#[repr(C)]pub struct ID2D1ConcreteTransform {
pub lpVtbl: *const ID2D1ConcreteTransformVtbl,
}
Fields§
§lpVtbl: *const ID2D1ConcreteTransformVtbl
Implementations§
Source§impl ID2D1ConcreteTransform
impl ID2D1ConcreteTransform
pub unsafe fn SetOutputBuffer( &self, bufferPrecision: D2D1_BUFFER_PRECISION, channelDepth: D2D1_CHANNEL_DEPTH, ) -> HRESULT
pub unsafe fn SetCached(&self, isCached: BOOL)
Methods from Deref<Target = ID2D1TransformNode>§
pub unsafe fn GetInputCount(&self) -> UINT32
Trait Implementations§
Source§impl Deref for ID2D1ConcreteTransform
impl Deref for ID2D1ConcreteTransform
Source§type Target = ID2D1TransformNode
type Target = ID2D1TransformNode
The resulting type after dereferencing.
Source§fn deref(&self) -> &ID2D1TransformNode
fn deref(&self) -> &ID2D1TransformNode
Dereferences the value.
Auto Trait Implementations§
impl Freeze for ID2D1ConcreteTransform
impl RefUnwindSafe for ID2D1ConcreteTransform
impl !Send for ID2D1ConcreteTransform
impl !Sync for ID2D1ConcreteTransform
impl Unpin for ID2D1ConcreteTransform
impl UnwindSafe for ID2D1ConcreteTransform
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more