#[repr(C)]pub struct ID2D1BrushVtbl {
pub parent: ID2D1ResourceVtbl,
pub SetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush, opacity: FLOAT),
pub SetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *const D2D1_MATRIX_3X2_F),
pub GetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush) -> FLOAT,
pub GetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *mut D2D1_MATRIX_3X2_F),
}
Fields§
§parent: ID2D1ResourceVtbl
§SetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush, opacity: FLOAT)
§SetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *const D2D1_MATRIX_3X2_F)
§GetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush) -> FLOAT
§GetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *mut D2D1_MATRIX_3X2_F)
Auto Trait Implementations§
impl Freeze for ID2D1BrushVtbl
impl RefUnwindSafe for ID2D1BrushVtbl
impl Send for ID2D1BrushVtbl
impl Sync for ID2D1BrushVtbl
impl Unpin for ID2D1BrushVtbl
impl UnwindSafe for ID2D1BrushVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more