: *mut IDCompositionSaturationEffect, ratio: c_float) -> HRESULT,
}
Fields§
§parent: IDCompositionFilterEffectVtbl
§SetSaturation_2: unsafe extern "system" fn(This: *mut IDCompositionSaturationEffect, animation: *const IDCompositionAnimation) -> HRESULT
§SetSaturation_1: unsafe extern "system" fn(This: *mut IDCompositionSaturationEffect, ratio: c_float) -> HRESULT
Auto Trait Implementations§
impl Freeze for IDCompositionSaturationEffectVtbl
impl RefUnwindSafe for IDCompositionSaturationEffectVtbl
impl Send for IDCompositionSaturationEffectVtbl
impl Sync for IDCompositionSaturationEffectVtbl
impl Unpin for IDCompositionSaturationEffectVtbl
impl UnwindSafe for IDCompositionSaturationEffectVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more