#[repr(C)]pub struct ID2D1CommandSink4Vtbl {
pub parent: ID2D1CommandSink3Vtbl,
pub SetPrimitiveBlend2: unsafe extern "system" fn(This: *mut ID2D1CommandSink4, primitiveBlend: D2D1_PRIMITIVE_BLEND) -> HRESULT,
}
Fields§
§parent: ID2D1CommandSink3Vtbl
§SetPrimitiveBlend2: unsafe extern "system" fn(This: *mut ID2D1CommandSink4, primitiveBlend: D2D1_PRIMITIVE_BLEND) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID2D1CommandSink4Vtbl
impl RefUnwindSafe for ID2D1CommandSink4Vtbl
impl Send for ID2D1CommandSink4Vtbl
impl Sync for ID2D1CommandSink4Vtbl
impl Unpin for ID2D1CommandSink4Vtbl
impl UnwindSafe for ID2D1CommandSink4Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more