[−][src]Struct winapi_ui_automation::um::d3d11shader::D3D11_SHADER_INPUT_BIND_DESC
Fields
Name: LPCSTR
Type: D3D_SHADER_INPUT_TYPE
BindPoint: UINT
BindCount: UINT
uFlags: UINT
ReturnType: D3D_RESOURCE_RETURN_TYPE
Dimension: D3D_SRV_DIMENSION
NumSamples: UINT
Trait Implementations
impl Clone for D3D11_SHADER_INPUT_BIND_DESC
[src]
pub fn clone(&self) -> D3D11_SHADER_INPUT_BIND_DESC
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for D3D11_SHADER_INPUT_BIND_DESC
[src]
impl Default for D3D11_SHADER_INPUT_BIND_DESC
[src]
pub fn default() -> D3D11_SHADER_INPUT_BIND_DESC
[src]
Auto Trait Implementations
impl !Send for D3D11_SHADER_INPUT_BIND_DESC
[src]
impl !Sync for D3D11_SHADER_INPUT_BIND_DESC
[src]
impl Unpin for D3D11_SHADER_INPUT_BIND_DESC
[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,