#[repr(C)]pub struct IDCompositionRectangleClip {
pub lpVtbl: *const IDCompositionRectangleClipVtbl,
}
Fields§
§lpVtbl: *const IDCompositionRectangleClipVtbl
Implementations§
Source§impl IDCompositionRectangleClip
impl IDCompositionRectangleClip
pub unsafe fn SetLeft_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetLeft_1(&self, left: c_float) -> HRESULT
pub unsafe fn SetTop_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetTop_1(&self, top: c_float) -> HRESULT
pub unsafe fn SetRight_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetRight_1(&self, right: c_float) -> HRESULT
pub unsafe fn SetBottom_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetBottom_1(&self, bottom: c_float) -> HRESULT
pub unsafe fn SetTopLeftRadiusX_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetTopLeftRadiusX_1(&self, radius: c_float) -> HRESULT
pub unsafe fn SetTopLeftRadiusY_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetTopLeftRadiusY_1(&self, radius: c_float) -> HRESULT
pub unsafe fn SetTopRightRadiusX_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetTopRightRadiusX_1(&self, radius: c_float) -> HRESULT
pub unsafe fn SetTopRightRadiusY_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetTopRightRadiusY_1(&self, radius: c_float) -> HRESULT
pub unsafe fn SetBottomLeftRadiusX_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetBottomLeftRadiusX_1(&self, radius: c_float) -> HRESULT
pub unsafe fn SetBottomLeftRadiusY_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetBottomLeftRadiusY_1(&self, radius: c_float) -> HRESULT
pub unsafe fn SetBottomRightRadiusX_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetBottomRightRadiusX_1(&self, radius: c_float) -> HRESULT
pub unsafe fn SetBottomRightRadiusY_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetBottomRightRadiusY_1(&self, radius: c_float) -> HRESULT
Trait Implementations§
Source§impl Deref for IDCompositionRectangleClip
impl Deref for IDCompositionRectangleClip
Source§type Target = IDCompositionClip
type Target = IDCompositionClip
The resulting type after dereferencing.
Source§fn deref(&self) -> &IDCompositionClip
fn deref(&self) -> &IDCompositionClip
Dereferences the value.
Auto Trait Implementations§
impl Freeze for IDCompositionRectangleClip
impl RefUnwindSafe for IDCompositionRectangleClip
impl !Send for IDCompositionRectangleClip
impl !Sync for IDCompositionRectangleClip
impl Unpin for IDCompositionRectangleClip
impl UnwindSafe for IDCompositionRectangleClip
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more