#[repr(C)]pub struct IDCompositionEffectGroup {
pub lpVtbl: *const IDCompositionEffectGroupVtbl,
}
Fields§
§lpVtbl: *const IDCompositionEffectGroupVtbl
Implementations§
Source§impl IDCompositionEffectGroup
impl IDCompositionEffectGroup
pub unsafe fn SetOpacity_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetOpacity_1(&self, opacity: c_float) -> HRESULT
pub unsafe fn SetTransform3D( &self, transform3D: *const IDCompositionTransform3D, ) -> HRESULT
Trait Implementations§
Source§impl Deref for IDCompositionEffectGroup
impl Deref for IDCompositionEffectGroup
Source§type Target = IDCompositionEffect
type Target = IDCompositionEffect
The resulting type after dereferencing.
Source§fn deref(&self) -> &IDCompositionEffect
fn deref(&self) -> &IDCompositionEffect
Dereferences the value.
Auto Trait Implementations§
impl Freeze for IDCompositionEffectGroup
impl RefUnwindSafe for IDCompositionEffectGroup
impl !Send for IDCompositionEffectGroup
impl !Sync for IDCompositionEffectGroup
impl Unpin for IDCompositionEffectGroup
impl UnwindSafe for IDCompositionEffectGroup
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more