ID3D11ShaderReflectionVtbl

Struct ID3D11ShaderReflectionVtbl 

Source
#[repr(C)]
pub struct ID3D11ShaderReflectionVtbl {
Show 20 fields pub parent: IUnknownVtbl, pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT, pub GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Index: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer, pub GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer, pub GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT, pub GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT, pub GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT, pub GetPatchConstantParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT, pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable, pub GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT, pub GetMovInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT, pub GetMovcInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT, pub GetConversionInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT, pub GetBitwiseInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT, pub GetGSInputPrimitive: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> D3D_PRIMITIVE, pub IsSampleFrequencyShader: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> BOOL, pub GetNumInterfaceSlots: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT, pub GetMinFeatureLevel: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT, pub GetThreadGroupSize: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINT, pub GetRequiresFlags: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT64,
}

Fields§

§parent: IUnknownVtbl§GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT§GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Index: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer§GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer§GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT§GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT§GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT§GetPatchConstantParameterDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT§GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable§GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT§GetMovInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT§GetMovcInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT§GetConversionInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT§GetBitwiseInstructionCount: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT§GetGSInputPrimitive: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> D3D_PRIMITIVE§IsSampleFrequencyShader: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> BOOL§GetNumInterfaceSlots: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT§GetMinFeatureLevel: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT§GetThreadGroupSize: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINT§GetRequiresFlags: unsafe extern "system" fn(This: *mut ID3D11ShaderReflection) -> UINT64

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