winapi_ui_automation/um/
d3d12.rs

1// Licensed under the Apache License, Version 2.0
2// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
3// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
4// All files in the project carrying such notice may not be copied, modified, or distributed
5// except according to those terms.
6use ctypes::c_void;
7use shared::basetsd::{INT8, LONG_PTR, SIZE_T, UINT16, UINT64, UINT8};
8use shared::dxgiformat::DXGI_FORMAT;
9use shared::dxgitype::DXGI_SAMPLE_DESC;
10use shared::guiddef::{IID, REFGUID, REFIID};
11use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, INT, LPCVOID, UINT};
12use shared::windef::RECT;
13use um::d3dcommon::{D3D_FEATURE_LEVEL, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, ID3DBlob};
14use um::minwinbase::SECURITY_ATTRIBUTES;
15use um::unknwnbase::{IUnknown, IUnknownVtbl};
16use um::winnt::{HANDLE, HRESULT, LPCSTR, LPCWSTR, LUID};
17pub const D3D12_16BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffff;
18pub const D3D12_32BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffffffff;
19pub const D3D12_8BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xff;
20pub const D3D12_APPEND_ALIGNED_ELEMENT: UINT = 0xffffffff;
21pub const D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: UINT = 9;
22pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: UINT = 8;
23pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: UINT = 2;
24pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: UINT = 14;
25pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: UINT = 4;
26pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: UINT = 32;
27pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: UINT = 15;
28pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: UINT = 16;
29pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4;
30pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 15;
31pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1;
32pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1;
33pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: UINT = 64;
34pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4;
35pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 1;
36pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1;
37pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1;
38pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: UINT = 32;
39pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: UINT = 1;
40pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: UINT = 128;
41pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: UINT = 1;
42pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: UINT = 1;
43pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: UINT = 128;
44pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: UINT = 1;
45pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: UINT = 16;
46pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: UINT = 1;
47pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: UINT = 1;
48pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: UINT = 16;
49pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: UINT = 32;
50pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: UINT = 4;
51pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
52pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: UINT = 4096;
53pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: UINT = 3;
54pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: UINT = 3;
55pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: INT = 10;
56pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: INT = -10;
57pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: INT = -8;
58pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: INT = 7;
59pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: UINT = 256;
60pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 256;
61pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: UINT = 64;
62pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 240;
63pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: UINT = 68;
64pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 224;
65pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: UINT = 72;
66pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 208;
67pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: UINT = 76;
68pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 192;
69pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: UINT = 84;
70pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 176;
71pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: UINT = 92;
72pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 160;
73pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: UINT = 100;
74pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 144;
75pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: UINT = 112;
76pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 128;
77pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: UINT = 128;
78pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 112;
79pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: UINT = 144;
80pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 96;
81pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: UINT = 168;
82pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 80;
83pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: UINT = 204;
84pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 64;
85pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: UINT = 256;
86pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 48;
87pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: UINT = 340;
88pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 32;
89pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: UINT = 512;
90pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 16;
91pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: UINT = 768;
92pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: UINT = 1;
93pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: UINT = 256;
94pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 768;
95pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: UINT = 768;
96pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: UINT = 768;
97pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: UINT = 1;
98pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: UINT = 65535;
99pub const D3D12_CS_TGSM_REGISTER_COUNT: UINT = 8192;
100pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: UINT = 1;
101pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: UINT = 1;
102pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: UINT = 1;
103pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: UINT = 3;
104pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: UINT = 1;
105pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: UINT = 1;
106pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: UINT = 1;
107pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: UINT = 3;
108pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: UINT = 1;
109pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: UINT = 3;
110pub const D3D12_CS_THREADID_REGISTER_COUNT: UINT = 1;
111pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 1024;
112pub const D3D12_CS_THREAD_GROUP_MAX_X: UINT = 1024;
113pub const D3D12_CS_THREAD_GROUP_MAX_Y: UINT = 1024;
114pub const D3D12_CS_THREAD_GROUP_MAX_Z: UINT = 64;
115pub const D3D12_CS_THREAD_GROUP_MIN_X: UINT = 1;
116pub const D3D12_CS_THREAD_GROUP_MIN_Y: UINT = 1;
117pub const D3D12_CS_THREAD_GROUP_MIN_Z: UINT = 1;
118pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: UINT = 16384;
119pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: FLOAT = 1.0;
120pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: FLOAT = 1.0;
121pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: FLOAT = 1.0;
122pub const D3D12_DEFAULT_BLEND_FACTOR_RED: FLOAT = 1.0;
123pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
124pub const D3D12_DEFAULT_DEPTH_BIAS: UINT = 0;
125pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: FLOAT = 0.0;
126pub const D3D12_DEFAULT_MAX_ANISOTROPY: UINT = 16;
127pub const D3D12_DEFAULT_MIP_LOD_BIAS: FLOAT = 0.0;
128pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4194304;
129pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: UINT = 0;
130pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536;
131pub const D3D12_DEFAULT_SAMPLE_MASK: UINT = 0xffffffff;
132pub const D3D12_DEFAULT_SCISSOR_ENDX: UINT = 0;
133pub const D3D12_DEFAULT_SCISSOR_ENDY: UINT = 0;
134pub const D3D12_DEFAULT_SCISSOR_STARTX: UINT = 0;
135pub const D3D12_DEFAULT_SCISSOR_STARTY: UINT = 0;
136pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: FLOAT = 0.0;
137pub const D3D12_DEFAULT_STENCIL_READ_MASK: UINT = 0xff;
138pub const D3D12_DEFAULT_STENCIL_REFERENCE: UINT = 0;
139pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: UINT = 0xff;
140pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: UINT = 0;
141pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: UINT = 0;
142pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: FLOAT = 0.0;
143pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: FLOAT = 0.0;
144pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: UINT = 0;
145pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: UINT = 0;
146pub const D3D12_DEFAULT_VIEWPORT_WIDTH: UINT = 0;
147pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: UINT = 0xffffffff;
148pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xfffffff7;
149pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0;
150pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968;
151pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4;
152pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
153pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: UINT = 32;
154pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2;
155pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1;
156pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: UINT = 3;
157pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
158pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: UINT = 1;
159pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: UINT = 2;
160pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: UINT = 1;
161pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4;
162pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
163pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32;
164pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2;
165pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1;
166pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1;
167pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
168pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1;
169pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2;
170pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1;
171pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
172pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
173pub const D3D12_DS_OUTPUT_REGISTER_COUNT: UINT = 32;
174pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: FLOAT = 0.6;
175pub const D3D12_FLOAT32_MAX: FLOAT = 3.402823466e+38;
176pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: FLOAT = 0.6;
177pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: FLOAT = 2.4;
178pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: FLOAT = 1.0;
179pub const D3D12_FLOAT_TO_SRGB_OFFSET: FLOAT = 0.055;
180pub const D3D12_FLOAT_TO_SRGB_SCALE_1: FLOAT = 12.92;
181pub const D3D12_FLOAT_TO_SRGB_SCALE_2: FLOAT = 1.055;
182pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: FLOAT = 0.0031308;
183pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: FLOAT = 2147483647.999;
184pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: FLOAT = -2147483648.999;
185pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: FLOAT = 4294967295.999;
186pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: FLOAT = 0.0;
187pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: UINT = 2;
188pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: UINT = 1;
189pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1;
190pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
191pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: UINT = 1;
192pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: UINT = 1;
193pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
194pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: UINT = 1;
195pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: UINT = 2;
196pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: UINT = 1;
197pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: UINT = 4;
198pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
199pub const D3D12_GS_INPUT_REGISTER_COUNT: UINT = 32;
200pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: UINT = 2;
201pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: UINT = 1;
202pub const D3D12_GS_INPUT_REGISTER_VERTICES: UINT = 32;
203pub const D3D12_GS_MAX_INSTANCE_COUNT: UINT = 32;
204pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: UINT = 1024;
205pub const D3D12_GS_OUTPUT_ELEMENTS: UINT = 32;
206pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
207pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
208pub const D3D12_GS_OUTPUT_REGISTER_COUNT: UINT = 32;
209pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: UINT = 32;
210pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: UINT = 32;
211pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4;
212pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
213pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2;
214pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1;
215pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff;
216pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1;
217pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
218pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: UINT = 1;
219pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2;
220pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1;
221pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1;
222pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
223pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: UINT = 1;
224pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2;
225pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1;
226pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1;
227pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
228pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1;
229pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2;
230pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1;
231pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff;
232pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: FLOAT = 1.0;
233pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: FLOAT = 64.0;
234pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968;
235pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: UINT = 1;
236pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
237pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: UINT = 1;
238pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: UINT = 2;
239pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: UINT = 1;
240pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4;
241pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
242pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32;
243pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2;
244pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1;
245pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: UINT = 128;
246pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: UINT = 0;
247pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: UINT = 0;
248pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: UINT = 0;
249pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 1;
250pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: UINT = 32;
251pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: UINT = 32;
252pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: UINT = 32;
253pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: UINT = 32;
254pub const D3D12_IA_VERTEX_ID_BIT_COUNT: UINT = 32;
255pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 32;
256pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: UINT = 128;
257pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: UINT = 32;
258pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: UINT = 0xffffffff;
259pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: UINT = 0xffffffff;
260pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: UINT = 0xffffffff;
261pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: UINT = 0xffffffff;
262pub const D3D12_LINEAR_GAMMA: FLOAT = 1.0;
263pub const D3D12_MAJOR_VERSION: UINT = 12;
264pub const D3D12_MAX_BORDER_COLOR_COMPONENT: FLOAT = 1.0;
265pub const D3D12_MAX_DEPTH: FLOAT = 1.0;
266pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: UINT = 2032;
267pub const D3D12_MAX_MAXANISOTROPY: UINT = 16;
268pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: UINT = 32;
269pub const D3D12_MAX_POSITION_VALUE: FLOAT = 3.402823466e+34;
270pub const D3D12_MAX_ROOT_COST: UINT = 64;
271pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: UINT = 1000000;
272pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: UINT = 1000000;
273pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: UINT = 2048;
274pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: UINT = 17;
275pub const D3D12_MINOR_VERSION: UINT = 0;
276pub const D3D12_MIN_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
277pub const D3D12_MIN_DEPTH: FLOAT = 0.0;
278pub const D3D12_MIN_MAXANISOTROPY: UINT = 0;
279pub const D3D12_MIP_LOD_BIAS_MAX: FLOAT = 15.99;
280pub const D3D12_MIP_LOD_BIAS_MIN: FLOAT = -16.0;
281pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: UINT = 8;
282pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: UINT = 8;
283pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: FLOAT = 1.4;
284pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: UINT = 0;
285pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff;
286pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff8;
287pub const D3D12_PACKED_TILE: UINT = 0xffffffff;
288pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 15;
289pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16;
290pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: UINT = 1;
291pub const D3D12_PS_CS_UAV_REGISTER_COUNT: UINT = 8;
292pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: UINT = 1;
293pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: UINT = 1;
294pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: UINT = 0xffffffff;
295pub const D3D12_PS_FRONTFACING_FALSE_VALUE: UINT = 0;
296pub const D3D12_PS_FRONTFACING_TRUE_VALUE: UINT = 0xffffffff;
297pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: UINT = 4;
298pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
299pub const D3D12_PS_INPUT_REGISTER_COUNT: UINT = 32;
300pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: UINT = 2;
301pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: UINT = 1;
302pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.0;
303pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: UINT = 1;
304pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
305pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: UINT = 1;
306pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: UINT = 1;
307pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
308pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: UINT = 1;
309pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
310pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
311pub const D3D12_PS_OUTPUT_REGISTER_COUNT: UINT = 8;
312pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.5;
313pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: UINT = 16;
314pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
315pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: UINT = 27;
316pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096;
317pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
318pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 32;
319pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 32;
320pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: UINT = 16384;
321pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: UINT = 1024;
322pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096;
323pub const D3D12_REQ_MAXANISOTROPY: UINT = 16;
324pub const D3D12_REQ_MIP_LEVELS: UINT = 15;
325pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: UINT = 2048;
326pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
327pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: UINT = 16384;
328pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: UINT = 128;
329pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: FLOAT = 0.25;
330pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: UINT = 2048;
331pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: UINT = 20;
332pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: UINT = 4096;
333pub const D3D12_REQ_SUBRESOURCES: UINT = 30720;
334pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: UINT = 2048;
335pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: UINT = 16384;
336pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: UINT = 2048;
337pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: UINT = 16384;
338pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: UINT = 2048;
339pub const D3D12_REQ_TEXTURECUBE_DIMENSION: UINT = 16384;
340pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: UINT = 0;
341pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: UINT = 0xffffffff;
342pub const D3D12_SHADER_MAJOR_VERSION: UINT = 5;
343pub const D3D12_SHADER_MAX_INSTANCES: UINT = 65535;
344pub const D3D12_SHADER_MAX_INTERFACES: UINT = 253;
345pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: UINT = 4096;
346pub const D3D12_SHADER_MAX_TYPES: UINT = 65535;
347pub const D3D12_SHADER_MINOR_VERSION: UINT = 1;
348pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: UINT = 0;
349pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: UINT = 5;
350pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: UINT = 8;
351pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536;
352pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4096;
353pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: UINT = 2048;
354pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: UINT = 512;
355pub const D3D12_SO_BUFFER_SLOT_COUNT: UINT = 4;
356pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: UINT = 0xffffffff;
357pub const D3D12_SO_NO_RASTERIZED_STREAM: UINT = 0xffffffff;
358pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: UINT = 128;
359pub const D3D12_SO_STREAM_COUNT: UINT = 4;
360pub const D3D12_SPEC_DATE_DAY: UINT = 14;
361pub const D3D12_SPEC_DATE_MONTH: UINT = 11;
362pub const D3D12_SPEC_DATE_YEAR: UINT = 2014;
363pub const D3D12_SPEC_VERSION: FLOAT = 1.16;
364pub const D3D12_SRGB_GAMMA: FLOAT = 2.2;
365pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: FLOAT = 12.92;
366pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: FLOAT = 1.055;
367pub const D3D12_SRGB_TO_FLOAT_EXPONENT: FLOAT = 2.4;
368pub const D3D12_SRGB_TO_FLOAT_OFFSET: FLOAT = 0.055;
369pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: FLOAT = 0.04045;
370pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: FLOAT = 0.5;
371pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: UINT = 32;
372pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: UINT = 64;
373pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: UINT = 4;
374pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: UINT = 128;
375pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: UINT = 32;
376pub const D3D12_STANDARD_VECTOR_SIZE: UINT = 4;
377pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: UINT = 32;
378pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: UINT = 64;
379pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: UINT = 8;
380pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: UINT = 8;
381pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff;
382pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0;
383pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: UINT = 64;
384pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 64;
385pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: UINT = 63;
386pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: UINT = 64;
387pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: UINT = 2;
388pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 1;
389pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: UINT = 1;
390pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16;
391pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: UINT = 256;
392pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: UINT = 512;
393pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: UINT = 65536;
394pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: UINT = 4096;
395pub const D3D12_UAV_SLOT_COUNT: UINT = 64;
396pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: UINT = 0;
397pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: UINT = 15;
398pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: UINT = 16;
399pub const D3D12_VIEWPORT_BOUNDS_MAX: INT = 32767;
400pub const D3D12_VIEWPORT_BOUNDS_MIN: INT = -32768;
401pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: UINT = 4;
402pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
403pub const D3D12_VS_INPUT_REGISTER_COUNT: UINT = 32;
404pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: UINT = 2;
405pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: UINT = 1;
406pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: UINT = 4;
407pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32;
408pub const D3D12_VS_OUTPUT_REGISTER_COUNT: UINT = 32;
409pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: UINT = 10;
410pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 25;
411pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 25;
412pub type D3D12_GPU_VIRTUAL_ADDRESS = UINT64;
413ENUM!{enum D3D12_COMMAND_LIST_TYPE {
414    D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
415    D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
416    D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
417    D3D12_COMMAND_LIST_TYPE_COPY = 3,
418}}
419ENUM!{enum D3D12_COMMAND_QUEUE_FLAGS {
420    D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
421    D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
422}}
423ENUM!{enum D3D12_COMMAND_QUEUE_PRIORITY {
424    D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
425    D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
426    D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
427}}
428STRUCT!{struct D3D12_COMMAND_QUEUE_DESC {
429    Type: D3D12_COMMAND_LIST_TYPE,
430    Priority: INT,
431    Flags: D3D12_COMMAND_QUEUE_FLAGS,
432    NodeMask: UINT,
433}}
434ENUM!{enum D3D12_PRIMITIVE_TOPOLOGY_TYPE {
435    D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
436    D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
437    D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
438    D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
439    D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
440}}
441ENUM!{enum D3D12_INPUT_CLASSIFICATION {
442    D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
443    D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1,
444}}
445STRUCT!{struct D3D12_INPUT_ELEMENT_DESC {
446    SemanticName: LPCSTR,
447    SemanticIndex: UINT,
448    Format: DXGI_FORMAT,
449    InputSlot: UINT,
450    AlignedByteOffset: UINT,
451    InputSlotClass: D3D12_INPUT_CLASSIFICATION,
452    InstanceDataStepRate: UINT,
453}}
454ENUM!{enum D3D12_FILL_MODE {
455    D3D12_FILL_MODE_WIREFRAME = 2,
456    D3D12_FILL_MODE_SOLID = 3,
457}}
458pub type D3D12_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY;
459pub type D3D12_PRIMITIVE = D3D_PRIMITIVE;
460ENUM!{enum D3D12_CULL_MODE {
461    D3D12_CULL_MODE_NONE = 1,
462    D3D12_CULL_MODE_FRONT = 2,
463    D3D12_CULL_MODE_BACK = 3,
464}}
465STRUCT!{struct D3D12_SO_DECLARATION_ENTRY {
466    Stream: UINT,
467    SemanticName: LPCSTR,
468    SemanticIndex: UINT,
469    StartComponent: BYTE,
470    ComponentCount: BYTE,
471    OutputSlot: BYTE,
472}}
473STRUCT!{struct D3D12_VIEWPORT {
474    TopLeftX: FLOAT,
475    TopLeftY: FLOAT,
476    Width: FLOAT,
477    Height: FLOAT,
478    MinDepth: FLOAT,
479    MaxDepth: FLOAT,
480}}
481pub type D3D12_RECT = RECT;
482STRUCT!{struct D3D12_BOX {
483    left: UINT,
484    top: UINT,
485    front: UINT,
486    right: UINT,
487    bottom: UINT,
488    back: UINT,
489}}
490ENUM!{enum D3D12_COMPARISON_FUNC {
491    D3D12_COMPARISON_FUNC_NEVER = 1,
492    D3D12_COMPARISON_FUNC_LESS = 2,
493    D3D12_COMPARISON_FUNC_EQUAL = 3,
494    D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
495    D3D12_COMPARISON_FUNC_GREATER = 5,
496    D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
497    D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
498    D3D12_COMPARISON_FUNC_ALWAYS = 8,
499}}
500ENUM!{enum D3D12_DEPTH_WRITE_MASK {
501    D3D12_DEPTH_WRITE_MASK_ZERO = 0,
502    D3D12_DEPTH_WRITE_MASK_ALL = 1,
503}}
504ENUM!{enum D3D12_STENCIL_OP {
505    D3D12_STENCIL_OP_KEEP = 1,
506    D3D12_STENCIL_OP_ZERO = 2,
507    D3D12_STENCIL_OP_REPLACE = 3,
508    D3D12_STENCIL_OP_INCR_SAT = 4,
509    D3D12_STENCIL_OP_DECR_SAT = 5,
510    D3D12_STENCIL_OP_INVERT = 6,
511    D3D12_STENCIL_OP_INCR = 7,
512    D3D12_STENCIL_OP_DECR = 8,
513}}
514STRUCT!{struct D3D12_DEPTH_STENCILOP_DESC {
515    StencilFailOp: D3D12_STENCIL_OP,
516    StencilDepthFailOp: D3D12_STENCIL_OP,
517    StencilPassOp: D3D12_STENCIL_OP,
518    StencilFunc: D3D12_COMPARISON_FUNC,
519}}
520STRUCT!{struct D3D12_DEPTH_STENCIL_DESC {
521    DepthEnable: BOOL,
522    DepthWriteMask: D3D12_DEPTH_WRITE_MASK,
523    DepthFunc: D3D12_COMPARISON_FUNC,
524    StencilEnable: BOOL,
525    StencilReadMask: UINT8,
526    StencilWriteMask: UINT8,
527    FrontFace: D3D12_DEPTH_STENCILOP_DESC,
528    BackFace: D3D12_DEPTH_STENCILOP_DESC,
529}}
530STRUCT!{struct D3D12_DEPTH_STENCIL_DESC1 {
531    DepthEnable: BOOL,
532    DepthWriteMask: D3D12_DEPTH_WRITE_MASK,
533    DepthFunc: D3D12_COMPARISON_FUNC,
534    StencilEnable: BOOL,
535    StencilReadMask: UINT8,
536    StencilWriteMask: UINT8,
537    FrontFace: D3D12_DEPTH_STENCILOP_DESC,
538    BackFace: D3D12_DEPTH_STENCILOP_DESC,
539    DepthBoundsTestEnable: BOOL,
540}}
541ENUM!{enum D3D12_BLEND {
542    D3D12_BLEND_ZERO = 1,
543    D3D12_BLEND_ONE = 2,
544    D3D12_BLEND_SRC_COLOR = 3,
545    D3D12_BLEND_INV_SRC_COLOR = 4,
546    D3D12_BLEND_SRC_ALPHA = 5,
547    D3D12_BLEND_INV_SRC_ALPHA = 6,
548    D3D12_BLEND_DEST_ALPHA = 7,
549    D3D12_BLEND_INV_DEST_ALPHA = 8,
550    D3D12_BLEND_DEST_COLOR = 9,
551    D3D12_BLEND_INV_DEST_COLOR = 10,
552    D3D12_BLEND_SRC_ALPHA_SAT = 11,
553    D3D12_BLEND_BLEND_FACTOR = 14,
554    D3D12_BLEND_INV_BLEND_FACTOR = 15,
555    D3D12_BLEND_SRC1_COLOR = 16,
556    D3D12_BLEND_INV_SRC1_COLOR = 17,
557    D3D12_BLEND_SRC1_ALPHA = 18,
558    D3D12_BLEND_INV_SRC1_ALPHA = 19,
559}}
560ENUM!{enum D3D12_BLEND_OP {
561    D3D12_BLEND_OP_ADD = 1,
562    D3D12_BLEND_OP_SUBTRACT = 2,
563    D3D12_BLEND_OP_REV_SUBTRACT = 3,
564    D3D12_BLEND_OP_MIN = 4,
565    D3D12_BLEND_OP_MAX = 5,
566}}
567ENUM!{enum D3D12_COLOR_WRITE_ENABLE {
568    D3D12_COLOR_WRITE_ENABLE_RED = 1,
569    D3D12_COLOR_WRITE_ENABLE_GREEN = 2,
570    D3D12_COLOR_WRITE_ENABLE_BLUE = 4,
571    D3D12_COLOR_WRITE_ENABLE_ALPHA = 8,
572    D3D12_COLOR_WRITE_ENABLE_ALL = D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN
573        | D3D12_COLOR_WRITE_ENABLE_BLUE | D3D12_COLOR_WRITE_ENABLE_ALPHA,
574}}
575ENUM!{enum D3D12_LOGIC_OP {
576    D3D12_LOGIC_OP_CLEAR = 0,
577    D3D12_LOGIC_OP_SET = 1,
578    D3D12_LOGIC_OP_COPY = 2,
579    D3D12_LOGIC_OP_COPY_INVERTED = 3,
580    D3D12_LOGIC_OP_NOOP = 4,
581    D3D12_LOGIC_OP_INVERT = 5,
582    D3D12_LOGIC_OP_AND = 6,
583    D3D12_LOGIC_OP_NAND = 7,
584    D3D12_LOGIC_OP_OR = 8,
585    D3D12_LOGIC_OP_NOR = 9,
586    D3D12_LOGIC_OP_XOR = 10,
587    D3D12_LOGIC_OP_EQUIV = 11,
588    D3D12_LOGIC_OP_AND_REVERSE = 12,
589    D3D12_LOGIC_OP_AND_INVERTED = 13,
590    D3D12_LOGIC_OP_OR_REVERSE = 14,
591    D3D12_LOGIC_OP_OR_INVERTED = 15,
592}}
593STRUCT!{struct D3D12_RENDER_TARGET_BLEND_DESC {
594    BlendEnable: BOOL,
595    LogicOpEnable: BOOL,
596    SrcBlend: D3D12_BLEND,
597    DestBlend: D3D12_BLEND,
598    BlendOp: D3D12_BLEND_OP,
599    SrcBlendAlpha: D3D12_BLEND,
600    DestBlendAlpha: D3D12_BLEND,
601    BlendOpAlpha: D3D12_BLEND_OP,
602    LogicOp: D3D12_LOGIC_OP,
603    RenderTargetWriteMask: UINT8,
604}}
605STRUCT!{struct D3D12_BLEND_DESC {
606    AlphaToCoverageEnable: BOOL,
607    IndependentBlendEnable: BOOL,
608    RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8],
609}}
610ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_MODE {
611    D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
612    D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
613}}
614STRUCT!{struct D3D12_RASTERIZER_DESC {
615    FillMode: D3D12_FILL_MODE,
616    CullMode: D3D12_CULL_MODE,
617    FrontCounterClockwise: BOOL,
618    DepthBias: INT,
619    DepthBiasClamp: FLOAT,
620    SlopeScaledDepthBias: FLOAT,
621    DepthClipEnable: BOOL,
622    MultisampleEnable: BOOL,
623    AntialiasedLineEnable: BOOL,
624    ForcedSampleCount: UINT,
625    ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE,
626}}
627RIDL!{#[uuid(0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14)]
628interface ID3D12RootSignature(ID3D12RootSignatureVtbl):
629    ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}}
630STRUCT!{struct D3D12_SHADER_BYTECODE {
631    pShaderBytecode: *const c_void,
632    BytecodeLength: SIZE_T,
633}}
634STRUCT!{struct D3D12_STREAM_OUTPUT_DESC {
635    pSODeclaration: *const D3D12_SO_DECLARATION_ENTRY,
636    NumEntries: UINT,
637    pBufferStrides: *const UINT,
638    NumStrides: UINT,
639    RasterizedStream: UINT,
640}}
641STRUCT!{struct D3D12_INPUT_LAYOUT_DESC {
642    pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC,
643    NumElements: UINT,
644}}
645ENUM!{enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE {
646    D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
647    D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
648    D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2,
649}}
650STRUCT!{struct D3D12_CACHED_PIPELINE_STATE {
651    pCachedBlob: *const c_void,
652    CachedBlobSizeInBytes: SIZE_T,
653}}
654ENUM!{enum D3D12_PIPELINE_STATE_FLAGS {
655    D3D12_PIPELINE_STATE_FLAG_NONE = 0,
656    D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1,
657}}
658STRUCT!{struct D3D12_GRAPHICS_PIPELINE_STATE_DESC {
659    pRootSignature: *mut ID3D12RootSignature,
660    VS: D3D12_SHADER_BYTECODE,
661    PS: D3D12_SHADER_BYTECODE,
662    DS: D3D12_SHADER_BYTECODE,
663    HS: D3D12_SHADER_BYTECODE,
664    GS: D3D12_SHADER_BYTECODE,
665    StreamOutput: D3D12_STREAM_OUTPUT_DESC,
666    BlendState: D3D12_BLEND_DESC,
667    SampleMask: UINT,
668    RasterizerState: D3D12_RASTERIZER_DESC,
669    DepthStencilState: D3D12_DEPTH_STENCIL_DESC,
670    InputLayout: D3D12_INPUT_LAYOUT_DESC,
671    IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE,
672    PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE,
673    NumRenderTargets: UINT,
674    RTVFormats: [DXGI_FORMAT; 8],
675    DSVFormat: DXGI_FORMAT,
676    SampleDesc: DXGI_SAMPLE_DESC,
677    NodeMask: UINT,
678    CachedPSO: D3D12_CACHED_PIPELINE_STATE,
679    Flags: D3D12_PIPELINE_STATE_FLAGS,
680}}
681STRUCT!{struct D3D12_COMPUTE_PIPELINE_STATE_DESC {
682    pRootSignature: *mut ID3D12RootSignature,
683    CS: D3D12_SHADER_BYTECODE,
684    NodeMask: UINT,
685    CachedPSO: D3D12_CACHED_PIPELINE_STATE,
686    Flags: D3D12_PIPELINE_STATE_FLAGS,
687}}
688STRUCT!{struct D3D12_RT_FORMAT_ARRAY {
689    RTFormats: [DXGI_FORMAT; 8],
690    NumRenderTargets: UINT,
691}}
692STRUCT!{struct D3D12_PIPELINE_STATE_STREAM_DESC {
693    SizeInBytes: SIZE_T,
694    pPipelineStateSubobjectStream: *mut c_void,
695}}
696ENUM!{enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE {
697    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0,
698    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1,
699    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2,
700    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3,
701    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4,
702    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5,
703    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6,
704    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7,
705    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8,
706    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9,
707    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10,
708    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11,
709    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12,
710    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13,
711    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14,
712    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15,
713    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16,
714    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17,
715    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18,
716    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19,
717    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20,
718    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21,
719    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 22,
720}}
721ENUM!{enum D3D12_FEATURE {
722    D3D12_FEATURE_D3D12_OPTIONS = 0,
723    D3D12_FEATURE_ARCHITECTURE = 1,
724    D3D12_FEATURE_FEATURE_LEVELS = 2,
725    D3D12_FEATURE_FORMAT_SUPPORT = 3,
726    D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
727    D3D12_FEATURE_FORMAT_INFO = 5,
728    D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
729    D3D12_FEATURE_SHADER_MODEL = 7,
730    D3D12_FEATURE_D3D12_OPTIONS1 = 8,
731    D3D12_FEATURE_ROOT_SIGNATURE = 12,
732    D3D12_FEATURE_ARCHITECTURE1 = 16,
733    D3D12_FEATURE_D3D12_OPTIONS2 = 18,
734    D3D12_FEATURE_SHADER_CACHE = 19,
735    D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
736}}
737ENUM!{enum D3D12_SHADER_MIN_PRECISION_SUPPORT {
738    D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
739    D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
740    D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2,
741}}
742ENUM!{enum D3D12_TILED_RESOURCES_TIER {
743    D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
744    D3D12_TILED_RESOURCES_TIER_1 = 1,
745    D3D12_TILED_RESOURCES_TIER_2 = 2,
746    D3D12_TILED_RESOURCES_TIER_3 = 3,
747}}
748ENUM!{enum D3D12_RESOURCE_BINDING_TIER {
749    D3D12_RESOURCE_BINDING_TIER_1 = 1,
750    D3D12_RESOURCE_BINDING_TIER_2 = 2,
751    D3D12_RESOURCE_BINDING_TIER_3 = 3,
752}}
753ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_TIER {
754    D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
755    D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
756    D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
757    D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
758}}
759ENUM!{enum D3D12_FORMAT_SUPPORT1 {
760    D3D12_FORMAT_SUPPORT1_NONE = 0,
761    D3D12_FORMAT_SUPPORT1_BUFFER = 0x1,
762    D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2,
763    D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4,
764    D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8,
765    D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10,
766    D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20,
767    D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40,
768    D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80,
769    D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100,
770    D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200,
771    D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400,
772    D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800,
773    D3D12_FORMAT_SUPPORT1_MIP = 0x1000,
774    D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000,
775    D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000,
776    D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000,
777    D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000,
778    D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000,
779    D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000,
780    D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000,
781    D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000,
782    D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000,
783    D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000,
784    D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
785    D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000,
786    D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000,
787    D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
788    D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
789    D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000,
790}}
791ENUM!{enum D3D12_FORMAT_SUPPORT2 {
792    D3D12_FORMAT_SUPPORT2_NONE = 0,
793    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
794    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
795    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
796    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
797    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
798    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
799    D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
800    D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
801    D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
802    D3D12_FORMAT_SUPPORT2_TILED = 0x200,
803    D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000,
804}}
805ENUM!{enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS {
806    D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0,
807    D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1,
808}}
809ENUM!{enum D3D12_CROSS_NODE_SHARING_TIER {
810    D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
811    D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
812    D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
813    D3D12_CROSS_NODE_SHARING_TIER_2 = 3,
814}}
815ENUM!{enum D3D12_RESOURCE_HEAP_TIER {
816    D3D12_RESOURCE_HEAP_TIER_1 = 1,
817    D3D12_RESOURCE_HEAP_TIER_2 = 2,
818}}
819ENUM!{enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER {
820    D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0,
821    D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1,
822    D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2,
823}}
824STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS {
825    DoublePrecisionFloatShaderOps: BOOL,
826    OutputMergerLogicOp: BOOL,
827    MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT,
828    TiledResourcesTier: D3D12_TILED_RESOURCES_TIER,
829    ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER,
830    PSSpecifiedStencilRefSupported: BOOL,
831    TypedUAVLoadAdditionalFormats: BOOL,
832    ROVsSupported: BOOL,
833    ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER,
834    MaxGPUVirtualAddressBitsPerResource: UINT,
835    StandardSwizzle64KBSupported: BOOL,
836    CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER,
837    CrossAdapterRowMajorTextureSupported: BOOL,
838    VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL,
839    ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER,
840}}
841STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 {
842    WaveOps: BOOL,
843    WaveLaneCountMin: UINT,
844    WaveLaneCountMax: UINT,
845    TotalLaneCount: UINT,
846    ExpandedComputeResourceStates: BOOL,
847    Int64ShaderOps: BOOL,
848}}
849STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 {
850    DepthBoundsTestSupported: BOOL,
851    ProgrammableSamplePositionsTier: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER,
852}}
853ENUM!{enum D3D_ROOT_SIGNATURE_VERSION {
854    D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
855    D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
856    D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
857}}
858STRUCT!{struct D3D12_FEATURE_DATA_ROOT_SIGNATURE {
859    HighestVersion: D3D_ROOT_SIGNATURE_VERSION,
860}}
861STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE {
862    NodeIndex: UINT,
863    TileBasedRenderer: BOOL,
864    UMA: BOOL,
865    CacheCoherentUMA: BOOL,
866}}
867STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE1 {
868    NodeIndex: UINT,
869    TileBasedRenderer: BOOL,
870    UMA: BOOL,
871    CacheCoherentUMA: BOOL,
872    IsolatedMMU: BOOL,
873}}
874STRUCT!{struct D3D12_FEATURE_DATA_FEATURE_LEVELS {
875    NumFeatureLevels: UINT,
876    pFeatureLevelsRequested: *const D3D_FEATURE_LEVEL,
877    MaxSupportedFeatureLevel: D3D_FEATURE_LEVEL,
878}}
879ENUM!{enum D3D_SHADER_MODEL {
880    D3D_SHADER_MODEL_5_1 = 0x51,
881    D3D_SHADER_MODEL_6_0 = 0x60,
882}}
883STRUCT!{struct D3D12_FEATURE_DATA_SHADER_MODEL {
884    HighestShaderModel: D3D_SHADER_MODEL,
885}}
886STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_SUPPORT {
887    Format: DXGI_FORMAT,
888    Support1: D3D12_FORMAT_SUPPORT1,
889    Support2: D3D12_FORMAT_SUPPORT2,
890}}
891STRUCT!{struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS {
892    Format: DXGI_FORMAT,
893    SampleCount: UINT,
894    Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS,
895    NumQualityLevels: UINT,
896}}
897STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_INFO {
898    Format: DXGI_FORMAT,
899    PlaneCount: UINT8,
900}}
901STRUCT!{struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
902    MaxGPUVirtualAddressBitsPerResource: UINT,
903    MaxGPUVirtualAddressBitsPerProcess: UINT,
904}}
905ENUM!{enum D3D12_SHADER_CACHE_SUPPORT_FLAGS {
906    D3D12_SHADER_CACHE_SUPPORT_NONE = 0,
907    D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1,
908    D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2,
909    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4,
910    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8,
911}}
912STRUCT!{struct D3D12_FEATURE_DATA_SHADER_CACHE {
913    SupportFlags: D3D12_SHADER_CACHE_SUPPORT_FLAGS,
914}}
915STRUCT!{struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY {
916    CommandListType: D3D12_COMMAND_LIST_TYPE,
917    Priority: UINT,
918    PriorityForTypeIsSupported: BOOL,
919}}
920STRUCT!{struct D3D12_RESOURCE_ALLOCATION_INFO {
921    SizeInBytes: UINT64,
922    Alignment: UINT64,
923}}
924ENUM!{enum D3D12_HEAP_TYPE {
925    D3D12_HEAP_TYPE_DEFAULT = 1,
926    D3D12_HEAP_TYPE_UPLOAD = 2,
927    D3D12_HEAP_TYPE_READBACK = 3,
928    D3D12_HEAP_TYPE_CUSTOM = 4,
929}}
930ENUM!{enum D3D12_CPU_PAGE_PROPERTY {
931    D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
932    D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
933    D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
934    D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
935}}
936ENUM!{enum D3D12_MEMORY_POOL {
937    D3D12_MEMORY_POOL_UNKNOWN = 0,
938    D3D12_MEMORY_POOL_L0 = 1,
939    D3D12_MEMORY_POOL_L1 = 2,
940}}
941STRUCT!{struct D3D12_HEAP_PROPERTIES {
942    Type: D3D12_HEAP_TYPE,
943    CPUPageProperty: D3D12_CPU_PAGE_PROPERTY,
944    MemoryPoolPreference: D3D12_MEMORY_POOL,
945    CreationNodeMask: UINT,
946    VisibleNodeMask: UINT,
947}}
948ENUM!{enum D3D12_HEAP_FLAGS {
949    D3D12_HEAP_FLAG_NONE = 0,
950    D3D12_HEAP_FLAG_SHARED = 0x1,
951    D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4,
952    D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8,
953    D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
954    D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
955    D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
956    D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100,
957    D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200,
958    D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0,
959    D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
960    D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
961    D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
962}}
963STRUCT!{struct D3D12_HEAP_DESC {
964    SizeInBytes: UINT64,
965    Properties: D3D12_HEAP_PROPERTIES,
966    Alignment: UINT64,
967    Flags: D3D12_HEAP_FLAGS,
968}}
969ENUM!{enum D3D12_RESOURCE_DIMENSION {
970    D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
971    D3D12_RESOURCE_DIMENSION_BUFFER = 1,
972    D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
973    D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
974    D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
975}}
976ENUM!{enum D3D12_TEXTURE_LAYOUT {
977    D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
978    D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
979    D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
980    D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
981}}
982ENUM!{enum D3D12_RESOURCE_FLAGS {
983    D3D12_RESOURCE_FLAG_NONE = 0,
984    D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
985    D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
986    D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
987    D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
988    D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
989    D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
990}}
991STRUCT!{struct D3D12_RESOURCE_DESC {
992    Dimension: D3D12_RESOURCE_DIMENSION,
993    Alignment: UINT64,
994    Width: UINT64,
995    Height: UINT,
996    DepthOrArraySize: UINT16,
997    MipLevels: UINT16,
998    Format: DXGI_FORMAT,
999    SampleDesc: DXGI_SAMPLE_DESC,
1000    Layout: D3D12_TEXTURE_LAYOUT,
1001    Flags: D3D12_RESOURCE_FLAGS,
1002}}
1003STRUCT!{struct D3D12_DEPTH_STENCIL_VALUE {
1004    Depth: FLOAT,
1005    Stencil: UINT8,
1006}}
1007UNION!{union D3D12_CLEAR_VALUE_u {
1008    [u32; 4],
1009    Color Color_mut: [FLOAT; 4],
1010    DepthStencil DepthStencil_mut: D3D12_DEPTH_STENCIL_VALUE,
1011}}
1012STRUCT!{struct D3D12_CLEAR_VALUE {
1013    Format: DXGI_FORMAT,
1014    u: D3D12_CLEAR_VALUE_u,
1015}}
1016STRUCT!{struct D3D12_RANGE {
1017    Begin: SIZE_T,
1018    End: SIZE_T,
1019}}
1020STRUCT!{struct D3D12_RANGE_UINT64 {
1021    Begin: UINT64,
1022    End: UINT64,
1023}}
1024STRUCT!{struct D3D12_SUBRESOURCE_RANGE_UINT64 {
1025    Subresource: UINT,
1026    Range: D3D12_RANGE_UINT64,
1027}}
1028STRUCT!{struct D3D12_SUBRESOURCE_INFO {
1029    Offset: UINT64,
1030    RowPitch: UINT,
1031    DepthPitch: UINT,
1032}}
1033STRUCT!{struct D3D12_TILED_RESOURCE_COORDINATE {
1034    X: UINT,
1035    Y: UINT,
1036    Z: UINT,
1037    Subresource: UINT,
1038}}
1039STRUCT!{struct D3D12_TILE_REGION_SIZE {
1040    NumTiles: UINT,
1041    UseBox: BOOL,
1042    Width: UINT,
1043    Height: UINT16,
1044    Depth: UINT16,
1045}}
1046ENUM!{enum D3D12_TILE_RANGE_FLAGS {
1047    D3D12_TILE_RANGE_FLAG_NONE = 0,
1048    D3D12_TILE_RANGE_FLAG_NULL = 1,
1049    D3D12_TILE_RANGE_FLAG_SKIP = 2,
1050    D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4,
1051}}
1052STRUCT!{struct D3D12_SUBRESOURCE_TILING {
1053    WidthInTiles: UINT,
1054    HeightInTiles: UINT16,
1055    DepthInTiles: UINT16,
1056    StartTileIndexInOverallResource: UINT,
1057}}
1058STRUCT!{struct D3D12_TILE_SHAPE {
1059    WidthInTexels: UINT,
1060    HeightInTexels: UINT,
1061    DepthInTexels: UINT,
1062}}
1063STRUCT!{struct D3D12_PACKED_MIP_INFO {
1064    NumStandardMips: UINT8,
1065    NumPackedMips: UINT8,
1066    NumTilesForPackedMips: UINT,
1067    StartTileIndexInOverallResource: UINT,
1068}}
1069ENUM!{enum D3D12_TILE_MAPPING_FLAGS {
1070    D3D12_TILE_MAPPING_FLAG_NONE = 0,
1071    D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
1072}}
1073ENUM!{enum D3D12_TILE_COPY_FLAGS {
1074    D3D12_TILE_COPY_FLAG_NONE = 0,
1075    D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
1076    D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
1077    D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
1078}}
1079ENUM!{enum D3D12_RESOURCE_STATES {
1080    D3D12_RESOURCE_STATE_COMMON = 0,
1081    D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
1082    D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
1083    D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
1084    D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
1085    D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
1086    D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
1087    D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
1088    D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
1089    D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
1090    D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
1091    D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
1092    D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
1093    D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
1094    D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
1095    D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
1096    D3D12_RESOURCE_STATE_PRESENT = 0,
1097    D3D12_RESOURCE_STATE_PREDICATION = 0x200,
1098}}
1099ENUM!{enum D3D12_RESOURCE_BARRIER_TYPE {
1100    D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
1101    D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
1102    D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
1103}}
1104STRUCT!{struct D3D12_RESOURCE_TRANSITION_BARRIER {
1105    pResource: *mut ID3D12Resource,
1106    Subresource: UINT,
1107    StateBefore: D3D12_RESOURCE_STATES,
1108    StateAfter: D3D12_RESOURCE_STATES,
1109}}
1110STRUCT!{struct D3D12_RESOURCE_ALIASING_BARRIER {
1111    pResourceBefore: *mut ID3D12Resource,
1112    pResourceAfter: *mut ID3D12Resource,
1113}}
1114STRUCT!{struct D3D12_RESOURCE_UAV_BARRIER {
1115    pResource: *mut ID3D12Resource,
1116}}
1117ENUM!{enum D3D12_RESOURCE_BARRIER_FLAGS {
1118    D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
1119    D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
1120    D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
1121}}
1122UNION!{union D3D12_RESOURCE_BARRIER_u {
1123    [u32; 4] [u64; 3],
1124    Transition Transition_mut: D3D12_RESOURCE_TRANSITION_BARRIER,
1125    Aliasing Aliasing_mut: D3D12_RESOURCE_ALIASING_BARRIER,
1126    UAV UAV_mut: D3D12_RESOURCE_UAV_BARRIER,
1127}}
1128STRUCT!{struct D3D12_RESOURCE_BARRIER {
1129    Type: D3D12_RESOURCE_BARRIER_TYPE,
1130    Flags: D3D12_RESOURCE_BARRIER_FLAGS,
1131    u: D3D12_RESOURCE_BARRIER_u,
1132}}
1133STRUCT!{struct D3D12_SUBRESOURCE_FOOTPRINT {
1134    Format: DXGI_FORMAT,
1135    Width: UINT,
1136    Height: UINT,
1137    Depth: UINT,
1138    RowPitch: UINT,
1139}}
1140STRUCT!{struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT {
1141    Offset: UINT64,
1142    Footprint: D3D12_SUBRESOURCE_FOOTPRINT,
1143}}
1144ENUM!{enum D3D12_TEXTURE_COPY_TYPE {
1145    D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
1146    D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
1147}}
1148UNION!{union D3D12_TEXTURE_COPY_LOCATION_u {
1149    [u64; 4],
1150    PlacedFootprint PlacedFootprint_mut: D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
1151    SubresourceIndex SubresourceIndex_mut: UINT,
1152}}
1153STRUCT!{struct D3D12_TEXTURE_COPY_LOCATION {
1154    pResource: *mut ID3D12Resource,
1155    Type: D3D12_TEXTURE_COPY_TYPE,
1156    u: D3D12_TEXTURE_COPY_LOCATION_u,
1157}}
1158ENUM!{enum D3D12_RESOLVE_MODE {
1159    D3D12_RESOLVE_MODE_DECOMPRESS = 0,
1160    D3D12_RESOLVE_MODE_MIN = 1,
1161    D3D12_RESOLVE_MODE_MAX = 2,
1162    D3D12_RESOLVE_MODE_AVERAGE = 3,
1163}}
1164STRUCT!{struct D3D12_SAMPLE_POSITION {
1165    X: INT8,
1166    Y: INT8,
1167}}
1168ENUM!{enum D3D12_SHADER_COMPONENT_MAPPING {
1169    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
1170    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
1171    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
1172    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
1173    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
1174    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
1175}}
1176pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: UINT = 0x7;
1177pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: UINT = 3;
1178pub const D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES: UINT = 1
1179    << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
1180// D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING
1181// D3D12_DECODE_SHADER_4_COMPONENT_MAPPING
1182// D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING
1183ENUM!{enum D3D12_BUFFER_SRV_FLAGS {
1184    D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
1185    D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
1186}}
1187STRUCT!{struct D3D12_BUFFER_SRV {
1188    FirstElement: UINT64,
1189    NumElements: UINT,
1190    StructureByteStride: UINT,
1191    Flags: D3D12_BUFFER_SRV_FLAGS,
1192}}
1193STRUCT!{struct D3D12_TEX1D_SRV {
1194    MostDetailedMip: UINT,
1195    MipLevels: UINT,
1196    ResourceMinLODClamp: FLOAT,
1197}}
1198STRUCT!{struct D3D12_TEX1D_ARRAY_SRV {
1199    MostDetailedMip: UINT,
1200    MipLevels: UINT,
1201    FirstArraySlice: UINT,
1202    ArraySize: UINT,
1203    ResourceMinLODClamp: FLOAT,
1204}}
1205STRUCT!{struct D3D12_TEX2D_SRV {
1206    MostDetailedMip: UINT,
1207    MipLevels: UINT,
1208    PlaneSlice: UINT,
1209    ResourceMinLODClamp: FLOAT,
1210}}
1211STRUCT!{struct D3D12_TEX2D_ARRAY_SRV {
1212    MostDetailedMip: UINT,
1213    MipLevels: UINT,
1214    FirstArraySlice: UINT,
1215    ArraySize: UINT,
1216    PlaneSlice: UINT,
1217    ResourceMinLODClamp: FLOAT,
1218}}
1219STRUCT!{struct D3D12_TEX3D_SRV {
1220    MostDetailedMip: UINT,
1221    MipLevels: UINT,
1222    ResourceMinLODClamp: FLOAT,
1223}}
1224STRUCT!{struct D3D12_TEXCUBE_SRV {
1225    MostDetailedMip: UINT,
1226    MipLevels: UINT,
1227    ResourceMinLODClamp: FLOAT,
1228}}
1229STRUCT!{struct D3D12_TEXCUBE_ARRAY_SRV {
1230    MostDetailedMip: UINT,
1231    MipLevels: UINT,
1232    First2DArrayFace: UINT,
1233    NumCubes: UINT,
1234    ResourceMinLODClamp: FLOAT,
1235}}
1236STRUCT!{struct D3D12_TEX2DMS_SRV {
1237    UnusedField_NothingToDefine: UINT,
1238}}
1239STRUCT!{struct D3D12_TEX2DMS_ARRAY_SRV {
1240    FirstArraySlice: UINT,
1241    ArraySize: UINT,
1242}}
1243ENUM!{enum D3D12_SRV_DIMENSION {
1244    D3D12_SRV_DIMENSION_UNKNOWN = 0,
1245    D3D12_SRV_DIMENSION_BUFFER = 1,
1246    D3D12_SRV_DIMENSION_TEXTURE1D = 2,
1247    D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
1248    D3D12_SRV_DIMENSION_TEXTURE2D = 4,
1249    D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
1250    D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
1251    D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
1252    D3D12_SRV_DIMENSION_TEXTURE3D = 8,
1253    D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
1254    D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
1255}}
1256UNION!{union D3D12_SHADER_RESOURCE_VIEW_DESC_u {
1257    [u64; 3],
1258    Buffer Buffer_mut: D3D12_BUFFER_SRV,
1259    Texture1D Texture1D_mut: D3D12_TEX1D_SRV,
1260    Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_SRV,
1261    Texture2D Texture2D_mut: D3D12_TEX2D_SRV,
1262    Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_SRV,
1263    Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_SRV,
1264    Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_SRV,
1265    Texture3D Texture3D_mut: D3D12_TEX3D_SRV,
1266    TextureCube TextureCube_mut: D3D12_TEXCUBE_SRV,
1267    TextureCubeArray TextureCubeArray_mut: D3D12_TEXCUBE_ARRAY_SRV,
1268}}
1269STRUCT!{struct D3D12_SHADER_RESOURCE_VIEW_DESC {
1270    Format: DXGI_FORMAT,
1271    ViewDimension: D3D12_SRV_DIMENSION,
1272    Shader4ComponentMapping: UINT,
1273    u: D3D12_SHADER_RESOURCE_VIEW_DESC_u,
1274}}
1275STRUCT!{struct D3D12_CONSTANT_BUFFER_VIEW_DESC {
1276    BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1277    SizeInBytes: UINT,
1278}}
1279ENUM!{enum D3D12_FILTER {
1280    D3D12_FILTER_MIN_MAG_MIP_POINT = 0,
1281    D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
1282    D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
1283    D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
1284    D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
1285    D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
1286    D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
1287    D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
1288    D3D12_FILTER_ANISOTROPIC = 0x55,
1289    D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
1290    D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
1291    D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
1292    D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
1293    D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
1294    D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
1295    D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
1296    D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
1297    D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
1298    D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
1299    D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
1300    D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
1301    D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
1302    D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
1303    D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
1304    D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
1305    D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
1306    D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155,
1307    D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
1308    D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
1309    D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
1310    D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
1311    D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
1312    D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
1313    D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
1314    D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
1315    D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
1316}}
1317ENUM!{enum D3D12_FILTER_TYPE {
1318    D3D12_FILTER_TYPE_POINT = 0,
1319    D3D12_FILTER_TYPE_LINEAR = 1,
1320}}
1321ENUM!{enum D3D12_FILTER_REDUCTION_TYPE {
1322    D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
1323    D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
1324    D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
1325    D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
1326}}
1327pub const D3D12_FILTER_REDUCTION_TYPE_MASK: UINT = 0x3;
1328pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: UINT = 7;
1329pub const D3D12_FILTER_TYPE_MASK: UINT = 0x3;
1330pub const D3D12_MIN_FILTER_SHIFT: UINT = 4;
1331pub const D3D12_MAG_FILTER_SHIFT: UINT = 2;
1332pub const D3D12_MIP_FILTER_SHIFT: UINT = 0;
1333pub const D3D12_ANISOTROPIC_FILTERING_BIT: UINT = 0x40;
1334// D3D12_ENCODE_BASIC_FILTER
1335// D3D12_ENCODE_ANISOTROPIC_FILTER
1336// D3D12_DECODE_MIN_FILTER
1337// D3D12_DECODE_MAG_FILTER
1338// D3D12_DECODE_MIP_FILTER
1339// D3D12_DECODE_FILTER_REDUCTION
1340// D3D12_DECODE_IS_COMPARISON_FILTER
1341// D3D12_DECODE_IS_ANISOTROPIC_FILTER
1342ENUM!{enum D3D12_TEXTURE_ADDRESS_MODE {
1343    D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
1344    D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
1345    D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
1346    D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
1347    D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
1348}}
1349STRUCT!{struct D3D12_SAMPLER_DESC {
1350    Filter: D3D12_FILTER,
1351    AddressU: D3D12_TEXTURE_ADDRESS_MODE,
1352    AddressV: D3D12_TEXTURE_ADDRESS_MODE,
1353    AddressW: D3D12_TEXTURE_ADDRESS_MODE,
1354    MipLODBias: FLOAT,
1355    MaxAnisotropy: UINT,
1356    ComparisonFunc: D3D12_COMPARISON_FUNC,
1357    BorderColor: [FLOAT; 4],
1358    MinLOD: FLOAT,
1359    MaxLOD: FLOAT,
1360}}
1361ENUM!{enum D3D12_BUFFER_UAV_FLAGS {
1362    D3D12_BUFFER_UAV_FLAG_NONE = 0,
1363    D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
1364}}
1365STRUCT!{struct D3D12_BUFFER_UAV {
1366    FirstElement: UINT64,
1367    NumElements: UINT,
1368    StructureByteStride: UINT,
1369    CounterOffsetInBytes: UINT64,
1370    Flags: D3D12_BUFFER_UAV_FLAGS,
1371}}
1372STRUCT!{struct D3D12_TEX1D_UAV {
1373    MipSlice: UINT,
1374}}
1375STRUCT!{struct D3D12_TEX1D_ARRAY_UAV {
1376    MipSlice: UINT,
1377    FirstArraySlice: UINT,
1378    ArraySize: UINT,
1379}}
1380STRUCT!{struct D3D12_TEX2D_UAV {
1381    MipSlice: UINT,
1382    PlaneSlice: UINT,
1383}}
1384STRUCT!{struct D3D12_TEX2D_ARRAY_UAV {
1385    MipSlice: UINT,
1386    FirstArraySlice: UINT,
1387    ArraySize: UINT,
1388    PlaneSlice: UINT,
1389}}
1390STRUCT!{struct D3D12_TEX3D_UAV {
1391    MipSlice: UINT,
1392    FirstWSlice: UINT,
1393    WSize: UINT,
1394}}
1395ENUM!{enum D3D12_UAV_DIMENSION {
1396    D3D12_UAV_DIMENSION_UNKNOWN = 0,
1397    D3D12_UAV_DIMENSION_BUFFER = 1,
1398    D3D12_UAV_DIMENSION_TEXTURE1D = 2,
1399    D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
1400    D3D12_UAV_DIMENSION_TEXTURE2D = 4,
1401    D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
1402    D3D12_UAV_DIMENSION_TEXTURE3D = 8,
1403}}
1404UNION!{union D3D12_UNORDERED_ACCESS_VIEW_DESC_u {
1405    [u64; 4],
1406    Buffer Buffer_mut: D3D12_BUFFER_UAV,
1407    Texture1D Texture1D_mut: D3D12_TEX1D_UAV,
1408    Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_UAV,
1409    Texture2D Texture2D_mut: D3D12_TEX2D_UAV,
1410    Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_UAV,
1411    Texture3D Texture3D_mut: D3D12_TEX3D_UAV,
1412}}
1413STRUCT!{struct D3D12_UNORDERED_ACCESS_VIEW_DESC {
1414    Format: DXGI_FORMAT,
1415    ViewDimension: D3D12_UAV_DIMENSION,
1416    u: D3D12_UNORDERED_ACCESS_VIEW_DESC_u,
1417}}
1418STRUCT!{struct D3D12_BUFFER_RTV {
1419    FirstElement: UINT64,
1420    NumElements: UINT,
1421}}
1422STRUCT!{struct D3D12_TEX1D_RTV {
1423    MipSlice: UINT,
1424}}
1425STRUCT!{struct D3D12_TEX1D_ARRAY_RTV {
1426    MipSlice: UINT,
1427    FirstArraySlice: UINT,
1428    ArraySize: UINT,
1429}}
1430STRUCT!{struct D3D12_TEX2D_RTV {
1431    MipSlice: UINT,
1432    PlaneSlice: UINT,
1433}}
1434STRUCT!{struct D3D12_TEX2DMS_RTV {
1435    UnusedField_NothingToDefine: UINT,
1436}}
1437STRUCT!{struct D3D12_TEX2D_ARRAY_RTV {
1438    MipSlice: UINT,
1439    FirstArraySlice: UINT,
1440    ArraySize: UINT,
1441    PlaneSlice: UINT,
1442}}
1443STRUCT!{struct D3D12_TEX2DMS_ARRAY_RTV {
1444    FirstArraySlice: UINT,
1445    ArraySize: UINT,
1446}}
1447STRUCT!{struct D3D12_TEX3D_RTV {
1448    MipSlice: UINT,
1449    FirstWSlice: UINT,
1450    WSize: UINT,
1451}}
1452ENUM!{enum D3D12_RTV_DIMENSION {
1453    D3D12_RTV_DIMENSION_UNKNOWN = 0,
1454    D3D12_RTV_DIMENSION_BUFFER = 1,
1455    D3D12_RTV_DIMENSION_TEXTURE1D = 2,
1456    D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
1457    D3D12_RTV_DIMENSION_TEXTURE2D = 4,
1458    D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
1459    D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
1460    D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
1461    D3D12_RTV_DIMENSION_TEXTURE3D = 8,
1462}}
1463UNION!{union D3D12_RENDER_TARGET_VIEW_DESC_u {
1464    [u64; 2],
1465    Buffer Buffer_mut: D3D12_BUFFER_RTV,
1466    Texture1D Texture1D_mut: D3D12_TEX1D_RTV,
1467    Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_RTV,
1468    Texture2D Texture2D_mut: D3D12_TEX2D_RTV,
1469    Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_RTV,
1470    Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_RTV,
1471    Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_RTV,
1472    Texture3D Texture3D_mut: D3D12_TEX3D_RTV,
1473}}
1474STRUCT!{struct D3D12_RENDER_TARGET_VIEW_DESC {
1475    Format: DXGI_FORMAT,
1476    ViewDimension: D3D12_RTV_DIMENSION,
1477    u: D3D12_RENDER_TARGET_VIEW_DESC_u,
1478}}
1479STRUCT!{struct D3D12_TEX1D_DSV {
1480    MipSlice: UINT,
1481}}
1482STRUCT!{struct D3D12_TEX1D_ARRAY_DSV {
1483    MipSlice: UINT,
1484    FirstArraySlice: UINT,
1485    ArraySize: UINT,
1486}}
1487STRUCT!{struct D3D12_TEX2D_DSV {
1488    MipSlice: UINT,
1489}}
1490STRUCT!{struct D3D12_TEX2D_ARRAY_DSV {
1491    MipSlice: UINT,
1492    FirstArraySlice: UINT,
1493    ArraySize: UINT,
1494}}
1495STRUCT!{struct D3D12_TEX2DMS_DSV {
1496    UnusedField_NothingToDefine: UINT,
1497}}
1498STRUCT!{struct D3D12_TEX2DMS_ARRAY_DSV {
1499    FirstArraySlice: UINT,
1500    ArraySize: UINT,
1501}}
1502ENUM!{enum D3D12_DSV_FLAGS {
1503    D3D12_DSV_FLAG_NONE = 0x0,
1504    D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
1505    D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
1506}}
1507ENUM!{enum D3D12_DSV_DIMENSION {
1508    D3D12_DSV_DIMENSION_UNKNOWN = 0,
1509    D3D12_DSV_DIMENSION_TEXTURE1D = 1,
1510    D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
1511    D3D12_DSV_DIMENSION_TEXTURE2D = 3,
1512    D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
1513    D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
1514    D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
1515}}
1516UNION!{union D3D12_DEPTH_STENCIL_VIEW_DESC_u {
1517    [u32; 3],
1518    Texture1D Texture1D_mut: D3D12_TEX1D_DSV,
1519    Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_DSV,
1520    Texture2D Texture2D_mut: D3D12_TEX2D_DSV,
1521    Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_DSV,
1522    Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_DSV,
1523    Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_DSV,
1524}}
1525STRUCT!{struct D3D12_DEPTH_STENCIL_VIEW_DESC {
1526    Format: DXGI_FORMAT,
1527    ViewDimension: D3D12_DSV_DIMENSION,
1528    Flags: D3D12_DSV_FLAGS,
1529    u: D3D12_DEPTH_STENCIL_VIEW_DESC_u,
1530}}
1531ENUM!{enum D3D12_CLEAR_FLAGS {
1532    D3D12_CLEAR_FLAG_DEPTH = 0x1,
1533    D3D12_CLEAR_FLAG_STENCIL = 0x2,
1534}}
1535ENUM!{enum D3D12_FENCE_FLAGS {
1536    D3D12_FENCE_FLAG_NONE = 0x0,
1537    D3D12_FENCE_FLAG_SHARED = 0x1,
1538    D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
1539}}
1540ENUM!{enum D3D12_DESCRIPTOR_HEAP_TYPE {
1541    D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
1542    D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1,
1543    D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2,
1544    D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3,
1545    D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4,
1546}}
1547ENUM!{enum D3D12_DESCRIPTOR_HEAP_FLAGS {
1548    D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
1549    D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
1550}}
1551STRUCT!{struct D3D12_DESCRIPTOR_HEAP_DESC {
1552    Type: D3D12_DESCRIPTOR_HEAP_TYPE,
1553    NumDescriptors: UINT,
1554    Flags: D3D12_DESCRIPTOR_HEAP_FLAGS,
1555    NodeMask: UINT,
1556}}
1557ENUM!{enum D3D12_DESCRIPTOR_RANGE_TYPE {
1558    D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
1559    D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
1560    D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
1561    D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
1562}}
1563STRUCT!{struct D3D12_DESCRIPTOR_RANGE {
1564    RangeType: D3D12_DESCRIPTOR_RANGE_TYPE,
1565    NumDescriptors: UINT,
1566    BaseShaderRegister: UINT,
1567    RegisterSpace: UINT,
1568    OffsetInDescriptorsFromTableStart: UINT,
1569}}
1570STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE {
1571    NumDescriptorRanges: UINT,
1572    pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE,
1573}}
1574STRUCT!{struct D3D12_ROOT_CONSTANTS {
1575    ShaderRegister: UINT,
1576    RegisterSpace: UINT,
1577    Num32BitValues: UINT,
1578}}
1579STRUCT!{struct D3D12_ROOT_DESCRIPTOR {
1580    ShaderRegister: UINT,
1581    RegisterSpace: UINT,
1582}}
1583ENUM!{enum D3D12_SHADER_VISIBILITY {
1584    D3D12_SHADER_VISIBILITY_ALL = 0,
1585    D3D12_SHADER_VISIBILITY_VERTEX = 1,
1586    D3D12_SHADER_VISIBILITY_HULL = 2,
1587    D3D12_SHADER_VISIBILITY_DOMAIN = 3,
1588    D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
1589    D3D12_SHADER_VISIBILITY_PIXEL = 5,
1590}}
1591ENUM!{enum D3D12_ROOT_PARAMETER_TYPE {
1592    D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
1593    D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
1594    D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
1595    D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
1596    D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
1597}}
1598UNION!{union D3D12_ROOT_PARAMETER_u {
1599    [u32; 3] [u64; 2],
1600    DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE,
1601    Constants Constants_mut: D3D12_ROOT_CONSTANTS,
1602    Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR,
1603}}
1604STRUCT!{struct D3D12_ROOT_PARAMETER {
1605    ParameterType: D3D12_ROOT_PARAMETER_TYPE,
1606    u: D3D12_ROOT_PARAMETER_u,
1607    ShaderVisibility: D3D12_SHADER_VISIBILITY,
1608}}
1609ENUM!{enum D3D12_ROOT_SIGNATURE_FLAGS {
1610    D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0,
1611    D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
1612    D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
1613    D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
1614    D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
1615    D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
1616    D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
1617    D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
1618}}
1619ENUM!{enum D3D12_STATIC_BORDER_COLOR {
1620    D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
1621    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
1622    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
1623}}
1624STRUCT!{struct D3D12_STATIC_SAMPLER_DESC {
1625    Filter: D3D12_FILTER,
1626    AddressU: D3D12_TEXTURE_ADDRESS_MODE,
1627    AddressV: D3D12_TEXTURE_ADDRESS_MODE,
1628    AddressW: D3D12_TEXTURE_ADDRESS_MODE,
1629    MipLODBias: FLOAT,
1630    MaxAnisotropy: UINT,
1631    ComparisonFunc: D3D12_COMPARISON_FUNC,
1632    BorderColor: D3D12_STATIC_BORDER_COLOR,
1633    MinLOD: FLOAT,
1634    MaxLOD: FLOAT,
1635    ShaderRegister: UINT,
1636    RegisterSpace: UINT,
1637    ShaderVisibility: D3D12_SHADER_VISIBILITY,
1638}}
1639STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC {
1640    NumParameters: UINT,
1641    pParameters: *const D3D12_ROOT_PARAMETER,
1642    NumStaticSamplers: UINT,
1643    pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC,
1644    Flags: D3D12_ROOT_SIGNATURE_FLAGS,
1645}}
1646ENUM!{enum D3D12_DESCRIPTOR_RANGE_FLAGS {
1647    D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
1648    D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
1649    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
1650    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1651    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
1652}}
1653STRUCT!{struct D3D12_DESCRIPTOR_RANGE1 {
1654    RangeType: D3D12_DESCRIPTOR_RANGE_TYPE,
1655    NumDescriptors: UINT,
1656    BaseShaderRegister: UINT,
1657    RegisterSpace: UINT,
1658    Flags: D3D12_DESCRIPTOR_RANGE_FLAGS,
1659    OffsetInDescriptorsFromTableStart: UINT,
1660}}
1661STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE1 {
1662    NumDescriptorRanges: UINT,
1663    pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE1,
1664}}
1665ENUM!{enum D3D12_ROOT_DESCRIPTOR_FLAGS {
1666    D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0,
1667    D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
1668    D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
1669    D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
1670}}
1671STRUCT!{struct D3D12_ROOT_DESCRIPTOR1 {
1672    ShaderRegister: UINT,
1673    RegisterSpace: UINT,
1674    Flags: D3D12_ROOT_DESCRIPTOR_FLAGS,
1675}}
1676UNION!{union D3D12_ROOT_PARAMETER1_u {
1677    [u32; 3] [u64; 2],
1678    DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE1,
1679    Constants Constants_mut: D3D12_ROOT_CONSTANTS,
1680    Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR1,
1681}}
1682STRUCT!{struct D3D12_ROOT_PARAMETER1 {
1683    ParameterType: D3D12_ROOT_PARAMETER_TYPE,
1684    u: D3D12_ROOT_PARAMETER1_u,
1685    ShaderVisibility: D3D12_SHADER_VISIBILITY,
1686}}
1687STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC1 {
1688    NumParameters: UINT,
1689    pParameters: *const D3D12_ROOT_PARAMETER1,
1690    NumStaticSamplers: UINT,
1691    pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC,
1692    Flags: D3D12_ROOT_SIGNATURE_FLAGS,
1693}}
1694UNION!{union D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u {
1695    [u32; 5] [u64; 5],
1696    Desc_1_0 Desc_1_0_mut: D3D12_ROOT_SIGNATURE_DESC,
1697    Desc_1_1 Desc_1_1_mut: D3D12_ROOT_SIGNATURE_DESC1,
1698}}
1699STRUCT!{struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC {
1700    Version: UINT,
1701    u: D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u,
1702}}
1703RIDL!{#[uuid(0x34ab647b, 0x3cc8, 0x46ac, 0x84, 0x1b, 0xc0, 0x96, 0x56, 0x45, 0xc0, 0x46)]
1704interface ID3D12RootSignatureDeserializer(ID3D12RootSignatureDeserializerVtbl):
1705    IUnknown(IUnknownVtbl) {
1706    fn GetRootSignatureDesc() -> *const D3D12_ROOT_SIGNATURE_DESC,
1707}}
1708RIDL!{#[uuid(0x7f91ce67, 0x090c, 0x4bb7, 0xb7, 0x8e, 0xed, 0x8f, 0xf2, 0xe3, 0x1d, 0xa0)]
1709interface ID3D12VersionedRootSignatureDeserializer(ID3D12VersionedRootSignatureDeserializerVtbl):
1710    IUnknown(IUnknownVtbl) {
1711    fn GetRootSignatureDescAtVersion(
1712        convertToVersion: D3D_ROOT_SIGNATURE_VERSION,
1713        ppDesc: *mut *mut D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
1714    ) -> HRESULT,
1715    fn GetUnconvertedRootSignatureDesc() -> *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
1716}}
1717FN!{stdcall PFN_D3D12_SERIALIZE_ROOT_SIGNATURE(
1718    pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC,
1719    Version: D3D_ROOT_SIGNATURE_VERSION,
1720    ppBlob: *mut *mut ID3DBlob,
1721    ppErrorBlob: *mut *mut ID3DBlob,
1722) -> HRESULT}
1723extern "system" {
1724    pub fn D3D12SerializeRootSignature(
1725        pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC,
1726        Version: D3D_ROOT_SIGNATURE_VERSION,
1727        ppBlob: *mut *mut ID3DBlob,
1728        ppErrorBlob: *mut *mut ID3DBlob,
1729    ) -> HRESULT;
1730}
1731FN!{stdcall PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER(
1732    pSrcData: LPCVOID,
1733    SrcDataSizeInBytes: SIZE_T,
1734    pRootSignatureDeserializerInterface: REFIID,
1735    ppRootSignatureDeserializer: *mut *mut c_void,
1736) -> HRESULT}
1737extern "system" {
1738    pub fn D3D12CreateRootSignatureDeserializer(
1739        pSrcData: LPCVOID,
1740        SrcDataSizeInBytes: SIZE_T,
1741        pRootSignatureDeserializerInterface: REFGUID,
1742        ppRootSignatureDeserializer: *mut *mut c_void,
1743    ) -> HRESULT;
1744}
1745FN!{stdcall PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE(
1746    pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
1747    ppBlob: *mut *mut ID3DBlob,
1748    ppErrorBlob: *mut *mut ID3DBlob,
1749) -> HRESULT}
1750extern "system" {
1751    pub fn D3D12SerializeVersionedRootSignature(
1752        pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC,
1753        ppBlob: *mut *mut ID3DBlob,
1754        ppErrorBlob: *mut *mut ID3DBlob,
1755    ) -> HRESULT;
1756}
1757FN!{stdcall PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER(
1758    pSrcData: LPCVOID,
1759    SrcDataSizeInBytes: SIZE_T,
1760    pRootSignatureDeserializerInterface: REFIID,
1761    ppRootSignatureDeserializer: *mut *mut c_void,
1762) -> HRESULT}
1763extern "system" {
1764    pub fn D3D12CreateVersionedRootSignatureDeserializer(
1765        pSrcData: LPCVOID,
1766        SrcDataSizeInBytes: SIZE_T,
1767        pRootSignatureDeserializerInterface: REFIID,
1768        ppRootSignatureDeserializer: *mut *mut c_void,
1769    ) -> HRESULT;
1770}
1771STRUCT!{struct D3D12_CPU_DESCRIPTOR_HANDLE {
1772    ptr: SIZE_T,
1773}}
1774STRUCT!{struct D3D12_GPU_DESCRIPTOR_HANDLE {
1775    ptr: UINT64,
1776}}
1777STRUCT!{struct D3D12_DISCARD_REGION {
1778    NumRects: UINT,
1779    pRects: *const D3D12_RECT,
1780    FirstSubresource: UINT,
1781    NumSubresources: UINT,
1782}}
1783ENUM!{enum D3D12_QUERY_HEAP_TYPE {
1784    D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
1785    D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
1786    D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
1787    D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
1788}}
1789STRUCT!{struct D3D12_QUERY_HEAP_DESC {
1790    Type: D3D12_QUERY_HEAP_TYPE,
1791    Count: UINT,
1792    NodeMask: UINT,
1793}}
1794ENUM!{enum D3D12_QUERY_TYPE {
1795    D3D12_QUERY_TYPE_OCCLUSION = 0,
1796    D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
1797    D3D12_QUERY_TYPE_TIMESTAMP = 2,
1798    D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
1799    D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
1800    D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
1801    D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
1802    D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
1803}}
1804ENUM!{enum D3D12_PREDICATION_OP {
1805    D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
1806    D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
1807}}
1808STRUCT!{struct D3D12_QUERY_DATA_PIPELINE_STATISTICS {
1809    IAVertices: UINT64,
1810    IAPrimitives: UINT64,
1811    VSInvocations: UINT64,
1812    GSInvocations: UINT64,
1813    GSPrimitives: UINT64,
1814    CInvocations: UINT64,
1815    CPrimitives: UINT64,
1816    PSInvocations: UINT64,
1817    HSInvocations: UINT64,
1818    DSInvocations: UINT64,
1819    CSInvocations: UINT64,
1820}}
1821STRUCT!{struct D3D12_QUERY_DATA_SO_STATISTICS {
1822    NumPrimitivesWritten: UINT64,
1823    PrimitivesStorageNeeded: UINT64,
1824}}
1825STRUCT!{struct D3D12_STREAM_OUTPUT_BUFFER_VIEW {
1826    BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1827    SizeInBytes: UINT64,
1828    BufferFilledSizeLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1829}}
1830STRUCT!{struct D3D12_DRAW_ARGUMENTS {
1831    VertexCountPerInstance: UINT,
1832    InstanceCount: UINT,
1833    StartVertexLocation: UINT,
1834    StartInstanceLocation: UINT,
1835}}
1836STRUCT!{struct D3D12_DRAW_INDEXED_ARGUMENTS {
1837    IndexCountPerInstance: UINT,
1838    InstanceCount: UINT,
1839    StartIndexLocation: UINT,
1840    BaseVertexLocation: INT,
1841    StartInstanceLocation: UINT,
1842}}
1843STRUCT!{struct D3D12_DISPATCH_ARGUMENTS {
1844    ThreadGroupCountX: UINT,
1845    ThreadGroupCountY: UINT,
1846    ThreadGroupCountZ: UINT,
1847}}
1848STRUCT!{struct D3D12_VERTEX_BUFFER_VIEW {
1849    BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1850    SizeInBytes: UINT,
1851    StrideInBytes: UINT,
1852}}
1853STRUCT!{struct D3D12_INDEX_BUFFER_VIEW {
1854    BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
1855    SizeInBytes: UINT,
1856    Format: DXGI_FORMAT,
1857}}
1858ENUM!{enum D3D12_INDIRECT_ARGUMENT_TYPE {
1859    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
1860    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1,
1861    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2,
1862    D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3,
1863    D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4,
1864    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5,
1865    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6,
1866    D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7,
1867    D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8,
1868}}
1869STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer {
1870    Slot: UINT,
1871}}
1872STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_Constant {
1873    RootParameterIndex: UINT,
1874    DestOffsetIn32BitValues: UINT,
1875    Num32BitValuesToSet: UINT,
1876}}
1877STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView {
1878    RootParameterIndex: UINT,
1879}}
1880STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView {
1881    RootParameterIndex: UINT,
1882}}
1883STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView {
1884    RootParameterIndex: UINT,
1885}}
1886UNION!{union D3D12_INDIRECT_ARGUMENT_DESC_u {
1887    [u32; 3],
1888    VertexBuffer VertexBuffer_mut: D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer,
1889    Constant Constant_mut: D3D12_INDIRECT_ARGUMENT_DESC_Constant,
1890    ConstantBufferView ConstantBufferView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView,
1891    ShaderResourceView ShaderResourceView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView,
1892    UnorderedAccessView UnorderedAccessView_mut: D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView,
1893}}
1894STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC {
1895    Type: D3D12_INDIRECT_ARGUMENT_TYPE,
1896    u: D3D12_INDIRECT_ARGUMENT_DESC_u,
1897}}
1898STRUCT!{struct D3D12_COMMAND_SIGNATURE_DESC {
1899    ByteStride: UINT,
1900    NumArgumentDescs: UINT,
1901    pArgumentDescs: *const D3D12_INDIRECT_ARGUMENT_DESC,
1902    NodeMask: UINT,
1903}}
1904RIDL!{#[uuid(0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8)]
1905interface ID3D12Object(ID3D12ObjectVtbl): IUnknown(IUnknownVtbl) {
1906    fn GetPrivateData(
1907        guid: REFGUID,
1908        pDataSize: *mut UINT,
1909        pData: *mut c_void,
1910    ) -> HRESULT,
1911    fn SetPrivateData(
1912        guid: REFGUID,
1913        DataSize: UINT,
1914        pData: *const c_void,
1915    ) -> HRESULT,
1916    fn SetPrivateDataInterface(
1917        guid: REFGUID,
1918        pData: *const IUnknown,
1919    ) -> HRESULT,
1920    fn SetName(
1921        Name: LPCWSTR,
1922    ) -> HRESULT,
1923}}
1924RIDL!{#[uuid(0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57)]
1925interface ID3D12DeviceChild(ID3D12DeviceChildVtbl): ID3D12Object(ID3D12ObjectVtbl) {
1926    fn GetDevice(
1927        riid: REFIID,
1928        ppvDevice: *mut *mut c_void,
1929    ) -> HRESULT,
1930}}
1931RIDL!{#[uuid(0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6)]
1932interface ID3D12Pageable(ID3D12PageableVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}}
1933RIDL!{#[uuid(0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3)]
1934interface ID3D12Heap(ID3D12HeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1935    #[fixme] fn GetDesc() -> D3D12_HEAP_DESC,
1936}}
1937RIDL!{#[uuid(0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad)]
1938interface ID3D12Resource(ID3D12ResourceVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1939    fn Map(
1940        Subresource: UINT,
1941        pReadRange: *const D3D12_RANGE,
1942        ppData: *mut *mut c_void,
1943    ) -> HRESULT,
1944    fn Unmap(
1945        Subresource: UINT,
1946        pWrittenRange: *const D3D12_RANGE,
1947    ) -> (),
1948    #[fixme] fn GetDesc() -> D3D12_RESOURCE_DESC,
1949    fn GetGPUVirtualAddress() -> D3D12_GPU_VIRTUAL_ADDRESS,
1950    fn WriteToSubresource(
1951        DstSubresource: UINT,
1952        pDstBox: *const D3D12_BOX,
1953        pSrcData: *const c_void,
1954        SrcRowPitch: UINT,
1955        SrcDepthPitch: UINT,
1956    ) -> HRESULT,
1957    fn ReadFromSubresource(
1958        pDstData: *mut c_void,
1959        DstRowPitch: UINT,
1960        DstDepthPitch: UINT,
1961        SrcSubresource: UINT,
1962        pSrcBox: *const D3D12_BOX,
1963    ) -> HRESULT,
1964    fn GetHeapProperties(
1965        pHeapProperties: *mut D3D12_HEAP_PROPERTIES,
1966        pHeapFlags: *mut D3D12_HEAP_FLAGS,
1967    ) -> HRESULT,
1968}}
1969RIDL!{#[uuid(0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24)]
1970interface ID3D12CommandAllocator(ID3D12CommandAllocatorVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1971    fn Reset() -> HRESULT,
1972}}
1973RIDL!{#[uuid(0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76)]
1974interface ID3D12Fence(ID3D12FenceVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1975    fn GetCompletedValue() -> UINT64,
1976    fn SetEventOnCompletion(
1977        Value: UINT64,
1978        hEvent: HANDLE,
1979    ) -> HRESULT,
1980    fn Signal(
1981        Value: UINT64,
1982    ) -> HRESULT,
1983}}
1984RIDL!{#[uuid(0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45)]
1985interface ID3D12PipelineState(ID3D12PipelineStateVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1986    fn GetCachedBlob(
1987        ppBlob: *mut *mut ID3DBlob,
1988    ) -> HRESULT,
1989}}
1990RIDL!{#[uuid(0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51)]
1991interface ID3D12DescriptorHeap(ID3D12DescriptorHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
1992    #[fixme] fn GetDesc() -> D3D12_DESCRIPTOR_HEAP_DESC,
1993    #[fixme] fn GetCPUDescriptorHandleForHeapStart() -> D3D12_CPU_DESCRIPTOR_HANDLE,
1994    #[fixme] fn GetGPUDescriptorHandleForHeapStart() -> D3D12_GPU_DESCRIPTOR_HANDLE,
1995}}
1996RIDL!{#[uuid(0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4)]
1997interface ID3D12QueryHeap(ID3D12QueryHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {}}
1998RIDL!{#[uuid(0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1)]
1999interface ID3D12CommandSignature(ID3D12CommandSignatureVtbl):
2000    ID3D12Pageable(ID3D12PageableVtbl) {}}
2001RIDL!{#[uuid(0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5)]
2002interface ID3D12CommandList(ID3D12CommandListVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {
2003    fn GetType() -> D3D12_COMMAND_LIST_TYPE,
2004}}
2005RIDL!{#[uuid(0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55)]
2006interface ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl):
2007    ID3D12CommandList(ID3D12CommandListVtbl) {
2008    fn Close() -> HRESULT,
2009    fn Reset(
2010        pAllocator: *mut ID3D12CommandAllocator,
2011        pInitialState: *mut ID3D12PipelineState,
2012    ) -> HRESULT,
2013    fn ClearState(
2014        pPipelineState: *mut ID3D12PipelineState,
2015    ) -> (),
2016    fn DrawInstanced(
2017        VertexCountPerInstance: UINT,
2018        InstanceCount: UINT,
2019        StartVertexLocation: UINT,
2020        StartInstanceLocation: UINT,
2021    ) -> (),
2022    fn DrawIndexedInstanced(
2023        IndexCountPerInstance: UINT,
2024        InstanceCount: UINT,
2025        StartIndexLocation: UINT,
2026        BaseVertexLocation: INT,
2027        StartInstanceLocation: UINT,
2028    ) -> (),
2029    fn Dispatch(
2030        ThreadGroupCountX: UINT,
2031        ThreadGroupCountY: UINT,
2032        ThreadGroupCountZ: UINT,
2033    ) -> (),
2034    fn CopyBufferRegion(
2035        pDstBuffer: *mut ID3D12Resource,
2036        DstOffset: UINT64,
2037        pSrcBuffer: *mut ID3D12Resource,
2038        SrcOffset: UINT64,
2039        NumBytes: UINT64,
2040    ) -> (),
2041    fn CopyTextureRegion(
2042        pDst: *const D3D12_TEXTURE_COPY_LOCATION,
2043        DstX: UINT,
2044        DstY: UINT,
2045        DstZ: UINT,
2046        pSrc: *const D3D12_TEXTURE_COPY_LOCATION,
2047        pSrcBox: *const D3D12_BOX,
2048    ) -> (),
2049    fn CopyResource(
2050        pDstResource: *mut ID3D12Resource,
2051        pSrcResource: *mut ID3D12Resource,
2052    ) -> (),
2053    fn CopyTiles(
2054        pTiledResource: *mut ID3D12Resource,
2055        pTileRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE,
2056        pTileRegionSize: *const D3D12_TILE_REGION_SIZE,
2057        pBuffer: *mut ID3D12Resource,
2058        BufferStartOffsetInBytes: UINT64,
2059        Flags: D3D12_TILE_COPY_FLAGS,
2060    ) -> (),
2061    fn ResolveSubresource(
2062        pDstResource: *mut ID3D12Resource,
2063        DstSubresource: UINT,
2064        pSrcResource: *mut ID3D12Resource,
2065        SrcSubresource: UINT,
2066        Format: DXGI_FORMAT,
2067    ) -> (),
2068    fn IASetPrimitiveTopology(
2069        PrimitiveTopology: D3D12_PRIMITIVE_TOPOLOGY,
2070    ) -> (),
2071    fn RSSetViewports(
2072        NumViewports: UINT,
2073        pViewports: *const D3D12_VIEWPORT,
2074    ) -> (),
2075    fn RSSetScissorRects(
2076        NumRects: UINT,
2077        pRects: *const D3D12_RECT,
2078    ) -> (),
2079    fn OMSetBlendFactor(
2080        BlendFactor: *const [FLOAT; 4],
2081    ) -> (),
2082    fn OMSetStencilRef(
2083        StencilRef: UINT,
2084    ) -> (),
2085    fn SetPipelineState(
2086        pPipelineState: *mut ID3D12PipelineState,
2087    ) -> (),
2088    fn ResourceBarrier(
2089        NumBarriers: UINT,
2090        pBarriers: *const D3D12_RESOURCE_BARRIER,
2091    ) -> (),
2092    fn ExecuteBundle(
2093        pCommandList: *mut ID3D12GraphicsCommandList,
2094    ) -> (),
2095    fn SetDescriptorHeaps(
2096        NumDescriptorHeaps: UINT,
2097        ppDescriptorHeaps: *mut *mut ID3D12DescriptorHeap,
2098    ) -> (),
2099    fn SetComputeRootSignature(
2100        pRootSignature: *mut ID3D12RootSignature,
2101    ) -> (),
2102    fn SetGraphicsRootSignature(
2103        pRootSignature: *mut ID3D12RootSignature,
2104    ) -> (),
2105    fn SetComputeRootDescriptorTable(
2106        RootParameterIndex: UINT,
2107        BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE,
2108    ) -> (),
2109    fn SetGraphicsRootDescriptorTable(
2110        RootParameterIndex: UINT,
2111        BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE,
2112    ) -> (),
2113    fn SetComputeRoot32BitConstant(
2114        RootParameterIndex: UINT,
2115        SrcData: UINT,
2116        DestOffsetIn32BitValues: UINT,
2117    ) -> (),
2118    fn SetGraphicsRoot32BitConstant(
2119        RootParameterIndex: UINT,
2120        SrcData: UINT,
2121        DestOffsetIn32BitValues: UINT,
2122    ) -> (),
2123    fn SetComputeRoot32BitConstants(
2124        RootParameterIndex: UINT,
2125        Num32BitValuesToSet: UINT,
2126        pSrcData: *const c_void,
2127        DestOffsetIn32BitValues: UINT,
2128    ) -> (),
2129    fn SetGraphicsRoot32BitConstants(
2130        RootParameterIndex: UINT,
2131        Num32BitValuesToSet: UINT,
2132        pSrcData: *const c_void,
2133        DestOffsetIn32BitValues: UINT,
2134    ) -> (),
2135    fn SetComputeRootConstantBufferView(
2136        RootParameterIndex: UINT,
2137        BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2138    ) -> (),
2139    fn SetGraphicsRootConstantBufferView(
2140        RootParameterIndex: UINT,
2141        BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2142    ) -> (),
2143    fn SetComputeRootShaderResourceView(
2144        RootParameterIndex: UINT,
2145        BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2146    ) -> (),
2147    fn SetGraphicsRootShaderResourceView(
2148        RootParameterIndex: UINT,
2149        BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2150    ) -> (),
2151    fn SetComputeRootUnorderedAccessView(
2152        RootParameterIndex: UINT,
2153        BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2154    ) -> (),
2155    fn SetGraphicsRootUnorderedAccessView(
2156        RootParameterIndex: UINT,
2157        BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS,
2158    ) -> (),
2159    fn IASetIndexBuffer(
2160        pView: *const D3D12_INDEX_BUFFER_VIEW,
2161    ) -> (),
2162    fn IASetVertexBuffers(
2163        StartSlot: UINT,
2164        NumViews: UINT,
2165        pViews: *const D3D12_VERTEX_BUFFER_VIEW,
2166    ) -> (),
2167    fn SOSetTargets(
2168        StartSlot: UINT,
2169        NumViews: UINT,
2170        pViews: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW,
2171    ) -> (),
2172    fn OMSetRenderTargets(
2173        NumRenderTargetDescriptors: UINT,
2174        pRenderTargetDescriptors: *const D3D12_CPU_DESCRIPTOR_HANDLE,
2175        RTsSingleHandleToDescriptorRange: BOOL,
2176        pDepthStencilDescriptor: *const D3D12_CPU_DESCRIPTOR_HANDLE,
2177    ) -> (),
2178    fn ClearDepthStencilView(
2179        DepthStencilView: D3D12_CPU_DESCRIPTOR_HANDLE,
2180        ClearFlags: D3D12_CLEAR_FLAGS,
2181        Depth: FLOAT,
2182        Stencil: UINT8,
2183        NumRects: UINT,
2184        pRects: *const D3D12_RECT,
2185    ) -> (),
2186    fn ClearRenderTargetView(
2187        RenderTargetView: D3D12_CPU_DESCRIPTOR_HANDLE,
2188        ColorRGBA: *const [FLOAT; 4],
2189        NumRects: UINT,
2190        pRects: *const D3D12_RECT,
2191    ) -> (),
2192    fn ClearUnorderedAccessViewUint(
2193        ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE,
2194        ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE,
2195        pResource: *mut ID3D12Resource,
2196        Values: *const [UINT; 4],
2197        NumRects: UINT,
2198        pRects: *const D3D12_RECT,
2199    ) -> (),
2200    fn ClearUnorderedAccessViewFloat(
2201        ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE,
2202        ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE,
2203        pResource: *mut ID3D12Resource,
2204        Values: *const [FLOAT; 4],
2205        NumRects: UINT,
2206        pRects: *const D3D12_RECT,
2207    ) -> (),
2208    fn DiscardResource(
2209        pResource: *mut ID3D12Resource,
2210        pRegion: *const D3D12_DISCARD_REGION,
2211    ) -> (),
2212    fn BeginQuery(
2213        pQueryHeap: *mut ID3D12QueryHeap,
2214        Type: D3D12_QUERY_TYPE,
2215        Index: UINT,
2216    ) -> (),
2217    fn EndQuery(
2218        pQueryHeap: *mut ID3D12QueryHeap,
2219        Type: D3D12_QUERY_TYPE,
2220        Index: UINT,
2221    ) -> (),
2222    fn ResolveQueryData(
2223        pQueryHeap: *mut ID3D12QueryHeap,
2224        Type: D3D12_QUERY_TYPE,
2225        StartIndex: UINT,
2226        NumQueries: UINT,
2227        pDestinationBuffer: *mut ID3D12Resource,
2228        AlignedDestinationBufferOffset: UINT64,
2229    ) -> (),
2230    fn SetPredication(
2231        pBuffer: *mut ID3D12Resource,
2232        AlignedBufferOffset: UINT64,
2233        Operation: D3D12_PREDICATION_OP,
2234    ) -> (),
2235    fn SetMarker(
2236        Metadata: UINT,
2237        pData: *const c_void,
2238        Size: UINT,
2239    ) -> (),
2240    fn BeginEvent(
2241        Metadata: UINT,
2242        pData: *const c_void,
2243        Size: UINT,
2244    ) -> (),
2245    fn EndEvent() -> (),
2246    fn ExecuteIndirect(
2247        pCommandSignature: *mut ID3D12CommandSignature,
2248        MaxCommandCount: UINT,
2249        pArgumentBuffer: *mut ID3D12Resource,
2250        ArgumentBufferOffset: UINT64,
2251        pCountBuffer: *mut ID3D12Resource,
2252        CountBufferOffset: UINT64,
2253    ) -> (),
2254}}
2255RIDL!{#[uuid(0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7)]
2256interface ID3D12GraphicsCommandList1(ID3D12GraphicsCommandList1Vtbl):
2257    ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl) {
2258    fn AtomicCopyBufferUINT(
2259        pDstBuffer: *mut ID3D12Resource,
2260        DstOffset: UINT64,
2261        pSrcBuffer: *mut ID3D12Resource,
2262        SrcOffset: UINT64,
2263        Dependencies: UINT,
2264        ppDependentResources: *const *mut ID3D12Resource,
2265        pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64,
2266    ) -> (),
2267    fn AtomicCopyBufferUINT64(
2268        pDstBuffer: *mut ID3D12Resource,
2269        DstOffset: UINT64,
2270        pSrcBuffer: *mut ID3D12Resource,
2271        SrcOffset: UINT64,
2272        Dependencies: UINT,
2273        ppDependentResources: *const *mut ID3D12Resource,
2274        pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64,
2275    ) -> (),
2276    fn OMSetDepthBounds(
2277        Min: FLOAT,
2278        Max: FLOAT,
2279    ) -> (),
2280    fn SetSamplePositions(
2281        NumSamplesPerPixel: UINT,
2282        NumPixels: UINT,
2283        pSamplePositions: *mut D3D12_SAMPLE_POSITION,
2284    ) -> (),
2285    fn ResolveSubresourceRegion(
2286        pDstResource: *mut ID3D12Resource,
2287        DstSubresource: UINT,
2288        DstX: UINT,
2289        DstY: UINT,
2290        pSrcResource: *mut ID3D12Resource,
2291        SrcSubresource: UINT,
2292        pSrcRect: *mut D3D12_RECT,
2293        Format: DXGI_FORMAT,
2294        ResolveMode: D3D12_RESOLVE_MODE,
2295    ) -> (),
2296}}
2297RIDL!{#[uuid(0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed)]
2298interface ID3D12CommandQueue(ID3D12CommandQueueVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
2299    fn UpdateTileMappings(
2300        pResource: *mut ID3D12Resource,
2301        NumResourceRegions: UINT,
2302        pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE,
2303        pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE,
2304        pHeap: *mut ID3D12Heap,
2305        NumRanges: UINT,
2306        pRangeFlags: *const D3D12_TILE_RANGE_FLAGS,
2307        pHeapRangeStartOffsets: *const UINT,
2308        pRangeTileCounts: *const UINT,
2309        Flags: D3D12_TILE_MAPPING_FLAGS,
2310    ) -> (),
2311    fn CopyTileMappings(
2312        pDstResource: *mut ID3D12Resource,
2313        pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE,
2314        pSrcResource: *mut ID3D12Resource,
2315        pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE,
2316        pRegionSize: *const D3D12_TILE_REGION_SIZE,
2317        Flags: D3D12_TILE_MAPPING_FLAGS,
2318    ) -> (),
2319    fn ExecuteCommandLists(
2320        NumCommandLists: UINT,
2321        ppCommandLists: *const *mut ID3D12CommandList,
2322    ) -> (),
2323    fn SetMarker(
2324        Metadata: UINT,
2325        pData: *const c_void,
2326        Size: UINT,
2327    ) -> (),
2328    fn BeginEvent(
2329        Metadata: UINT,
2330        pData: *const c_void,
2331        Size: UINT,
2332    ) -> (),
2333    fn EndEvent() -> (),
2334    fn Signal(
2335        pFence: *mut ID3D12Fence,
2336        Value: UINT64,
2337    ) -> HRESULT,
2338    fn Wait(
2339        pFence: *mut ID3D12Fence,
2340        Value: UINT64,
2341    ) -> HRESULT,
2342    fn GetTimestampFrequency(
2343        pFrequency: *mut UINT64,
2344    ) -> HRESULT,
2345    fn GetClockCalibration(
2346        pGpuTimestamp: *mut UINT64,
2347        pCpuTimestamp: *mut UINT64,
2348    ) -> HRESULT,
2349    #[fixme] fn GetDesc() -> D3D12_COMMAND_QUEUE_DESC,
2350}}
2351RIDL!{#[uuid(0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7)]
2352interface ID3D12Device(ID3D12DeviceVtbl): ID3D12Object(ID3D12ObjectVtbl) {
2353    fn GetNodeCount() -> UINT,
2354    fn CreateCommandQueue(
2355        pDesc: *const D3D12_COMMAND_QUEUE_DESC,
2356        riid: REFGUID,
2357        ppCommandQueue: *mut *mut c_void,
2358    ) -> HRESULT,
2359    fn CreateCommandAllocator(
2360        type_: D3D12_COMMAND_LIST_TYPE,
2361        riid: REFGUID,
2362        ppCommandAllocator: *mut *mut c_void,
2363    ) -> HRESULT,
2364    fn CreateGraphicsPipelineState(
2365        pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC,
2366        riid: REFGUID,
2367        ppPipelineState: *mut *mut c_void,
2368    ) -> HRESULT,
2369    fn CreateComputePipelineState(
2370        pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC,
2371        riid: REFGUID,
2372        ppPipelineState: *mut *mut c_void,
2373    ) -> HRESULT,
2374    fn CreateCommandList(
2375        nodeMask: UINT,
2376        type_: D3D12_COMMAND_LIST_TYPE,
2377        pCommandAllocator: *mut ID3D12CommandAllocator,
2378        pInitialState: *mut ID3D12PipelineState,
2379        riid: REFGUID,
2380        ppCommandList: *mut *mut c_void,
2381    ) -> HRESULT,
2382    fn CheckFeatureSupport(
2383        Feature: D3D12_FEATURE,
2384        pFeatureSupportData: *mut c_void,
2385        FeatureSupportDataSize: UINT,
2386    ) -> HRESULT,
2387    fn CreateDescriptorHeap(
2388        pDescriptorHeapDesc: *const D3D12_DESCRIPTOR_HEAP_DESC,
2389        riid: REFGUID,
2390        ppvHeap: *mut *mut c_void,
2391    ) -> HRESULT,
2392    fn GetDescriptorHandleIncrementSize(
2393        DescriptorHeapType: D3D12_DESCRIPTOR_HEAP_TYPE,
2394    ) -> UINT,
2395    fn CreateRootSignature(
2396        nodeMask: UINT,
2397        pBlobWithRootSignature: *const c_void,
2398        blobLengthInBytes: SIZE_T,
2399        riid: REFGUID,
2400        ppvRootSignature: *mut *mut c_void,
2401    ) -> HRESULT,
2402    fn CreateConstantBufferView(
2403        pDesc: *const D3D12_CONSTANT_BUFFER_VIEW_DESC,
2404        DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2405    ) -> (),
2406    fn CreateShaderResourceView(
2407        pResource: *mut ID3D12Resource,
2408        pDesc: *const D3D12_SHADER_RESOURCE_VIEW_DESC,
2409        DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2410    ) -> (),
2411    fn CreateUnorderedAccessView(
2412        pResource: *mut ID3D12Resource,
2413        pCounterResource: *mut ID3D12Resource,
2414        pDesc: *const D3D12_UNORDERED_ACCESS_VIEW_DESC,
2415        DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2416    ) -> (),
2417    fn CreateRenderTargetView(
2418        pResource: *mut ID3D12Resource,
2419        pDesc: *const D3D12_RENDER_TARGET_VIEW_DESC,
2420        DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2421    ) -> (),
2422    fn CreateDepthStencilView(
2423        pResource: *mut ID3D12Resource,
2424        pDesc: *const D3D12_DEPTH_STENCIL_VIEW_DESC,
2425        DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2426    ) -> (),
2427    fn CreateSampler(
2428        pDesc: *const D3D12_SAMPLER_DESC,
2429        DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
2430    ) -> (),
2431    fn CopyDescriptors(
2432        NumDestDescriptorRanges: UINT,
2433        pDestDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE,
2434        pDestDescriptorRangeSizes: *const UINT,
2435        NumSrcDescriptorRanges: UINT,
2436        pSrcDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE,
2437        pSrcDescriptorRangeSizes: *const UINT,
2438        DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE,
2439    ) -> (),
2440    fn CopyDescriptorsSimple(
2441        NumDescriptors: UINT,
2442        DestDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE,
2443        SrcDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE,
2444        DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE,
2445    ) -> (),
2446    #[fixme] fn GetResourceAllocationInfo(
2447        visibleMask: UINT,
2448        numResourceDescs: UINT,
2449        pResourceDescs: *const D3D12_RESOURCE_DESC,
2450    ) -> D3D12_RESOURCE_ALLOCATION_INFO,
2451    #[fixme] fn GetCustomHeapProperties(
2452        nodeMask: UINT,
2453        heapType: D3D12_HEAP_TYPE,
2454    ) -> D3D12_HEAP_PROPERTIES,
2455    fn CreateCommittedResource(
2456        pHeapProperties: *const D3D12_HEAP_PROPERTIES,
2457        HeapFlags: D3D12_HEAP_FLAGS,
2458        pResourceDesc: *const D3D12_RESOURCE_DESC,
2459        InitialResourceState: D3D12_RESOURCE_STATES,
2460        pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
2461        riidResource: REFGUID,
2462        ppvResource: *mut *mut c_void,
2463    ) -> HRESULT,
2464    fn CreateHeap(
2465        pDesc: *const D3D12_HEAP_DESC,
2466        riid: REFGUID,
2467        ppvHeap: *mut *mut c_void,
2468    ) -> HRESULT,
2469    fn CreatePlacedResource(
2470        pHeap: *mut ID3D12Heap,
2471        HeapOffset: UINT64,
2472        pDesc: *const D3D12_RESOURCE_DESC,
2473        InitialState: D3D12_RESOURCE_STATES,
2474        pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
2475        riid: REFGUID,
2476        ppvResource: *mut *mut c_void,
2477    ) -> HRESULT,
2478    fn CreateReservedResource(
2479        pDesc: *const D3D12_RESOURCE_DESC,
2480        InitialState: D3D12_RESOURCE_STATES,
2481        pOptimizedClearValue: *const D3D12_CLEAR_VALUE,
2482        riid: REFGUID,
2483        ppvResource: *mut *mut c_void,
2484    ) -> HRESULT,
2485    fn CreateSharedHandle(
2486        pObject: *mut ID3D12DeviceChild,
2487        pAttributes: *const SECURITY_ATTRIBUTES,
2488        Access: DWORD,
2489        Name: LPCWSTR,
2490        pHandle: *mut HANDLE,
2491    ) -> HRESULT,
2492    fn OpenSharedHandle(
2493        NTHandle: HANDLE,
2494        riid: REFGUID,
2495        ppvObj: *mut *mut c_void,
2496    ) -> HRESULT,
2497    fn OpenSharedHandleByName(
2498        Name: LPCWSTR,
2499        Access: DWORD,
2500        pNTHandle: *mut HANDLE,
2501    ) -> HRESULT,
2502    fn MakeResident(
2503        NumObjects: UINT,
2504        ppObjects: *mut *mut ID3D12Pageable,
2505    ) -> HRESULT,
2506    fn Evict(
2507        NumObjects: UINT,
2508        ppObjects: *mut *mut ID3D12Pageable,
2509    ) -> HRESULT,
2510    fn CreateFence(
2511        InitialValue: UINT64,
2512        Flags: D3D12_FENCE_FLAGS,
2513        riid: REFGUID,
2514        ppFence: *mut *mut c_void,
2515    ) -> HRESULT,
2516    fn GetDeviceRemovedReason() -> HRESULT,
2517    fn GetCopyableFootprints(
2518        pResourceDesc: *const D3D12_RESOURCE_DESC,
2519        FirstSubresource: UINT,
2520        NumSubresources: UINT,
2521        BaseOffset: UINT64,
2522        pLayouts: *mut D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
2523        pNumRows: *mut UINT,
2524        pRowSizeInBytes: *mut UINT64,
2525        pTotalBytes: *mut UINT64,
2526    ) -> (),
2527    fn CreateQueryHeap(
2528        pDesc: *const D3D12_QUERY_HEAP_DESC,
2529        riid: REFGUID,
2530        ppvHeap: *mut *mut c_void,
2531    ) -> HRESULT,
2532    fn SetStablePowerState(
2533        Enable: BOOL,
2534    ) -> HRESULT,
2535    fn CreateCommandSignature(
2536        pDesc: *const D3D12_COMMAND_SIGNATURE_DESC,
2537        pRootSignature: *mut ID3D12RootSignature,
2538        riid: REFGUID,
2539        ppvCommandSignature: *mut *mut c_void,
2540    ) -> HRESULT,
2541    fn GetResourceTiling(
2542        pTiledResource: *mut ID3D12Resource,
2543        pNumTilesForEntireResource: *mut UINT,
2544        pPackedMipDesc: *mut D3D12_PACKED_MIP_INFO,
2545        pStandardTileShapeForNonPackedMips: *mut D3D12_TILE_SHAPE,
2546        pNumSubresourceTilings: *mut UINT,
2547        FirstSubresourceTilingToGet: UINT,
2548        pSubresourceTilingsForNonPackedMips: *mut D3D12_SUBRESOURCE_TILING,
2549    ) -> (),
2550    #[fixme] fn GetAdapterLuid() -> LUID,
2551}}
2552RIDL!{#[uuid(0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f)]
2553interface ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl):
2554    ID3D12DeviceChild(ID3D12DeviceChildVtbl) {
2555    fn StorePipeline(
2556        pName: LPCWSTR,
2557        pPipeline: *mut ID3D12PipelineState,
2558    ) -> HRESULT,
2559    fn LoadGraphicsPipeline(
2560        pName: LPCWSTR,
2561        pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC,
2562        riid: REFIID,
2563        ppPipelineState: *mut *mut c_void,
2564    ) -> HRESULT,
2565    fn LoadComputePipeline(
2566        pName: LPCWSTR,
2567        pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC,
2568        riid: REFIID,
2569        ppPipelineState: *mut *mut c_void,
2570    ) -> HRESULT,
2571    fn GetSerializedSize() -> SIZE_T,
2572    fn Serialize(
2573        pData: *mut c_void,
2574        DataSizeInBytes: SIZE_T,
2575    ) -> HRESULT,
2576}}
2577RIDL!{#[uuid(0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3)]
2578interface ID3D12PipelineLibrary1(ID3D12PipelineLibrary1Vtbl):
2579    ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl) {
2580    fn LoadPipeline(
2581        pName: LPCWSTR,
2582        pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC,
2583        riid: REFIID,
2584        ppPipelineState: *mut *mut c_void,
2585    ) -> HRESULT,
2586}}
2587ENUM!{enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS {
2588    D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
2589    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1,
2590    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0,
2591}}
2592ENUM!{enum D3D12_RESIDENCY_PRIORITY {
2593    D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000,
2594    D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000,
2595    D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000,
2596    D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000,
2597    D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000,
2598}}
2599RIDL!{#[uuid(0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e)]
2600interface ID3D12Device1(ID3D12Device1Vtbl): ID3D12Device(ID3D12DeviceVtbl) {
2601    fn CreatePipelineLibrary(
2602        pLibraryBlob: *const c_void,
2603        BlobLength: SIZE_T,
2604        riid: REFIID,
2605        ppPipelineLibrary: *mut *mut c_void,
2606    ) -> HRESULT,
2607    fn SetEventOnMultipleFenceCompletion(
2608        ppFences: *const *mut ID3D12Fence,
2609        pFenceValues: *const UINT64,
2610        NumFences: UINT,
2611        Flags: D3D12_MULTIPLE_FENCE_WAIT_FLAGS,
2612        hEvent: HANDLE,
2613    ) -> HRESULT,
2614    fn SetResidencyPriority(
2615        NumObjects: UINT,
2616        ppObjects: *const *mut ID3D12Pageable,
2617        pPriorities: *const D3D12_RESIDENCY_PRIORITY,
2618    ) -> HRESULT,
2619}}
2620RIDL!{#[uuid(0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28)]
2621interface ID3D12Device2(ID3D12Device2Vtbl): ID3D12Device1(ID3D12Device1Vtbl) {
2622    fn CreatePipelineState(
2623        pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC,
2624        riid: REFIID,
2625        ppPipelineState: *mut *mut c_void,
2626    ) -> HRESULT,
2627}}
2628RIDL!{#[uuid(0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5)]
2629interface ID3D12Tools(ID3D12ToolsVtbl): IUnknown(IUnknownVtbl) {
2630    fn EnableShaderInstrumentation(
2631        bEnable: BOOL,
2632    ) -> (),
2633    fn ShaderInstrumentationEnabled() -> BOOL,
2634}}
2635STRUCT!{struct D3D12_SUBRESOURCE_DATA {
2636    pData: *const c_void,
2637    RowPitch: LONG_PTR,
2638    SlicePitch: LONG_PTR,
2639}}
2640STRUCT!{struct D3D12_MEMCPY_DEST {
2641    pData: *mut c_void,
2642    RowPitch: SIZE_T,
2643    SlicePitch: SIZE_T,
2644}}
2645FN!{stdcall PFN_D3D12_CREATE_DEVICE(
2646    *mut IUnknown,
2647    D3D_FEATURE_LEVEL,
2648    REFIID,
2649    *mut *mut c_void,
2650) -> HRESULT}
2651extern "system" {
2652    pub fn D3D12CreateDevice(
2653        pAdapter: *mut IUnknown,
2654        MinimumFeatureLevel: D3D_FEATURE_LEVEL,
2655        riid: REFGUID,
2656        ppDevice: *mut *mut c_void,
2657    ) -> HRESULT;
2658}
2659FN!{stdcall PFN_D3D12_GET_DEBUG_INTERFACE(
2660    REFIID,
2661    *mut *mut c_void,
2662) -> HRESULT}
2663extern "system" {
2664    pub fn D3D12GetDebugInterface(
2665        riid: REFGUID,
2666        ppvDebug: *mut *mut c_void,
2667    ) -> HRESULT;
2668    pub fn D3D12EnableExperimentalFeatures(
2669        NumFeatures: UINT,
2670        pIIDs: *const IID,
2671        pConfigurationStructs: *mut c_void,
2672        pConfigurationStructSizes: *mut UINT,
2673    ) -> HRESULT;
2674}
2675DEFINE_GUID!{IID_ID3D12Object,
2676    0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8}
2677DEFINE_GUID!{IID_ID3D12DeviceChild,
2678    0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57}
2679DEFINE_GUID!{IID_ID3D12RootSignature,
2680    0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14}
2681DEFINE_GUID!{IID_ID3D12RootSignatureDeserializer,
2682    0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46}
2683DEFINE_GUID!{IID_ID3D12VersionedRootSignatureDeserializer,
2684    0x7F91CE67, 0x090C, 0x4BB7, 0xB7, 0x8E, 0xED, 0x8F, 0xF2, 0xE3, 0x1D, 0xA0}
2685DEFINE_GUID!{IID_ID3D12Pageable,
2686    0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6}
2687DEFINE_GUID!{IID_ID3D12Heap,
2688    0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3}
2689DEFINE_GUID!{IID_ID3D12Resource,
2690    0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad}
2691DEFINE_GUID!{IID_ID3D12CommandAllocator,
2692    0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24}
2693DEFINE_GUID!{IID_ID3D12Fence,
2694    0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76}
2695DEFINE_GUID!{IID_ID3D12PipelineState,
2696    0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45}
2697DEFINE_GUID!{IID_ID3D12DescriptorHeap,
2698    0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51}
2699DEFINE_GUID!{IID_ID3D12QueryHeap,
2700    0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4}
2701DEFINE_GUID!{IID_ID3D12CommandSignature,
2702    0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1}
2703DEFINE_GUID!{IID_ID3D12CommandList,
2704    0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5}
2705DEFINE_GUID!{IID_ID3D12GraphicsCommandList,
2706    0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55}
2707DEFINE_GUID!{IID_ID3D12GraphicsCommandList1,
2708    0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7}
2709DEFINE_GUID!{IID_ID3D12CommandQueue,
2710    0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed}
2711DEFINE_GUID!{IID_ID3D12Device,
2712    0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7}
2713DEFINE_GUID!{IID_ID3D12PipelineLibrary,
2714    0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f}
2715DEFINE_GUID!{IID_ID3D12PipelineLibrary1,
2716    0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3}
2717DEFINE_GUID!{IID_ID3D12Device1,
2718    0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e}
2719DEFINE_GUID!{IID_ID3D12Device2,
2720    0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28}
2721DEFINE_GUID!{IID_ID3D12Tools,
2722    0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5}