ID3D11DeviceContext1Vtbl

Struct ID3D11DeviceContext1Vtbl 

Source
#[repr(C)]
pub struct ID3D11DeviceContext1Vtbl {
Show 20 fields pub parent: ID3D11DeviceContextVtbl, pub CopySubresourceRegion1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pDstResource: *mut ID3D11Resource, DstSubresource: UINT, DstX: UINT, DstY: UINT, DstZ: UINT, pSrcResource: *mut ID3D11Resource, SrcSubresource: UINT, pSrcBox: *const D3D11_BOX, CopyFlags: UINT), pub UpdateSubresource1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pDstResource: *mut ID3D11Resource, DstSubresource: UINT, pDstBox: *const D3D11_BOX, pSrcData: *mut c_void, SrcRowPitch: UINT, SrcDepthPitch: UINT, CopyFlags: UINT), pub DiscardResource: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pResource: *mut ID3D11Resource), pub DiscardView: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pResource: *mut ID3D11Resource), pub VSSetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer, pFirstConstant: *const UINT, pNumConstants: *const UINT), pub HSSetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer, pFirstConstant: *const UINT, pNumConstants: *const UINT), pub DSSetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer, pFirstConstant: *const UINT, pNumConstants: *const UINT), pub GSSetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer, pFirstConstant: *const UINT, pNumConstants: *const UINT), pub PSSetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer, pFirstConstant: *const UINT, pNumConstants: *const UINT), pub CSSetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer, pFirstConstant: *const UINT, pNumConstants: *const UINT), pub VSGetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer, pFirstConstant: *mut UINT, pNumConstants: *mut UINT), pub HSGetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer, pFirstConstant: *mut UINT, pNumConstants: *mut UINT), pub DSGetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer, pFirstConstant: *mut UINT, pNumConstants: *mut UINT), pub GSGetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer, pFirstConstant: *mut UINT, pNumConstants: *mut UINT), pub PSGetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer, pFirstConstant: *mut UINT, pNumConstants: *mut UINT), pub CSGetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer, pFirstConstant: *mut UINT, pNumConstants: *mut UINT), pub SwapDeviceContextState: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pState: *mut ID3DDeviceContextState, ppPreviousState: *mut *mut ID3DDeviceContextState), pub ClearView: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pView: *mut ID3D11View, Color: [FLOAT; 4], pRect: *const D3D11_RECT, NumRects: UINT), pub DiscardView1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pResourceView: *mut ID3D11View, pRects: *const D3D11_RECT, NumRects: UINT),
}

Fields§

§parent: ID3D11DeviceContextVtbl§CopySubresourceRegion1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pDstResource: *mut ID3D11Resource, DstSubresource: UINT, DstX: UINT, DstY: UINT, DstZ: UINT, pSrcResource: *mut ID3D11Resource, SrcSubresource: UINT, pSrcBox: *const D3D11_BOX, CopyFlags: UINT)§UpdateSubresource1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pDstResource: *mut ID3D11Resource, DstSubresource: UINT, pDstBox: *const D3D11_BOX, pSrcData: *mut c_void, SrcRowPitch: UINT, SrcDepthPitch: UINT, CopyFlags: UINT)§DiscardResource: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pResource: *mut ID3D11Resource)§DiscardView: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pResource: *mut ID3D11Resource)§VSSetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer, pFirstConstant: *const UINT, pNumConstants: *const UINT)§HSSetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer, pFirstConstant: *const UINT, pNumConstants: *const UINT)§DSSetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer, pFirstConstant: *const UINT, pNumConstants: *const UINT)§GSSetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer, pFirstConstant: *const UINT, pNumConstants: *const UINT)§PSSetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer, pFirstConstant: *const UINT, pNumConstants: *const UINT)§CSSetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer, pFirstConstant: *const UINT, pNumConstants: *const UINT)§VSGetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer, pFirstConstant: *mut UINT, pNumConstants: *mut UINT)§HSGetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer, pFirstConstant: *mut UINT, pNumConstants: *mut UINT)§DSGetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer, pFirstConstant: *mut UINT, pNumConstants: *mut UINT)§GSGetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer, pFirstConstant: *mut UINT, pNumConstants: *mut UINT)§PSGetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer, pFirstConstant: *mut UINT, pNumConstants: *mut UINT)§CSGetConstantBuffers1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer, pFirstConstant: *mut UINT, pNumConstants: *mut UINT)§SwapDeviceContextState: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pState: *mut ID3DDeviceContextState, ppPreviousState: *mut *mut ID3DDeviceContextState)§ClearView: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pView: *mut ID3D11View, Color: [FLOAT; 4], pRect: *const D3D11_RECT, NumRects: UINT)§DiscardView1: unsafe extern "system" fn(This: *mut ID3D11DeviceContext1, pResourceView: *mut ID3D11View, pRects: *const D3D11_RECT, NumRects: UINT)

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