#[repr(C)]pub struct ID3D12GraphicsCommandList1Vtbl {
pub parent: ID3D12GraphicsCommandListVtbl,
pub AtomicCopyBufferUINT: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, pDstBuffer: *mut ID3D12Resource, DstOffset: UINT64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: UINT64, Dependencies: UINT, ppDependentResources: *const *mut ID3D12Resource, pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64),
pub AtomicCopyBufferUINT64: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, pDstBuffer: *mut ID3D12Resource, DstOffset: UINT64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: UINT64, Dependencies: UINT, ppDependentResources: *const *mut ID3D12Resource, pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64),
pub OMSetDepthBounds: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, Min: FLOAT, Max: FLOAT),
pub SetSamplePositions: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, NumSamplesPerPixel: UINT, NumPixels: UINT, pSamplePositions: *mut D3D12_SAMPLE_POSITION),
pub ResolveSubresourceRegion: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, pDstResource: *mut ID3D12Resource, DstSubresource: UINT, DstX: UINT, DstY: UINT, pSrcResource: *mut ID3D12Resource, SrcSubresource: UINT, pSrcRect: *mut D3D12_RECT, Format: DXGI_FORMAT, ResolveMode: D3D12_RESOLVE_MODE),
}
Fields§
§parent: ID3D12GraphicsCommandListVtbl
§AtomicCopyBufferUINT: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, pDstBuffer: *mut ID3D12Resource, DstOffset: UINT64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: UINT64, Dependencies: UINT, ppDependentResources: *const *mut ID3D12Resource, pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64)
§AtomicCopyBufferUINT64: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, pDstBuffer: *mut ID3D12Resource, DstOffset: UINT64, pSrcBuffer: *mut ID3D12Resource, SrcOffset: UINT64, Dependencies: UINT, ppDependentResources: *const *mut ID3D12Resource, pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64)
§OMSetDepthBounds: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, Min: FLOAT, Max: FLOAT)
§SetSamplePositions: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, NumSamplesPerPixel: UINT, NumPixels: UINT, pSamplePositions: *mut D3D12_SAMPLE_POSITION)
§ResolveSubresourceRegion: unsafe extern "system" fn(This: *mut ID3D12GraphicsCommandList1, pDstResource: *mut ID3D12Resource, DstSubresource: UINT, DstX: UINT, DstY: UINT, pSrcResource: *mut ID3D12Resource, SrcSubresource: UINT, pSrcRect: *mut D3D12_RECT, Format: DXGI_FORMAT, ResolveMode: D3D12_RESOLVE_MODE)
Auto Trait Implementations§
impl Freeze for ID3D12GraphicsCommandList1Vtbl
impl RefUnwindSafe for ID3D12GraphicsCommandList1Vtbl
impl Send for ID3D12GraphicsCommandList1Vtbl
impl Sync for ID3D12GraphicsCommandList1Vtbl
impl Unpin for ID3D12GraphicsCommandList1Vtbl
impl UnwindSafe for ID3D12GraphicsCommandList1Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more