#[repr(C)]pub struct IDCompositionCompositeEffectVtbl {
pub parent: IDCompositionFilterEffectVtbl,
pub SetMode: unsafe extern "system" fn(This: *mut IDCompositionCompositeEffect, mode: D2D1_COMPOSITE_MODE) -> HRESULT,
}
Fields§
§parent: IDCompositionFilterEffectVtbl
§SetMode: unsafe extern "system" fn(This: *mut IDCompositionCompositeEffect, mode: D2D1_COMPOSITE_MODE) -> HRESULT
Auto Trait Implementations§
impl Freeze for IDCompositionCompositeEffectVtbl
impl RefUnwindSafe for IDCompositionCompositeEffectVtbl
impl Send for IDCompositionCompositeEffectVtbl
impl Sync for IDCompositionCompositeEffectVtbl
impl Unpin for IDCompositionCompositeEffectVtbl
impl UnwindSafe for IDCompositionCompositeEffectVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more