#[repr(C)]pub struct IDCompositionBrightnessEffect {
pub lpVtbl: *const IDCompositionBrightnessEffectVtbl,
}
Fields§
§lpVtbl: *const IDCompositionBrightnessEffectVtbl
Implementations§
Source§impl IDCompositionBrightnessEffect
impl IDCompositionBrightnessEffect
pub unsafe fn SetWhitePoint(&self, whitePoint: *const D2D1_VECTOR_2F) -> HRESULT
pub unsafe fn SetBlackPoint(&self, blackPoint: *const D2D1_VECTOR_2F) -> HRESULT
pub unsafe fn SetWhitePointX_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetWhitePointX_1(&self, whitePointX: c_float) -> HRESULT
pub unsafe fn SetWhitePointY_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetWhitePointY_1(&self, whitePointY: c_float) -> HRESULT
pub unsafe fn SetBlackPointX_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetBlackPointX_1(&self, blackPointX: c_float) -> HRESULT
pub unsafe fn SetBlackPointY_2( &self, animation: *const IDCompositionAnimation, ) -> HRESULT
pub unsafe fn SetBlackPointY_1(&self, blackPointY: c_float) -> HRESULT
Methods from Deref<Target = IDCompositionFilterEffect>§
Trait Implementations§
Source§impl Deref for IDCompositionBrightnessEffect
impl Deref for IDCompositionBrightnessEffect
Source§type Target = IDCompositionFilterEffect
type Target = IDCompositionFilterEffect
The resulting type after dereferencing.
Source§fn deref(&self) -> &IDCompositionFilterEffect
fn deref(&self) -> &IDCompositionFilterEffect
Dereferences the value.
Auto Trait Implementations§
impl Freeze for IDCompositionBrightnessEffect
impl RefUnwindSafe for IDCompositionBrightnessEffect
impl !Send for IDCompositionBrightnessEffect
impl !Sync for IDCompositionBrightnessEffect
impl Unpin for IDCompositionBrightnessEffect
impl UnwindSafe for IDCompositionBrightnessEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more