#[repr(C)]pub struct IDCompositionBrightnessEffectVtbl {
pub parent: IDCompositionFilterEffectVtbl,
pub SetWhitePoint: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePoint: *const D2D1_VECTOR_2F) -> HRESULT,
pub SetBlackPoint: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPoint: *const D2D1_VECTOR_2F) -> HRESULT,
pub SetWhitePointX_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetWhitePointX_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePointX: c_float) -> HRESULT,
pub SetWhitePointY_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetWhitePointY_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePointY: c_float) -> HRESULT,
pub SetBlackPointX_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetBlackPointX_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPointX: c_float) -> HRESULT,
pub SetBlackPointY_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetBlackPointY_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPointY: c_float) -> HRESULT,
}Fields§
§parent: IDCompositionFilterEffectVtbl§SetWhitePoint: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePoint: *const D2D1_VECTOR_2F) -> HRESULT§SetBlackPoint: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPoint: *const D2D1_VECTOR_2F) -> HRESULT§SetWhitePointX_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetWhitePointX_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePointX: c_float) -> HRESULT§SetWhitePointY_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetWhitePointY_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, whitePointY: c_float) -> HRESULT§SetBlackPointX_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetBlackPointX_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPointX: c_float) -> HRESULT§SetBlackPointY_2: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetBlackPointY_1: unsafe extern "system" fn(This: *mut IDCompositionBrightnessEffect, blackPointY: c_float) -> HRESULTAuto Trait Implementations§
impl Freeze for IDCompositionBrightnessEffectVtbl
impl RefUnwindSafe for IDCompositionBrightnessEffectVtbl
impl Send for IDCompositionBrightnessEffectVtbl
impl Sync for IDCompositionBrightnessEffectVtbl
impl Unpin for IDCompositionBrightnessEffectVtbl
impl UnwindSafe for IDCompositionBrightnessEffectVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more