[][src]Struct winapi_ui_automation::um::d3d11shader::D3D11_SHADER_INPUT_BIND_DESC

#[repr(C)]pub struct D3D11_SHADER_INPUT_BIND_DESC {
    pub Name: LPCSTR,
    pub Type: D3D_SHADER_INPUT_TYPE,
    pub BindPoint: UINT,
    pub BindCount: UINT,
    pub uFlags: UINT,
    pub ReturnType: D3D_RESOURCE_RETURN_TYPE,
    pub Dimension: D3D_SRV_DIMENSION,
    pub NumSamples: UINT,
}

Fields

Name: LPCSTRType: D3D_SHADER_INPUT_TYPEBindPoint: UINTBindCount: UINTuFlags: UINTReturnType: D3D_RESOURCE_RETURN_TYPEDimension: D3D_SRV_DIMENSIONNumSamples: UINT

Trait Implementations

impl Clone for D3D11_SHADER_INPUT_BIND_DESC[src]

impl Copy for D3D11_SHADER_INPUT_BIND_DESC[src]

impl Default for D3D11_SHADER_INPUT_BIND_DESC[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.