ID3D12CommandQueueVtbl

Struct ID3D12CommandQueueVtbl 

Source
#[repr(C)]
pub struct ID3D12CommandQueueVtbl { pub parent: ID3D12PageableVtbl, pub UpdateTileMappings: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pResource: *mut ID3D12Resource, NumResourceRegions: UINT, pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE, pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE, pHeap: *mut ID3D12Heap, NumRanges: UINT, pRangeFlags: *const D3D12_TILE_RANGE_FLAGS, pHeapRangeStartOffsets: *const UINT, pRangeTileCounts: *const UINT, Flags: D3D12_TILE_MAPPING_FLAGS), pub CopyTileMappings: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pDstResource: *mut ID3D12Resource, pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pSrcResource: *mut ID3D12Resource, pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pRegionSize: *const D3D12_TILE_REGION_SIZE, Flags: D3D12_TILE_MAPPING_FLAGS), pub ExecuteCommandLists: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, NumCommandLists: UINT, ppCommandLists: *const *mut ID3D12CommandList), pub SetMarker: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, Metadata: UINT, pData: *const c_void, Size: UINT), pub BeginEvent: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, Metadata: UINT, pData: *const c_void, Size: UINT), pub EndEvent: unsafe extern "system" fn(This: *mut ID3D12CommandQueue), pub Signal: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFence: *mut ID3D12Fence, Value: UINT64) -> HRESULT, pub Wait: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFence: *mut ID3D12Fence, Value: UINT64) -> HRESULT, pub GetTimestampFrequency: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFrequency: *mut UINT64) -> HRESULT, pub GetClockCalibration: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pGpuTimestamp: *mut UINT64, pCpuTimestamp: *mut UINT64) -> HRESULT, pub GetDesc: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, ret: *mut D3D12_COMMAND_QUEUE_DESC) -> *mut D3D12_COMMAND_QUEUE_DESC, }

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§parent: ID3D12PageableVtbl§UpdateTileMappings: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pResource: *mut ID3D12Resource, NumResourceRegions: UINT, pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE, pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE, pHeap: *mut ID3D12Heap, NumRanges: UINT, pRangeFlags: *const D3D12_TILE_RANGE_FLAGS, pHeapRangeStartOffsets: *const UINT, pRangeTileCounts: *const UINT, Flags: D3D12_TILE_MAPPING_FLAGS)§CopyTileMappings: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pDstResource: *mut ID3D12Resource, pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pSrcResource: *mut ID3D12Resource, pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pRegionSize: *const D3D12_TILE_REGION_SIZE, Flags: D3D12_TILE_MAPPING_FLAGS)§ExecuteCommandLists: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, NumCommandLists: UINT, ppCommandLists: *const *mut ID3D12CommandList)§SetMarker: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, Metadata: UINT, pData: *const c_void, Size: UINT)§BeginEvent: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, Metadata: UINT, pData: *const c_void, Size: UINT)§EndEvent: unsafe extern "system" fn(This: *mut ID3D12CommandQueue)§Signal: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFence: *mut ID3D12Fence, Value: UINT64) -> HRESULT§Wait: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFence: *mut ID3D12Fence, Value: UINT64) -> HRESULT§GetTimestampFrequency: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFrequency: *mut UINT64) -> HRESULT§GetClockCalibration: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pGpuTimestamp: *mut UINT64, pCpuTimestamp: *mut UINT64) -> HRESULT§GetDesc: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, ret: *mut D3D12_COMMAND_QUEUE_DESC) -> *mut D3D12_COMMAND_QUEUE_DESC

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