#[repr(C)]pub struct ID3D10ShaderReflectionVariable {
pub lpVtbl: *const ID3D10ShaderReflectionVariableVtbl,
}
Fields§
§lpVtbl: *const ID3D10ShaderReflectionVariableVtbl
Implementations§
Source§impl ID3D10ShaderReflectionVariable
impl ID3D10ShaderReflectionVariable
pub unsafe fn GetDesc(&self, pDesc: *mut D3D10_SHADER_VARIABLE_DESC) -> HRESULT
pub unsafe fn GetType(&self) -> *mut ID3D10ShaderReflectionType
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ID3D10ShaderReflectionVariable
impl RefUnwindSafe for ID3D10ShaderReflectionVariable
impl !Send for ID3D10ShaderReflectionVariable
impl !Sync for ID3D10ShaderReflectionVariable
impl Unpin for ID3D10ShaderReflectionVariable
impl UnwindSafe for ID3D10ShaderReflectionVariable
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more