#[repr(C)]pub struct ID3D10ShaderReflectionConstantBufferVtbl {
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, pDesc: *mut D3D10_SHADER_BUFFER_DESC) -> HRESULT,
pub GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D10ShaderReflectionVariable,
pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D10ShaderReflectionVariable,
}
Fields§
§GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, pDesc: *mut D3D10_SHADER_BUFFER_DESC) -> HRESULT
§GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D10ShaderReflectionVariable
§GetVariableByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D10ShaderReflectionVariable
Auto Trait Implementations§
impl Freeze for ID3D10ShaderReflectionConstantBufferVtbl
impl RefUnwindSafe for ID3D10ShaderReflectionConstantBufferVtbl
impl Send for ID3D10ShaderReflectionConstantBufferVtbl
impl Sync for ID3D10ShaderReflectionConstantBufferVtbl
impl Unpin for ID3D10ShaderReflectionConstantBufferVtbl
impl UnwindSafe for ID3D10ShaderReflectionConstantBufferVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more