#[repr(C)]pub struct ID3D11ShaderReflectionConstantBuffer {
pub lpVtbl: *const ID3D11ShaderReflectionConstantBufferVtbl,
}
Fields§
§lpVtbl: *const ID3D11ShaderReflectionConstantBufferVtbl
Implementations§
Source§impl ID3D11ShaderReflectionConstantBuffer
impl ID3D11ShaderReflectionConstantBuffer
pub unsafe fn GetDesc(&self, pDesc: *mut D3D11_SHADER_BUFFER_DESC) -> HRESULT
pub unsafe fn GetVariableByIndex( &self, Index: UINT, ) -> *mut ID3D11ShaderReflectionVariable
pub unsafe fn GetVariableByName( &self, Name: LPCSTR, ) -> *mut ID3D11ShaderReflectionVariable
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ID3D11ShaderReflectionConstantBuffer
impl RefUnwindSafe for ID3D11ShaderReflectionConstantBuffer
impl !Send for ID3D11ShaderReflectionConstantBuffer
impl !Sync for ID3D11ShaderReflectionConstantBuffer
impl Unpin for ID3D11ShaderReflectionConstantBuffer
impl UnwindSafe for ID3D11ShaderReflectionConstantBuffer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more