#[repr(C)]pub struct ID3D11FunctionReflection {
pub lpVtbl: *const ID3D11FunctionReflectionVtbl,
}
Fields§
§lpVtbl: *const ID3D11FunctionReflectionVtbl
Implementations§
Source§impl ID3D11FunctionReflection
impl ID3D11FunctionReflection
pub unsafe fn GetDesc(&self, pDesc: *mut D3D11_FUNCTION_DESC) -> HRESULT
pub unsafe fn GetConstantBufferByIndex( &self, BufferIndex: UINT, ) -> *mut ID3D11ShaderReflectionConstantBuffer
pub unsafe fn GetConstantBufferByName( &self, Name: LPCSTR, ) -> *mut ID3D11ShaderReflectionConstantBuffer
pub unsafe fn GetResourceBindingDesc( &self, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC, ) -> HRESULT
pub unsafe fn GetVariableByName( &self, Name: LPCSTR, ) -> *mut ID3D11ShaderReflectionVariable
pub unsafe fn GetResourceBindingDescByName( &self, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC, ) -> HRESULT
pub unsafe fn GetFunctionParameter( &self, ParameterIndex: INT, ) -> *mut ID3D11FunctionParameterReflection
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ID3D11FunctionReflection
impl RefUnwindSafe for ID3D11FunctionReflection
impl !Send for ID3D11FunctionReflection
impl !Sync for ID3D11FunctionReflection
impl Unpin for ID3D11FunctionReflection
impl UnwindSafe for ID3D11FunctionReflection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more