#[repr(C)]pub struct ID3D12DebugCommandQueueVtbl {
pub parent: IUnknownVtbl,
pub AssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandQueue, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOL,
}
Fields§
§parent: IUnknownVtbl
§AssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandQueue, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOL
Auto Trait Implementations§
impl Freeze for ID3D12DebugCommandQueueVtbl
impl RefUnwindSafe for ID3D12DebugCommandQueueVtbl
impl Send for ID3D12DebugCommandQueueVtbl
impl Sync for ID3D12DebugCommandQueueVtbl
impl Unpin for ID3D12DebugCommandQueueVtbl
impl UnwindSafe for ID3D12DebugCommandQueueVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more