#[repr(C)]pub struct D3D12_BOX {
pub left: UINT,
pub top: UINT,
pub front: UINT,
pub right: UINT,
pub bottom: UINT,
pub back: UINT,
}
Fields§
§left: UINT
§top: UINT
§front: UINT
§right: UINT
§bottom: UINT
§back: UINT
Trait Implementations§
Auto Trait Implementations§
impl Freeze for D3D12_BOX
impl RefUnwindSafe for D3D12_BOX
impl Send for D3D12_BOX
impl Sync for D3D12_BOX
impl Unpin for D3D12_BOX
impl UnwindSafe for D3D12_BOX
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more