#[repr(C)]pub struct ID3D12FunctionReflection {
pub lpVtbl: *const ID3D12FunctionReflectionVtbl,
}
Fields§
§lpVtbl: *const ID3D12FunctionReflectionVtbl
Implementations§
Source§impl ID3D12FunctionReflection
impl ID3D12FunctionReflection
pub unsafe fn GetDesc(&self, pDesc: *mut D3D12_FUNCTION_DESC) -> HRESULT
pub unsafe fn GetConstantBufferByIndex( &self, BufferIndex: UINT, ) -> *mut ID3D12ShaderReflectionConstantBuffer
pub unsafe fn GetConstantBufferByName( &self, Name: LPCSTR, ) -> *mut ID3D12ShaderReflectionConstantBuffer
pub unsafe fn GetResourceBindingDesc( &self, ResourceIndex: UINT, pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC, ) -> HRESULT
pub unsafe fn GetVariableByName( &self, Name: LPCSTR, ) -> *mut ID3D12ShaderReflectionVariable
pub unsafe fn GetResourceBindingDescByName( &self, Name: LPCSTR, pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC, ) -> HRESULT
pub unsafe fn GetFunctionParameter( &self, ParameterIndex: INT, ) -> *mut ID3D12FunctionParameterReflection
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ID3D12FunctionReflection
impl RefUnwindSafe for ID3D12FunctionReflection
impl !Send for ID3D12FunctionReflection
impl !Sync for ID3D12FunctionReflection
impl Unpin for ID3D12FunctionReflection
impl UnwindSafe for ID3D12FunctionReflection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more