#[repr(C)]pub struct ID3D10ShaderReflectionVariableVtbl {
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionVariable, pDesc: *mut D3D10_SHADER_VARIABLE_DESC) -> HRESULT,
pub GetType: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionVariable) -> *mut ID3D10ShaderReflectionType,
}
Fields§
§GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionVariable, pDesc: *mut D3D10_SHADER_VARIABLE_DESC) -> HRESULT
§GetType: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionVariable) -> *mut ID3D10ShaderReflectionType
Auto Trait Implementations§
impl Freeze for ID3D10ShaderReflectionVariableVtbl
impl RefUnwindSafe for ID3D10ShaderReflectionVariableVtbl
impl Send for ID3D10ShaderReflectionVariableVtbl
impl Sync for ID3D10ShaderReflectionVariableVtbl
impl Unpin for ID3D10ShaderReflectionVariableVtbl
impl UnwindSafe for ID3D10ShaderReflectionVariableVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more