#[repr(C)]pub struct ID2D1CommandSink5Vtbl {
pub parent: ID2D1CommandSink4Vtbl,
pub BlendImage: unsafe extern "system" fn(This: *mut ID2D1CommandSink5, image: *mut ID2D1Image, blendMode: D2D1_BLEND_MODE, targetOffset: *const D2D1_POINT_2F, imageRectangle: *const D2D1_RECT_F, interpolationMode: D2D1_INTERPOLATION_MODE) -> HRESULT,
}
Fields§
§parent: ID2D1CommandSink4Vtbl
§BlendImage: unsafe extern "system" fn(This: *mut ID2D1CommandSink5, image: *mut ID2D1Image, blendMode: D2D1_BLEND_MODE, targetOffset: *const D2D1_POINT_2F, imageRectangle: *const D2D1_RECT_F, interpolationMode: D2D1_INTERPOLATION_MODE) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID2D1CommandSink5Vtbl
impl RefUnwindSafe for ID2D1CommandSink5Vtbl
impl Send for ID2D1CommandSink5Vtbl
impl Sync for ID2D1CommandSink5Vtbl
impl Unpin for ID2D1CommandSink5Vtbl
impl UnwindSafe for ID2D1CommandSink5Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more