#[repr(C)]pub struct IDCompositionTransform3D {
pub lpVtbl: *const IDCompositionTransform3DVtbl,
}
Fields§
§lpVtbl: *const IDCompositionTransform3DVtbl
Trait Implementations§
Source§impl Deref for IDCompositionTransform3D
impl Deref for IDCompositionTransform3D
Source§type Target = IDCompositionEffect
type Target = IDCompositionEffect
The resulting type after dereferencing.
Source§fn deref(&self) -> &IDCompositionEffect
fn deref(&self) -> &IDCompositionEffect
Dereferences the value.
Auto Trait Implementations§
impl Freeze for IDCompositionTransform3D
impl RefUnwindSafe for IDCompositionTransform3D
impl !Send for IDCompositionTransform3D
impl !Sync for IDCompositionTransform3D
impl Unpin for IDCompositionTransform3D
impl UnwindSafe for IDCompositionTransform3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more