#[repr(C)]pub struct ID2D1SolidColorBrushVtbl {
pub parent: ID2D1BrushVtbl,
pub SetColor: unsafe extern "system" fn(This: *mut ID2D1SolidColorBrush, color: *const D2D1_COLOR_F),
pub GetColor: unsafe extern "system" fn(This: *mut ID2D1SolidColorBrush, ret: *mut D2D1_COLOR_F) -> *mut D2D1_COLOR_F,
}
Fields§
§parent: ID2D1BrushVtbl
§SetColor: unsafe extern "system" fn(This: *mut ID2D1SolidColorBrush, color: *const D2D1_COLOR_F)
§GetColor: unsafe extern "system" fn(This: *mut ID2D1SolidColorBrush, ret: *mut D2D1_COLOR_F) -> *mut D2D1_COLOR_F
Auto Trait Implementations§
impl Freeze for ID2D1SolidColorBrushVtbl
impl RefUnwindSafe for ID2D1SolidColorBrushVtbl
impl Send for ID2D1SolidColorBrushVtbl
impl Sync for ID2D1SolidColorBrushVtbl
impl Unpin for ID2D1SolidColorBrushVtbl
impl UnwindSafe for ID2D1SolidColorBrushVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more