#[repr(C)]pub struct ID3D12DebugCommandQueue {
pub lpVtbl: *const ID3D12DebugCommandQueueVtbl,
}
Fields§
§lpVtbl: *const ID3D12DebugCommandQueueVtbl
Implementations§
Source§impl ID3D12DebugCommandQueue
impl ID3D12DebugCommandQueue
pub unsafe fn AssertResourceState( &self, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT, ) -> BOOL
Trait Implementations§
Source§impl Deref for ID3D12DebugCommandQueue
impl Deref for ID3D12DebugCommandQueue
Auto Trait Implementations§
impl Freeze for ID3D12DebugCommandQueue
impl RefUnwindSafe for ID3D12DebugCommandQueue
impl !Send for ID3D12DebugCommandQueue
impl !Sync for ID3D12DebugCommandQueue
impl Unpin for ID3D12DebugCommandQueue
impl UnwindSafe for ID3D12DebugCommandQueue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more