#[repr(C)]pub struct ID2D1DeviceContext1Vtbl {
pub parent: ID2D1DeviceContextVtbl,
pub CreateFilledGeometryRealization: unsafe extern "system" fn(This: *mut ID2D1DeviceContext1, geometry: *mut ID2D1Geometry, flatteningTolerance: FLOAT, geometryRealization: *mut *mut ID2D1GeometryRealization) -> HRESULT,
pub CreateStrokedGeometryRealization: unsafe extern "system" fn(This: *mut ID2D1DeviceContext1, geometry: *mut ID2D1Geometry, flatteningTolerance: FLOAT, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, geometryRealization: *mut *mut ID2D1GeometryRealization) -> HRESULT,
pub DrawGeometryRealization: unsafe extern "system" fn(This: *mut ID2D1DeviceContext1, geometryRealization: *mut ID2D1GeometryRealization, brush: *mut ID2D1Brush),
}
Fields§
§parent: ID2D1DeviceContextVtbl
§CreateFilledGeometryRealization: unsafe extern "system" fn(This: *mut ID2D1DeviceContext1, geometry: *mut ID2D1Geometry, flatteningTolerance: FLOAT, geometryRealization: *mut *mut ID2D1GeometryRealization) -> HRESULT
§CreateStrokedGeometryRealization: unsafe extern "system" fn(This: *mut ID2D1DeviceContext1, geometry: *mut ID2D1Geometry, flatteningTolerance: FLOAT, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, geometryRealization: *mut *mut ID2D1GeometryRealization) -> HRESULT
§DrawGeometryRealization: unsafe extern "system" fn(This: *mut ID2D1DeviceContext1, geometryRealization: *mut ID2D1GeometryRealization, brush: *mut ID2D1Brush)
Auto Trait Implementations§
impl Freeze for ID2D1DeviceContext1Vtbl
impl RefUnwindSafe for ID2D1DeviceContext1Vtbl
impl Send for ID2D1DeviceContext1Vtbl
impl Sync for ID2D1DeviceContext1Vtbl
impl Unpin for ID2D1DeviceContext1Vtbl
impl UnwindSafe for ID2D1DeviceContext1Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more