#[repr(C)]pub struct ID3D11ShaderReflectionVariable {
pub lpVtbl: *const ID3D11ShaderReflectionVariableVtbl,
}
Fields§
§lpVtbl: *const ID3D11ShaderReflectionVariableVtbl
Implementations§
Source§impl ID3D11ShaderReflectionVariable
impl ID3D11ShaderReflectionVariable
pub unsafe fn GetDesc(&self, pDesc: *mut D3D11_SHADER_VARIABLE_DESC) -> HRESULT
pub unsafe fn GetType(&self) -> *mut ID3D11ShaderReflectionType
pub unsafe fn GetBuffer(&self) -> *mut ID3D11ShaderReflectionConstantBuffer
pub unsafe fn GetInterfaceSlot(&self, uArrayIndex: UINT) -> UINT
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ID3D11ShaderReflectionVariable
impl RefUnwindSafe for ID3D11ShaderReflectionVariable
impl !Send for ID3D11ShaderReflectionVariable
impl !Sync for ID3D11ShaderReflectionVariable
impl Unpin for ID3D11ShaderReflectionVariable
impl UnwindSafe for ID3D11ShaderReflectionVariable
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more