Struct IDCompositionBrightnessEffectVtbl

Source
#[repr(C)]
pub struct IDCompositionBrightnessEffectVtbl { pub parent: IDCompositionFilterEffectVtbl, pub SetWhitePoint: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePoint: *const D2D1_VECTOR_2F) -> HRESULT, pub SetBlackPoint: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPoint: *const D2D1_VECTOR_2F) -> HRESULT, pub SetWhitePointX_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT, pub SetWhitePointX_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePointX: c_float) -> HRESULT, pub SetWhitePointY_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT, pub SetWhitePointY_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePointY: c_float) -> HRESULT, pub SetBlackPointX_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT, pub SetBlackPointX_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPointX: c_float) -> HRESULT, pub SetBlackPointY_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT, pub SetBlackPointY_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPointY: c_float) -> HRESULT, }

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§parent: IDCompositionFilterEffectVtbl§SetWhitePoint: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePoint: *const D2D1_VECTOR_2F) -> HRESULT§SetBlackPoint: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPoint: *const D2D1_VECTOR_2F) -> HRESULT§SetWhitePointX_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetWhitePointX_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePointX: c_float) -> HRESULT§SetWhitePointY_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetWhitePointY_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePointY: c_float) -> HRESULT§SetBlackPointX_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetBlackPointX_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPointX: c_float) -> HRESULT§SetBlackPointY_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetBlackPointY_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPointY: c_float) -> HRESULT

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