#[repr(C)]pub struct ID2D1RenderInfo {
pub lpVtbl: *const ID2D1RenderInfoVtbl,
}
Fields§
§lpVtbl: *const ID2D1RenderInfoVtbl
Implementations§
Source§impl ID2D1RenderInfo
impl ID2D1RenderInfo
pub unsafe fn SetInputDescription( &self, inputIndex: UINT32, inputDescription: D2D1_INPUT_DESCRIPTION, ) -> HRESULT
pub unsafe fn SetOutputBuffer( &self, bufferPrecision: D2D1_BUFFER_PRECISION, channelDepth: D2D1_CHANNEL_DEPTH, ) -> HRESULT
pub unsafe fn SetCached(&self, isCached: BOOL)
pub unsafe fn SetInstructionCountHint(&self, instructionCount: UINT32)
Trait Implementations§
Source§impl Deref for ID2D1RenderInfo
impl Deref for ID2D1RenderInfo
Auto Trait Implementations§
impl Freeze for ID2D1RenderInfo
impl RefUnwindSafe for ID2D1RenderInfo
impl !Send for ID2D1RenderInfo
impl !Sync for ID2D1RenderInfo
impl Unpin for ID2D1RenderInfo
impl UnwindSafe for ID2D1RenderInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more