#[repr(C)]pub struct IDCompositionHueRotationEffectVtbl {
pub parent: IDCompositionFilterEffectVtbl,
pub SetAngle_2: unsafe extern "system" fn(This: *mut IDCompositionHueRotationEffect, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetAngle_1: unsafe extern "system" fn(This: *mut IDCompositionHueRotationEffect, amountDegrees: c_float) -> HRESULT,
}
Fields§
§parent: IDCompositionFilterEffectVtbl
§SetAngle_2: unsafe extern "system" fn(This: *mut IDCompositionHueRotationEffect, animation: *const IDCompositionAnimation) -> HRESULT
§SetAngle_1: unsafe extern "system" fn(This: *mut IDCompositionHueRotationEffect, amountDegrees: c_float) -> HRESULT
Auto Trait Implementations§
impl Freeze for IDCompositionHueRotationEffectVtbl
impl RefUnwindSafe for IDCompositionHueRotationEffectVtbl
impl Send for IDCompositionHueRotationEffectVtbl
impl Sync for IDCompositionHueRotationEffectVtbl
impl Unpin for IDCompositionHueRotationEffectVtbl
impl UnwindSafe for IDCompositionHueRotationEffectVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more